CEMU 1.15.7 will be available to everyone on May 24th, full release notes revealed

The team behind the best Nintendo WiiU emulator, CEMU, has released a brand new version of it. CEMU 1.15.7 is currently available to all Patreon backers and will be made available to everyone else on May 24th.

According to the release notes, CEMU 1.15.7 adds visual indicator at game boot which displays the used controller profiles and controller low battery warning, and makes  Global precompiled shader setting no longer reset to auto.

Furthermore, this latest version of CEMU optimizes recompilation. improves the accuracy and behavior of GX2WaitForFlip + GX2SwapScanBuffers and fixes an issue where Cemu would crash if a game setup invalid shaders.

Below you can find the complete changelog for CEMU 1.15.7, as well as some videos showing some games running on this latest version of the Nintendo WiiU emulator.

CEMU 1.15.7 Release Notes

# New in 1.15.7b:

CPU/JIT: Fixed a bug leading to random corruption of the instruction stream

# New in 1.15.7:

general: Added visual indicator at game boot which displays the used controller profiles

general: Added controller low battery warning (can be turned on/off in settings. Off by default)

general: Global precompiled shader setting should no longer reset to auto (#63)?

general: The internal process of updating system.xml is now more robust. Previously there was a slim chance to lose all settings when Cemu crashed or was force closed while settings.xml was being updated

?CPU/JIT: Optimized recompilation. This process is already fast enough to generally not be noticeable but it can lead to delay and micro-stutter in cases where a lot of new code is recompiled at once

Examples where the bottleneck becomes apparent: Frame drops or audio crackle on first loading screen, initial delay when booting a game With the optimization, these should now be slighty less severe.

?GX2: Improved the accuracy and behavior of GX2WaitForFlip + GX2SwapScanBuffers. This fixes an issue where games would run at the wrong framerate (e.g. Paper Mario Color Splash)

?GX2: Fixed a bug in texture decoder for format BC4 (#59)?

GX2: Fixed an issue where Cemu would crash if a game setup invalid shaders. This resolves crashes in Pikmin 3 and Yoshi’s Woolly World

Cemu 1.15.7b 4kIR | Tokyo Mirage Sessions #FE Gameplay

Cemu 1.15.7b 4kIR | Skylanders Imaginators - Crash Bandicoot Gameplay

Cemu 1.15.7| SUPER MARIO 3D WORLD GamePlay

John Papadopoulos

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved - and still does - the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the "The Evolution of PC graphics cards." Contact: Email