Inspired by the amazing Brutal Doom, modder ‘zoonyarts’ has been working on a Brutal mod for the first Half-Life, and released a new beta version of it. As its description reads, Brutal Half Life is a mod that makes the game more violent and addictive, and it is also a tribute to the classics FPS games.
Brutal Half-Life beta 2 features a chapter selection map, 4 new maps based on classic FPS games, new weapons, dual-weapons, different fluid forms for blood, new physics reactions for some weapon attacks, some AI and camera movement improvements, as well as new head gore variations.
In addition, this new beta version improves rocket trails, allows players to spawn infinite monsters in Zoo, allows an unlimited number of allies to follow the player, changes blood decals and burnt and hurt skins behaviour, and changes the realistic agony sounds.
Those interested can download the mod from here. Below you can find the complete changelog for this new beta version.
Have fun!
Brutal Half Life Beta 2 Release Notes
Added:
——
-Chapter selection map
-4 new maps based on classic FPS
-New weapons:
-Fists
-Desert eagle from Opposing Force
-Hyperblaster from Quake 2
-Plasmarifle from Doom
-Rocket launcher from Quake 1
-Dual weapons:
-Glock
-Mp5
-357
-Desert eagle
-Different fluid forms for blood:
-Splashes, drips and streams
-Player and monsters bleeding out (player bleeds in hard mode or when no HEV)
-New weapon animations
-Fire
-Aiming with the sights
-New physics reactions for some weapon attacks
-New head gore variations
-Barney can carry more weapons
-Some AI improvements
-Dead HEV dismemberment
-Weapon recoil
-Small camera movements
-No-HEV handsChanged:
——–
-Now you can spawn infinite monsters in Zoo
-Realistic agony sounds
-Now the silencer for the glock only attaches when you take it from hassasin (or world silenced glock)
-Unlimited allies can follow you now
-Returned crowbar decals and reedited bulletholes
-Changed beheading sound and its behaviour
-New skills balance
-Blood decals changes
-Improved rocket trails
-Kick behaviour
-Ground-dying animations now have an end
-Changed burnt and hurt skins behaviourFixed:
——
-Hornet crashes
-More visible crosshairs
-Finished islave, alien grunt and controller skins
-Now m249 view model decrease bullet rounds like in opposing force-A lot of other additions, changes and improvements…

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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Wow I’m surprised seeing how detailed this mod is, at this point it looks on pair with soldier of fortune 1 and that’s something.
I think it’s on par or already surpassed Soldier of Fortune 2. I miss this kind of attention to detail.
Half of Fortune
Violence shouldn’t be the solution.
lel
Pretty brutal. The 357 was my favorite gun in HL1. It was overpowered though imo. In real life a 357 isn’t that much more powerful than a 9mm hot load. It’s just got a reputation as being a bad-ass hand gun. Probably from movies and TV shows. Like the 44 magnum in the Dirty Harry movie where Eastwood said it was the most powerful handgun in the world and one shot would blow your head off. In reality it was nowhere near the most powerful handgun but some people still think it is today. A 500 S&W handgun is almost 3 times more powerful. About the same muzzle energy as a 30-06 rifle. Not much good for anything other than hunting though. If you fired off a round in your house at a burglar then you would be blind from the muzzle flash and your hearing wouldn’t be any good for a while either.
Violence shouldn’t be the solution.
Violence shouldn’t be the solution.
I was wondering where the sudden influx of views on the demonstration video was coming from, thanks guys!