BlazBlue: Chronophantasma Extend Is Coming To The PC On March 2nd

H2 Interactive has announced that BlazBlue : Chronophantasma Extend, developed by Arc System Works, for PC platform will be officially released on Steam on March 2nd.

BlazBlue : Chronophantasma Extend is the sixth installment of the BlazBlue series, a combination of 2D fighting action game and visual novel. With two new characters, Celica and ?-11-, joining the roster, the player will be able to choose from 28 different playable characters. This is the complete version of Chronophantasma series with many new features!

This PC version officially supports English, Japanese, Chinese, and Korean. Also, Chronophantasma(CP) mode is available for players who wish to play in the previous balances. “CP” mode is PC exclusive feature and only available in the following game modes: VS, Training and Player match(Network).

Here are the additional features of the PC version:

  • System voice : Additional selectable System voices, featuring Mai Natsume and Kajun Faycott.
  • ‘My room’ item pack A, B, C, D : Total of 28 characters’ worth of in-game posters and Blue Radio mats.
  • 8-bit Character avatars: ‘XBLAZE Lost Memories’ Set.
  • Digital Original Sound Track containing 12 special music tracks

Enjoy!

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11 thoughts on “BlazBlue: Chronophantasma Extend Is Coming To The PC On March 2nd”

    1. Having no centralised publisher behind it for different platforms/regions and staggered releases in different regions/platforms make it kinda hard to have a focuses marketing push behind the game,

  1. I’m not a fighting game fan, but that GG Xrd port was so beautifuly done that I felt obliged to support the company. And I’m glad I did because that game is awesome.

    I’m looking forward to this one as well. I dig the character design.

  2. All those features sound contract bound to me, like they couldn’t add anything too drastically different to set it apart from the now old console versions.

  3. What’s CP Mode? And is this gonna be native 1080P because the aliasing is pretty terrible, or is it intentional?

    1. Raising resolution won’t address aliasing issues with sprites. Or it shouldn’t. It’s a quirk of the way resolution the sprites themselves were drawn at.

  4. there are story behind that. heard that Arc once lost the ownership to GG IP hence the creation of BB. then somehow they get it back and since then keep both franchise alive.

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