In an interesting turn of events, CI Games has completely removed Denuvo from Sniper: Ghost Warrior 3. Now as you may be aware, a lot of gamers still believe that Denuvo introduces a big performance hit in games, even though we’ve already seen a number of Denuvo-powered titles performing extremely well. Metal Gear Solid V: The Phantom Pain, Injustice 2, Mad Max and DOOM are four great examples. As such, we’ve decided to re-test the latest Denuvo-free version of Sniper: Ghost Warrior 3.
Let’s start with some good news; the loading times have been reduced significantly. We don’t know whether this is due to some further optimizations or due to the removal of the Denuvo anti-tamper tech. The point is that the game now loads faster.
Unfortunately, though, the game still suffers from major performance issues. On our test machine (Intel i7 4930K overclocked at 4.2Ghz with 8GB RAM, NVIDIA’s GTX980Ti, Windows 10 64-bit and the latest version of the GeForce drivers) we did not notice any performance gains at all.
As we’ve said in our PC Performance Analysis article, the game initially ran with a minimum framerate of 42fps and an average framerate of 64fps at 1080p on Very High settings. And, unfortunately, there are still drops to 41-48fps even in this latest version of the game. Below you can find some screenshots showcasing the game’s underwhelming performance.
To be honest, this does not really surprise us. After all, Sniper: Ghost Warrior 3 has always been a GPU-bound title. As such, the removal of Denuvo (an anti-tamper tech that could theoretically affect the CPU instead of the GPU) should not introduce any performance improvements. And that’s exactly what we are experiencing here.
It will be interesting to see a CPU-bound game, like Watch_Dogs 2 or Assassin’s Creed Origins, without the Denuvo anti-tamper tech. Unfortunately, though, Ubisoft does not plan to remove Denuvo from its titles anytime soon. And since the Denuvo cracks are basically bypassing this security tech (meaning that Denuvo is still running in the background), we won’t be able to measure the performance difference even if – and when – these titles get cracked.
But anyway, the conclusion here is that there are no performance gains at all between the Denuvo and the Denuvo-free versions of Sniper: Ghost Warrior 3. The game still suffers from performance issues and we are pretty sure that CI Games will not be able to resolve them. After all, this game came out in May 2017 and performs exactly the same, eight whole months since its release.

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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I hope someone test it on a i5 @3Ghz to see if have any difference.
Maybe it affects more modest CPU with less cores to spare on Denuvo.
I think the Game also suffers from VSYNC issues.
Forcing Vertical Sync via Nvidia/AMD’s control panel, sort of helps, though it needs to be adaptive/enhanced, instead of using the in-game option.
There is Memory leak as well, in some of the game levels. On my RX 480 card, I have tried using the following CFG commands/game.cfg:
r_SSDO = 0 (this kind of helps).
r_MotionBlur = 0
r_DepthOfField = 0
r_HDRGrainAmount = 0
i_mouse_smooth = 0
i_mouse_accel = 0
i_mouse_accel_max = 0
r_SSReflections = 0
r_ChromaticAberration = 0
..
Never use Very High Settings in CryEngine Games.
High vs V.High you can’t tell the difference but Performance Hit is min. 10FPS up to Max 25FPS depends on scene complexity.
I love HardOCP tests because he give readers Best possible smooth gameplay, not always Ultra in-Game is the best one for everyone.
Some games run great on Ultra & some need High/Ultra or other mixed combo.
LOL and so many still think Star Citizen is going to magically improve it’s performance to 60FPS one day, good luck with that.
Holy crap, enough of this garbage. Star Citizen can be run at 60 fps even on my 980ti on a fresh server. So yes, I daresay we’ll be able to land in that ballpark once they’ve sorted out the bad way objects with physics are being handled, as well as other general optimizations.
Yes, on SC is more like Server side problems.
I have 50-64FPS on good one (High Preset).
