Call of Duty: WWII may feature better mouse & rendering performance at launch

Call of Duty: WWII’s PC open beta phase ends tomorrow and Sledgehammer Games has revealed some of the features it’s currently working on. According to the team, the final PC version of Call of Duty: WWII may come with mouse and rendering performance improvements, as well as FOV enhancements.

Sledgehammer Games is also looking into connection quality optimizations, multi-monitor support, UI improvements, better switching between the game and other apps and more keyboard bind options.

The team has also shared the following features that will most probably be addressed at the game’s launch.

  • In War Mode, some buildable walls showing the gamertag of the person hiding behind them, giving away their position.
  • Implementing an option to quit the game from the MP menu, rather than having to go to Settings – Main Menu – Exit
  • Adding functionality to use numbers to set sensitivity, not just a slider
  • Allowing hold on Shift key to keep sprinting
  • Allowing hold and release Tab for the scoreboard
  • Some weapon muzzle flashes may be too strong in 1st person view model perspective
  • Infinite level loads and time-outs when using shader pre-caching and letter-boxing.
  • Crash fix on start-up for Windows 8.0.
  • Fixes to the behavior of the Resolution/Render Resolution/T2X Resolution advanced video options.
  • Fixes to the T2X Resolution setting not getting preserved after exiting the game.
  • We reduced the damage per second and decreased falloff range across all SMGs.
  • The STG44 Assault Rifle recoil was nerfed.
  • Minor buff to the fire rate of the M1A1, 1911 and P-08.

Call of Duty: WWII releases on November 3rd!

22 thoughts on “Call of Duty: WWII may feature better mouse & rendering performance at launch”

  1. I wish it has the legs included in the first person viewmodel. Really odd that the previous entries had that but this one doesn’t. Real step back if you ask me. Took 8 years to get legs included in the Co d series then they remove them. It may not seem so significant, but for 2017, I expect to look down and see legs instead of floating arms. Also 90 fov feels way too low in this title.

    1. yea me too its ok,besides i always liked call of duty campaigns i even like the infinite warfare campaign…the worst was black ops 3 campaign it was made for multiplayer every encounter felt like an arena and levels were segmented because it was made for co op

      1. I’ve always found Shotguns in multiplayer fps games to be OP. I play BF1 and I’m always killed by someone sporting either an OP sniper rifle with the highest dmg rate, or a shotgun with the most lethal range to kill ratio. People just end up choosing and abusing what nets them multiple kills in seconds or those that require less skill.

        Lots of people love to roll with the close quarter infantry sniper rifles, yet I always roll with the good old Gewehr 98 sniper, because I like hunkering down in a nest somewhere and picking off targets from afar. I don’t always get that one shot kill (since it’s either a miss or takes more than one shot), but it feels satisfying to earn it, compared to running around a massive open ended map and trying to kill people with a shotgun, a gun designed exclusively for CQC.

        1. >People just end up choosing and abusing what nets them multiple kills in seconds or those that require less skill.

          You’re describing the problem wrong. The problem is that these weapons are in the game, not that people are using them. Speaking of problem weapons, the main problem weapon in WW2 right now is the noob tube, although the incendiary shotguns can also be infuriating, pun intended.

          1. Shotguns were a thing in both wars though, so they had to be added in. What they should have done is tuned those guns to a point where they are utterly worthless after less than 1m. Shotguns were always cited and classified as CQC weapons, yet most video games these days give them far more killing range than their real counterparts.

            I see people spamming the shotgun on huge open maps, with next to no cover, those people should automatically be punished by being mowed down in a hail of bullets, short of reaching anyone within the gun’s given range. Shotguns should always, always be reserved for CQC maps, tiny ones at best, ones with corridors.

          2. >Shotguns were always cited and classified as CQC weapons, yet most video games these days give them far more killing range than their real counterparts.

            The opposite is true. You can reliably hit targets at much longer ranges in the real world than you can in any video game I can think of. Real shotguns have a tighter spread than any video game shotgun I’ve used. I suspect the real reason that shotguns might be considered a CQC weapon is that they traditionally carry few shots and take more time and attention to reload than other guns. You can’t use them for suppressive fire which is most of the shooting in a real war. Now, it’s difficult to translate that characteristic to a video game. Battlefield has featured some sense of suppressive fire since 3 but I don’t particularly like it and I can’t think of another game that even tried, or of a better way to do suppressive fire in a game.

            What I actually think shotguns should be used for is fast moving targets. That is what they’re used for in the real world as well, hitting small, fast targets. That’s the point of designing a weapon with spread in the first place. Of course there are no fast targets in COD so my solution doesn’t work for that franchise. They just need to tweak the spread until it’s weak enough. By no means should they just nerf the range itself, that feels terrible. Pellets should still land at range, just not enough of them to kill anyone.

  2. It may also included SJW history for no other reason than to virtue signal and to appeal to a very small minority.

    1. As long as they don’t add female characters into SP historical events (that didn’t have female soldiers) I’m fine with it. In a game like Battlefield though, I would mind a little about multiplayer. COD MP isn’t really about immersion the same way that Battlefield is.

      Then again, I’d still play Battlefield either way, it’s not a dealbreaker… but it was sad to see people calling DICE sexist for not including female soldiers in WW1. Meanwhile, no one even mentioned the fact that they had a dedicated female protagonist in the one place it actually made a difference – the single player campaign. They were all busy whining over character skins instead.

    2. Well, is there any reason why Wonder Woman can’t be cast as a fat bald guy named Larry with one nut and a lisp? I feel like my gender is being discriminated against. I think I will start a crusade to vilify sexually attractive women until this discrimination is eliminated in all forms of media :p

  3. Call of Duty: The franchise where basic features of PC gaming are considered news.
    Except for community-hosted dedicated servers and server browsers, because Craptivision wants this game to die before the next one comes out.

  4. The game is terrible and there is no saving it at this point, it’s the same old COD recycled into a WW2 skin with absolutely atrocious gameplay to follow. Oh and not to mention hackers all over the beta. Gave up after the fourth match due to hackers and that absolutely piss poor hit detection. My luger registers a hit one second after it’s fired? Absolutely the result of no dedicated servers. It’s embarrassingly bad.

    1. Just out of curiosity is it still the same as it ever was with the same people calling each other faggots and racist names and I f*cked your mother remarks? That and the cheaters is what turned me off to almost all multiplayer since the mid 2000’s. But I did pretty much enjoy the community on Guild Wars 2. Met some really cool people through that game a few years ago.

  5. Those are features ? I thought mouse support, good rendering performance should be there from start while FOV option should be present in every PC game that requires it.

  6. Tired of the misleading marketing or more promises not being delivered. Betas should not substitute top effort demos, which is how they hope gamers treat betas. I’m at the point of expecting optimized, coding best practice demos before I buy like I used to before. Looks like I will need to wait for independent reviewers again.

    1. the main game isn’t going to be WORSE than the beta, lol. the beta is bad enough. it’s peer to peer and the weapon balance is trash. the balance might get fixed eventually, but they won’t add proper servers so it’s DOA as far as I’m concerned.

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