Broken Sword: The Serpent’s Curse – Kickstart Campaign Hits $400K Goal in 13 Days


Great news for adventure fans as the Kickstarter campaign for the new Broken Sword game has achieved its $400K goal in just 13 days, and this obviously means that Broken Sword: The Serpent’s Curse will be funded. For $15, a digital copy of the game will be made available on release, along with a host of bonus material. Extra rewards are available at higher tiers with the opportunity to own original Broken Sword artwork, signed game design documents, personalised drawings from the art team, personalised voice messages from the game’s actors, a mention in the game, a fine array of branded clothing and even an invitation to the project wrap party in one of the game’s exotic locations.
Cecil, managing director, Revolution Software said:
“To reach our target in just 13 days is incredible. The generosity of fans and supporters, both in terms of money pledged and the passion that they have displayed on the forums, is absolutely overwhelming. I would like to thank each and every person who has taken the time and trouble to pledge their support – and promise that the game we create will reward their faith.”
Revolution Software has also announced some stretch goals for Broken Sword: The Serpent’s Curse:
“What’s so exciting is that we’ve still got 16 days to go. So we are in the fantastic position of being able to define ‘stretch goals’ which, if achieved, would allow us to realize our wildest ambitions. Stretch goals will include gameplay that had previously ended up on the cutting room floor, exotic new locations to explore, extra characters – some of which will be familiar – as well as a big surprise.
Additionally, we are adding extra rewards to those originally defined. These include a free Android version to those who pledge over $25 and confirmation that we will voice in Spanish and Italian as well as English, German and French. We will be announcing more new rewards shortly.”
Broken Sword: The Serpent’s Curse will be available on PC, Mac, Linux, iOS and Android in early 2013.