Except with mining on-going no GPU will be worth buying over the next 5 years.
so this debunk the pirates treachery in trying to request for DRM free games to satisfy their needs for stealing. now they can hide their face in toilet. these stupid pirates hahaha
Well if Denuvo servers fail (like in a nuclear war for example) then those games cannot be played by anyone.
This scenario is also true for all of our Steam libraries so…. yeah DRM sucks and that is any type of DRM not just Denuvo(of course Denuvo is worse then Steam’s DRM but still).
Too bad all DRM can’t just go away and we can just have a GOG gaming world 🙁
You can play your steam games without internet .
Yes, but after two weeks of being in offline mode it will force you to re authenticate. Same if you restore your game back ups on a new computer you have to talk to the server first and authenticate.
Yes 2 weaks with steam . Not 1 second after the denuvo servers go down. And i am pretty sure in 2 weaks they will fix it . So pls don defend denuvo .
Where did you get that I “defend denuvo”? My point was that all DRM sucks and should go away and that denuvo is the worst.
“Not 1 second after the denuvo servers go down” this is not true. For example if you have activated Assassin’s Creed Origins you can play it forever with your internet disconnected if you are in Uplay’s offline mode and the game was in online mode once.
So my comment: “Too bad all DRM can’t just go away and we can just have a GOG gaming world 🙁 ” does not translate to you that I dislike *ALL* DRM? If it is not clear I will say it again, I dislike all DRM, think it is pointless and I am not defending denuvo it sucks and is the worst DRM.
No it does not.
Back when the whole thing over badly-integrated Denuvo killing performance in Rime was current, the cracker who broke the story used S:GW3 as an example of a game where Denuvo was implemented correctly (ie. to minimize performance hit).
Denuvo’s performance hit depends on how often developers make their game call its protection routines. More often means greater performance hit. Since most leave those protection calls for loading screens or menu navigation because those aren’t performance critical areas, Denuvo in most cases has a negligible performance impact.
But when it’s implemented badly or done in an overkill manner (Rime, possibly AC:Origins, though I can’t be sure on that one because we have no control group) it can kill performance.
—
Figured I’d throw this into the ring before either you or KKW comes in and calls me a pirate as a way of trying to invalidate this:
I dislike piracy enough that I own multiple ROM dumpers so I can emulate without pirating. I’ve even dumped my own PS1 BIOS, and let me tell you it’s a real PITA.
I like DRM-Free because when I buy a DRM-Free game from a site like GOG, I know that I can back up the installer and play it years / decades later without having to find a crack (assuming the devs didn’t patch out the DRM before taking the servers offline,) and because if I want to run a game under Wine, it’s one less hurdle to worry about.
no it doesnt. All it does is prove that this game is unoptimized and that version of denuvo did not have a lot of triggers.
you are right lol these filthy pirate loser on this site will do anything to justify their pirated copy
” to justify their pirated copy”
How can you justify not giving a fck though?
You just dont care and pirate, so i dont think pirates need to justify what they do.
Yeah there are plenty of good reasons Denuvo is bad for games but performance is not one of them. That whole BS was debunked with the Middle Earth Shadow of War benchmarks and now this.
The cracked version of Syberia 3 starts up 40s faster than the Denuvo one
Denuvo affect performance.
Syberia 3 has Denuvo? Wtf, isn’t it on GOG anyways?
Yes. This is some silly sh*t that I don’t know where it came from and it’s way overpriced for what it’s worth anyway.
I wasn’t really talking about load times when mentioning performance. I was talking about FPS. But yes, Disk usage does go down without Denuvo (RiME and it’s hitching with Denuvo)
That’s because Unity can’t really implemented Denuvo properly.
stop talking bulls~hit you pirate provoking idiot it wasn’t denuvo keep crying that you can’t buy the game and justify the pirated copy filthy pirate loser it the game was patched simultaneously with the patch that removed
It depends on the game, if the bottleneck for the game’s performance is the GPU, then you will not see any difference because Denuvo doesn’t touch the GPU.
