A couple of days ago, The Farm 51 announced the sequel to its post-apocalyptic STALKER-like action RPG, Chernobylite 2: Exclusion Zone. And, from the looks of it, the team has also revealed its PC requirements. So, let’s take a look at them.
To run Chernobylite 2, PC gamers will at least need an AMD Ryzen 1600X or Intel Core i5-7600K with 16GB of RAM and an AMD Radeon RX 580, NVIDIA GeForce 1070, or Intel Arc A380. The game will be also using the DX12 API.
The Farm 51 recommends using an AMD Ryzen 7 7800X3D or Intel Core i5-12600K. The recommended GPUs are the AMD Radeon RX 5700 XT, the NVIDIA GeForce RTX 2070 SUPER and the Intel Arc A770.
From the looks of it, these are preliminary PC specs. After all, Chernobylite 2 will come out in 2025.
The first Chernobylite used Unreal Engine 4 and supported Ray Tracing. However, we don’t know whether the team has moved to Unreal Engine 5, or whether it’s still using UE4.
And that is that. As said, Chernobylite 2 will be released in 2025 on PC. To be honest, though, I’m not that excited about it.
From what I’ve seen, the game will put more emphasis on its survival and crafting elements. Since I’m a single-player/story players, I don’t really like this direction. I can respect what the devs want to create. However, Chernobylite 2 doesn’t sound like a game I will enjoy. And that’s a shame because the first Chernobylite had a really cool atmosphere.
Stay tuned for more!
Chernobylite 2: Exclusion Zone PC Requirements
Minimum:
- Requires a 64-bit processor and operating system
- OS: 64-bit Windows 10 / 11
- Processor: AMD Ryzen 1600X / Intel Core i5-7600K
- Memory: 16 GB RAM
- Graphics: Radeon RX 580 8GB/ GeForce 1070 8GB/ Arc A380
- DirectX: Version 12
Recommended:
- Requires a 64-bit processor and operating system
- OS: 64-bit Windows 10 / 11
- Processor: Ryzen 7 7800X3D / Intel Core i5-12600K
- Memory: 16 GB RAM
- Graphics: Radeon RX 5700 XT / GeForce RTX 2070 SUPER/ Arc A770
- DirectX: Version 12

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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Pairing a 7800X3D with a 12600K? Very preliminar PC specs or a last time change to avoid mentioning Intel's 13th and 14th gen.
Most likely these were just the CPUs the developers have access to.
Still, I wouldn't read too much into these official system requirements of any game.
What's much more important is how optimized your OS is to take advantage of the available CPU power.
That's the reason why the Steam Deck with its tiny CPU is able to run games which on paper it shouldn't be able to.
And at times even better than its more powerful competition:
https://uploads.disquscdn.com/images/7b501c6547736e56c088bb9830f16ef32d6528b7b112928c68bb1e1c378856a8.png
Intel Core i5-12600K is equivalent to Ryzen 7 7800X3D ??? WTF ? Even 14900K is not a match especially in gaming.
"To be honest, though, I’m not that excited about it.
From what I’ve seen, the game will put more emphasis on its survival and crafting elements. Since I’m a single-player/story players, I don’t really like this direction. I can respect what the devs want to create. However, Chernobylite 2 doesn’t sound like a game I will enjoy. And that’s a shame because the first Chernobylite had a really cool atmosphere."
Exactly this is exactly the problem i have with modern games, you invest time and money on a game and the sequel becomes some mmo games as a service grindfest looter shooter with base building, why? Dont we have enough of those grindfest games? How many of those games do we need? Who is playing them? Can we go back to story focused singleplayer games with replayability instead of grinding? Seriously this is how bethesda ruined fallout and starfield, instead of quality they put quantity in their games. I hate how stalker anomaly is popular its a grindfest survival game, id rather play story mods than this crap.
Damn, recommending the best AMD CPU and arguably the best gaming CPU out now vs the 12600 is kinda funny to me.
Didn't like the first, won't waste my energy with this one.
Ghost wife nagging simulator. With extra girlbossing if you choose.
*vomit intensifies
Very strange system requirements… They compare top tier gaming CPU with 12gen i5… Also they recommend those CPU's with RTX 2070… In game made on Unreal, on a engine that always love to push GPUs.
Looks like someone drunk too much Vodka in Poland (Farm 51).
Those cpu requirements are probably bullsh*t
"Since I’m a single-player/story players"
LMAO, John is more than one person, a collective of low IQ plebs. Also the gameplay looks suspiciously similar to the first, which is a story driven single player game.
I played Chernobylite to completion, i would call it the boring Stalker clone, or the "Ghost wife nagging simulator".
One interesting aspect is how the game hates the old left (communism, Soviets) but loves the new left (feminism, liberalism, hell one character is literally a Canadian and he praises Trudeau at some point for giving refugee to a Somali Pirate), if you pay attention to the NPC's backstory you will see how woke the game is. They will probably change the game to Chornobylite at some point.
That's not to say there isn't right wing coded characters,but they are either 2 bit grifters, local gang members, schizo/conspiratards and obviously the evil "not ukraine army" corporation you fight against (which incorporated ex-soviet members). The not so evil non leftist characters was clearly written for comedy or cartharsis, while the leftist ones appears as a kind of "moral conscience" it's clear they wrote the girlboss and canadian character as the "adult in the room".
As for how the game plays, i would describe it as "casual Tarkov": You enter a map, gather resources, finish a mission, exfil (rinse and repeat, a little variety of maps but by the time you finish the game you will revisit same maps dozen of times). Stay too long and a nemesis style NPC will hunt you down. Combat is mediocre, mutants are boring, there is casual stealth with "press a button to takedown", also base management which you build things and manage your team health and psyche (too easy on normal). There are some choices which affects things such as how much patrols will you encounter, and some story consequences, but these can also be changed, you just need to die and spend a currency (chernobylite) and change a outcome.
UE5 Sh*t again !!! i quit !!!!
PC Gaming is DEAD !!
Creativity is Dead !!
Even Sony Exclusives are Dead !!
………… Microsoft & GamePass are the only hope left for us !!