Hooray PC gamers. Although Techland did not release a demo for Dying Light, Konami is here with a special treat. The Japanese publisher has just released the PC demo of Castlevania: Lords of Shadow 2, so waste no time and download it from Steam.
Castlevania: Lords of Shadow 2 PC comes with a special 10% discount on Steam until February 25th.
According to Konami, Castlevania: Lords of Shadow 2 expands upon the acclaimed epic with a new storyline, villains and visuals. It also boasts a wealth of key additions that will provide a more open world and immersive experience, as players assume the role of Dracula, who has been resurrected in the present day and charged with defeating a powerful threat as old as time itself.
Castlevania: Lords of Shadow 2 picks up where the first game shockingly concluded, with Dracula in modern times weakend and yearning for release from his immortal bonds. Zobek his old ally makes him an offer in return for his help against Satan who is returning to the world to bring about the apocalypse and settle an old score for his defeat all those years ago.
The world of Castlevania: Lords of Shadow 2 breaks new ground for the series, offering for the first time a truly open play area, which can be freely explored. Despite its modern setting, the game’s city shows a Gothic legacy that harks back to Dracula’s past, and is inhabited by a varied menagerie of Satan’s hordes.
Players can freely wander the city, returning to previously explored areas as they accrue new abilities, while an all-new fully moveable camera allows users to pan around as they explore, highlighting the wonderful art direction the series is famous for.
Enjoy and kudos to our reader ‘[Chaotic]’ for informing us!

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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but where is mirror of fate hd? 🙁
yeah it will be nice to play that before the sequel.
I couldn’t help myself and ended up watching the cutscenes.
Just finished playing the Demo for Castlevania LOS2… And damn it was exciting!
+ Fluid Combat, Seamless Change Between Powers
+ Beautiful Graphics… and I mean BEAUTIFUL, especially on PC!
+ Nicely Optimized actually
+Brutal Fun
– Horrible Texture RES At Places (Probably Only In Demo)
– Stutters During In-Game Cutscenes
– Demo Wasn’t Full Game… (JK)
I agree with all that. Apparently the cutscene issue is because of the DoF setting maxed out, people say that lowering it to medium will get rid of the fps problems.
ooh, thanks for the heads up, will try that out!
I just wanted to add.
+ System Requirements are almost exactly the same, but with much better graphics.
– No SSAO in demo.
Agree… the game looks epic and extremely smooth… the only problem is on the Cutscenes.
It is strange, because I didn’t have any problems with cutscenes on my Radeon.
I couldnt find any low res textures in the previous one so hopefully the full game has good textures.
Running like butter on an old but manly GTS250. They fixed every problem I had with the first game (camera/ removable QTEs/ climbing).
mouse support camera?
Yeap. It works perfectly fine with the mouse.
There is even an option to disable QTEs.
+1
how nice.
Damn that GTS250 is still holding it’s own. I had that card for a long time before I upgraded and I REFUSE get rid of it.
This old lady is a beast.
What do you mean by “proper”? Low and High probably refers to FXAA low and high, pretty common in deferred engine games now days and it’s much easier to implement than hardware AA.
It better not be fxaa, otherwise hello sweefx and smaa! Lol. The first LOS game had a smart sharpening filter maybe it was due to the fxaa.
I don’t think it’s fxaa,it just doesn’t have that blurry effect.
It’s really down to the developer that implements FXAA their way, some can make it look better than others.
Yeah but in most cases you can notice the blurriness ,here it just looks sharp.I will check again 🙂
Yeah, I don’t like FXAA, I’ll always use SMAA if I can.
I really can’t tell, nevertheless game looks and runs great 🙂
Deferred MSAA can only be supported by DX10/11, MGRR is not using a deferred engine and MSAA has a big overhead in DX11 deferred engines, pretty much why games now days use post AA like FXAA or SMAA.. Also, post AA is more developer friendly because it’s software AA, i.e not dictated by a specific GPU.
Yet MGRR looks crap and Lords Of Shadow 2 looks way better.
If I had to choose between a game that looks crap and a game with a bit of jaggies, I’d choose the game with a bit of jaggies. Sure Revengeance doesn’t have jaggies but the game looks terrible compared to Lords Of Shadow 2.
It does look nice but it just lacks detail and number of polygons there are equal to the first LoS.Also color palette on the majority of levels were just bland
I enjoyed MGR but it lacked depth,few combo moves,you couldn’t change your secondary weapon in-game you had to pause the gameplay to do it in the menu,prerendered cut scenes and it was just to short.
If the jaggies bother you, you can always put your sweetfx there to spice things up 🙂
It’s a hack and slash game,so you can’t expect amazing graphical fidelity.This is probably the best looking h&s and this is not a port for me,judging from the multiple video/graphics settings that consoles don’t have,amazing M+KB support and optimization.
Yeah,i know what a port is,just even if it is a port and if it’s good one i like to refer it like PC version not a port.MGR was “delayed” on PC,it has resolution problems,it was almost unplayable with M+KB.
It was a decent/solid port but LoS2 is going to be released the same day as console version,it has plenty graphics options,no performance issues, M+KB controls work just fine( i will play it with a controler but i prefer the camera movement with mkb when in combat ).
If they ported it from consoles they did a gr8 job and for me it will be a PC version,not a port.
idk,camera was stiff and unresponsive,zangeki mode was designed for analog stick,it wasn’t precise as anolog for me and i just couldn’t move my mouse like that xD
Lords of Shadow 2 looks way better though and I’ve just played the demo and the jaggies aren’t as bad as you are making it out to be. I don’t care if Revengeance has less jaggies than LoS2. There’s just no denying that LoS2 looks better visually from a graphics perspective.
My point is that irrespective of Revengeance having less jaggies, Lords Of Shadow 2 looks better so there’s no point in comparing to two games from a graphical standpoint.
This is how it should be, demo and then people will more likely pre-order based on how good the demo is. Make a good demo before release, make a good version for the PC, profit, it’s that simple.
The demo is good and pretty generous, this is how you treat PC users and they will give back.
Nit-picking ,he didn’t lie at all bc the game looks beautiful.
Will download it tonight .
I’m about to play it but damn they even made an option to disable QTEs. Now that’s a great thing to do and it shows that they listen to the fans.
I guess that warning message about demo quality was there for a reason. I expect at least SSAO option in final version.
But anyway, he didn’t lie. He said PC version “looks almost like next gen” and it is true.