It really depends on the game.
That’s also true. I’ve seen Denuvo have minor impact on the HDD but even that was considered the margin of error. Denuvo mostly uses the CPU and HDD. But only to a marginal extent.
Was Shadow of War’s Denuvo circumvented, or removed entirely? I find people routinely fail to find that out before using such examples in pursuit of refuting Denuvo affecting a game’s performance.
It was removed in under 24 hours. The cracked version of ME:Shadow of War had no version of Denuvo running.
Fair enough, though that still doesn’t account for performance differences in other games which had Denuvo removed. I suppose implementation really is key; if the implementation is sloppy, the game suffers. If it isn’t, then the game works, regardless.
Are we talking about Middle Earth Shadow of War? Because that still has Denuvo.
“Unfortunately, though, the game still suffers from major performance issues.”
Based on what? Are you an engine programer? Did you work on the coding part of the game during the game’s development? Do you have knowledge of the inner workings of this particular implementation of the engine? Cause thats the ONLY F@CKING way anyone could know if ANY game has “optimisation” issues or not.
This site is continually trying to sound as if it knows what he’s talking about regarding tech stuff and as a result, missinforming its readers. People are missinformed enough as it is, throwing unoptimised left and right, when in reality there are less than a handfull of games released each year that actually have issues. Almost all of them do not.
And until now denuvo was supposed to be this performance hog that fries hard drives. Now all of a sudden, its only cpu bound games ? Based on ? The same type of knowledge where the “optimised” and “unpotimised” games come from on this site ?
ROFL … calm your t!ts. It looks like you’re the one who has lesser knowledge about what you’re trying to talk about
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Your type of post is the bit i was refering to when i mentioned how uninformed the general public is. The hive mindset is – hey, ive got a nice pc, it NEEDS to max everything with a hundred frames to spare.
What settings each game has, what do they do, how do they work, you know , some hard data that only the pople who worked on games know – that sh|t’s not important to us.
Like how Mankind Divided maxed out uses MSAA and contact hardening shadows which are high end settings that put an incredible load on a sistem. But the game runs a lot, lot better if you disable them. That didnt stoped people when the game launched to just blindly put everyting to its maximum value then complain non stop how its “unoptimised”.
Or how Dying Light had its draw distance option on PC where the slider put at minimum was already many times higher than the console versions and with the slider at maximum it was incomparably higher than consoles. Naturally, the system requirements for such an option grew. People were so vocal about it being “unoptimised” that the devs gimped it and gave us console draw distance. PCMR or what?
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you cant argue this game is well optimized. It obviously has issues.
What issues?
hot issue.
Very high? That’s too generious more like medium settings 30fps 720p.
If a game doesn’t like like anything special and doesn’t have crazy advanced physics or features like that, but still runs like utter garbage, it’s badly optimized. You don’t have to be a computer engineer or programmer to figure that out.
It’s like saying “you can’t say a soup is bland unless you’re a professional chef or a rosemary farmer!”
“It’s like saying “you can’t say a soup is bland unless you’re a professional chef or a rosemary farmer!”
no, its nothing like that. Because how do you know what features, or tech, or tricks or anything at all a game employs? How do you know ? You obviously cant just by looking at it, but this is the main metric used by average people since forever. Unless the ddevelopers themselves come out and lay it out for you, you cant know.
And this blog, cause i cant call it a pc website, constantly goes on and on about this sort of technical aspects in games, but John posseses absolutely no knoweldge at all about anything. You can tell from every single piece he writes. He’s just an average joe, repeating mainstream tech terms that everyone of us reads on every forum.
“And this blog, cause i cant call it a pc website, constantly goes on and on about this sort of technical aspects in games, but John posseses absolutely no knoweldge at all about anything. You can tell from every single piece he writes. He’s just an average joe, repeating mainstream tech terms that everyone of us reads on every forum.”
hahahaha ok, tell us how it is then you wise old man that knows everything.
