Capcom explains why it has delayed Monster Hunter World on the PC

As you may already know, Monster Hunter World will be coming to the PC after its console release. While the game will hit PS4 and Xbox One later this month, the PC version is scheduled for a Fall 2018 release. And in a conversation with GamesRadar, producer Ryozo Tsujimoto explained the reasons behind this delay.

As Tsujimoto said, this will be the first Monster Hunter World and Capcom wants to make sure it gets it right.

“For the main Monster Hunter game, this is our first PC title and it’s something we want to make sure we get right. So rather than have it taking up resources during the console development and not it not being able to have our full attention on it. We want to get console out the door and then we’re going to take some extra time and try and get the PC version as good as possible.”

Tsujimoto concluded that Capcom aims to bring PC gamers a really great optimised PC experience.

“There’s extra work you need for PC as well. On console you use first party matchmaking, you just kind of plug into it, whether it’s PSN or Xbox Live, but on PC we’re going to have to work more to get our own matchmaking working. So, hopefully, PC users won’t mind waiting a little bit longer for us to bring you a really great optimised PC experience.”

John Papadopoulos

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities.Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved - and still does - the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the "The Evolution of PC graphics cards." Contact: Email