Bohemia Interactive has officially presented for the first time its new game engine, Enfusion. According to the press release, Enfusion Engine will form the studio’s core technology for future games.
In addition to enhancing its games with a modern audiovisual look, the Enfusion engine will enable multiplatform use, improved user-friendliness for players, and superior support for mod creators.
Bohemia Interactive has been working on the new Enfusion Engine for 4 years. Currently, there is a team of 30 developers involved in its development, for what is the company’s flagship project in terms of investment and human resources.
Marek Spanel, founder and CEO of Bohemia Interactive, said:
“We founded Bohemia Interactive 22 years ago, we’ve always chosen to use our own in-house engine. No other engine available on the market allowed us to create the kind of games we wanted. For example, simulations with detailed physics operating in massive-scale open worlds that players and communities can easily customize. Nothing has changed about that. However, our aging Real Virtuality engine, used in Arma 3, for example, has increasingly run up against its technological limits. Enfusion, on the other hand, is ready to face the technological challenges of the future and will without exaggeration form the shape of our games into the next decade.”
Enfusion Engine will support the latest DirectX API, DX12. Furthermore, this engine will come with a simple and user-friendly design.
Below you can also find some screenshots, showcasing the graphics that Enfusion Engine can achieve.
Enjoy and stay tuned for more!

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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meh? Not a good follow up compared to Unreal Engine 5 demo
Very different uses for those engines I reckon. As an analog it’s like saying “this train engine showcase is pretty meh compared to this Ferrari engine that was shown yesterday”.
Bohemia does simulations, Epic makes flashy small worlds (bigger nowadays probably).
Unreal Engine 5 doesn’t have sh*t on the scope and size of this.
We’re talking about map sizes that dwarf the average AAAcrap game with realistic ballistics and physics going off on every corner.
OK and? Have you not seen the Matrix tech demo or any open world Unreal Engine based games? What makes you say so confidently that UE is somehow incapable of doing what Bohemias can?
No huge-scale or computationally heavy games use UE, it’s historical.
The Matrix Demo with sh**ty physics and no simulation of any kind but light and moving NPCs?
Woah!
Haha Matrix Tech Demo, I was waiting for someone to bring up that rubbish on rails. Look man the engine ALONE doesn’t matter, it’s all about the developer and their capabilities. You think you’re going to see matrix on the rails as a game anytime soon? Just stop it man, you should know what’s what by now. Leave this type of marveling to console players. As a PC gamer you should know better.
You do know that Epic has a valuation of $28 billion, right?
Bohemia is a tiny company is comparison, of course they’re not going to be able to match Epic in graphics R&D.
It looks good, it just needs to be well optimised.
It has that Halo Infinite or CryEngine look. Something about the very basics of lighting or shading must be flawed in these engines.
Exactly what I was thinking.Happy to see a new engine. But if this is all, well UE5 will eat it to breakfast and sh*t it out even before they say pleeeze!
Look who is making it. It’s sure to be an absolute mess optimization and feature wise for the first 10 years, after that it’ll just be mediocre but will run slightly better.
ARMA 4 soon I guess
Looks nice! Expecting/Looking forward to ARMA 4!
Ahhhh, I’ve been waiting to see the new Bohemia engine for years!
I hope it runs well and isn’t as buggy this time, but you know…
This looks last gen to me and i can’t say I’m impressed by the grass drawing distance
I think game industry gets it wrong in todays world let’s be honest how much do we actually care about graphics. What games we return to play again and again. We dont actually care about graphics games should be about story telling, Fun. And interactivity with world. And that last point i think is lost in games most of all. In mercenaries 2 for example you could fraking destroy the map, Now you are happy if we get to leave bullet hole at the wall.
You can’t even destroy glass in some games.
It’s pathetic
Most of the time it’s not down to the game engine, more about the game devs not implementing it.
Having the ability to easily get photorealistic graphics is great, you can always create your own style anyway.
No, gameplay first, story second, and then graphics
Looks pretty solid.
Assets look a bit dated but the lighting looks good.
Already looks way more realistic than UE5