We were right in a lot of cases, from the additional drawcall issues in DOOM (when running under OpenGL that were fixed with Vulkan and id Software confirming them) to the CPU issues in older games like Shadow of Warrior and HITMAN Absolution (instead of the GPU, the CPU was handling shadows and due to their awful multi-threading capabilities they were bringing performance down). We were also right about the optimization issues in games like Forza Horizon 3 and Halo Wars 2 (I’m giving these two examples as they were fixed by their devs. So yeah, if it wasn’t for some people like us to constantly bother developers via emails, you wouldn’t see these benefits at all). We were also right even for stuff we’ve tested on our older Q9650 (like ArmA 3 not being multi-threading friendly. It’s easy now to say it but back then, a lot were thinking that our Q9650 was to be blamed). Everyone can make mistakes, from Digital Foundry to NXGamer (especially since we don’t get access to the engine code). So it all comes down to the “success/fail” ratio. And, like it or not, we’ve had more successes. So yeah, we are not your average Joe. And, given our track record, you should at least give us credit when we are right instead of sounding like an ‘average hater’.
Don’t take this in a bad way but why are you even visiting this site if you believe that John has no knowledge and is just repeating what he sees on every other site? That doesn’t make sense to me.
If it has “features” that have unjustifiably high performance hit for what they provide then it’s unoptimized. It’s not rocket science.
How do youo know its full set of “features” as a bystander? How did you judge if they’re unjustifiably high or not ?
This “optimization” thingy seems really ingrained in people
I finished it 1 hour ago! Killed evryone. Didnt check perfomance but i put evrything ultra 1440p and didnt have any issues!
What PC specs did you use, GPU/CPU etc. to play this game ?
as i said i didnt check perfomance but my pc is ryzen 1700 16 gb ddr4 3200mhzcl15 gtx 970 g1 gaming 4gb and monitor is dellp2416d(24”1440p60 hz ips). HDD that i installed the game is a WD BLACK 4 TB that i bought on december. I also have another HDD that is only 1 TB and i have it since 2011. As you see my pc is very strong so no suprise that it runs evrything maxed 1440p even if not at 60 fps in all games due to gtx 970
970 is not very strong.
ur cpu is insane though.
It still runs all games at max settings 1440p so it is strong enough for max settings 1440p even if not 60 fps in all games. I have it since november 2014.
I believe it depends on the engine the game using and many other aspects
The game actually uses an enhanced CryEngine 4, but I suppose the DEVs didn’t take full advantage of the engine, left some of the optimization parts as well, imo.
And, visually this game is also nowhere near to CRYSIS 3 as well, which really had good graphics (some eye candy stuff), and took advantage of multiple CPU cores/threads.
..
it depends in the amount of triggers.
*********off topic : cpy group cracked star ocean remaster.**********
Hahahha in ur a** deenuvo and square enix.
Interesting. Which version of DENUVO has the game being using ?
4.8 x64 os. Confirmed.
They already have version 5.0 though.
CPY will probably get to 5.0 after they play catch up since they took a break.
level loading is CPU intencive task. So as loading times decreased we can see that denuvo actually affect performance
Actually, not quite true. Becompressing textures and stuff after being loaded is CPU intensive, but the simple act of loading it in relies on basically no CPU power.
these are just filthy pirate losers on this site always whining
wtf does this has to do with what he said?
Expect the load times were improved in the console version as well, so nothing to do with the Denuvo.
point
Denuvo doesn’t affect performance.
don’t say that it will make them sleepless all night
I’ve noticed load times with Denuvo. Even on an SSD, they’re sh*t.
That’s not true. Many games with denuvo load just fine. It’s game specific and comes down to compression technique, levels, and such.
“we’ve already seen a number of Denuvo-powered titles performing extremely well. Metal Gear Solid V: The Phantom Pain, Injustice 2, Mad Max and DOOM”
Old version of denuvo not as many triggers.
Using this game as a example is like using arkham knight as a example, that game was a mess it got patched alot just like ghost warrior 3.
” since the Denuvo cracks are basically bypassing this security tech (meaning that Denuvo is still running in the background), we won’t be able to measure the performance difference even if – and when – these titles get cracked.”
Games cracked by baldman have removed the triggers. Cpy simulates denuvo.
I think that we will get a definitive answer to this question if origins is cracked by any way because vmprotect, denuvo, steam and uplay….well you cant tell me that doesnt affect perfomance.
What about VOKSI ? Does he work alone, or along with a scene Group ?
For the previous version of Denuvo, didn’t CPY catch most of the triggers, and then also Memory patched the EXE to avoid any trigger being executed, including any license and anti-debug checks as well ?
i dont know about voski i stopped paying attention last year or so.
Didn’t DOOM get a bit of a performance boost once Denuvo was removed?
1-2fps is just the margin of error
ouch delusion durka pirate is back with his stupid comments justifying his pirate copy
YARRRRR YOU RETAARRRDEEED MATEY!!!
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as i said i didnt check perfomance but my pc is ryzen 1700 16 gb ddr4 3200mhzcl15 gtx 970 g1 gaming 4gb and monitor is dellp2416d(24”1440p60 hz ips). HDD that i installed the game is a WD BLACK 4 TB that i bought on december. I also have another HDD that is only 1 TB and i have it since 2011. As you see my pc is very strong so no suprise that it runs evrything maxed 1440p even if not at 60 fps in all games due to gtx 970
You have a GTX 970, so no, your computer is definitely not “very strong”. It’s middle-of-the-road.
I finished it 1 hour ago! Killed evryone. Didnt check perfomance but i put evrything ultra 1440p and didnt have any issues!
I’d just like to point out that a midrange GPU like the GTX 1060 can run the game just fine at Medium settings & 1080p. We’re talking 100fps in outdoors areas, generally staying above 60fps indoors. It’s when you go to High and Very High that the performance begins to tank, particularly in indoors areas. Not to say the game doesn’t have some tech problems that the devs have failed to address, but trying to max it out on a 980ti was never going to end well and is not necessarily indicative of typical performance.
No sh because denuvo doesn’t cause performance issues.
can’t polish a turd
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using meme to get the attention you can’t even argue you filthy pirate loser
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hahahhahahahhahahhahahhahah told you where is that delusional pirate @daka54:disqus and @disqus_dcshIJLulQ:disqus f`vking filthy pirate losers
You’ve learned some new tricks I see. The @person thing. Also if you want to say f*cking then say f*cking. You don’t have to use an apostrophe in f’vking to bypass the Disqus filter. “f’ vking” makes you look stupid.
Just trying to be helpful : )
This proved nothing brah. You keep on being mad for no reason. Get a life maybe?
Off topic:
I’m finally getting around to playing The Walking Dead 1 game and It’s giving me nothing but h*ll so far. I only care about Clementine and Carley because Carley was nice to me and why do I have to be playing as a darkie anyway?
Then that b*tch, Lilly, shot Carley in the damn head and I left Lilly behind. Did I bork my game?
I’ve been telling you DRM-haters to wait on the evidence and this is why…
Now you all look like fools, whereas if you had remained skeptical and stated your opinions and simply opinions that you didn’t try to pass off as fact, you’d not be caught with your pants down, c**ks in hand.
this filthy pirate loser durka durka isn’t even stopping a second to defend his pirated copy how filthy you can get????? disgusting
So the infamous developer released another buggy game and installed a light version of DRM (which was cracked right away). Obviously not Denuvo’s fault IN THIS CASE. Doesn’t mean Denuvo don’t cause trouble in other games.
A game that is not CPU bound does not see a performance improvement from reducing CPU usage, news at 11.