Bioware’s Anthem has entered its Alpha phase, it’s now playable from start to finish

Bioware has announced that Anthem has passed its Alpha milestone, meaning that every part of the game is in, and functioning. As such, the team will now move almost entirely to bug-fixing, testing, and tuning in order to polish its title and have it ready for its February 22nd release.

As Casey Hudson said:

“The team has been working incredibly hard to reach Alpha, and considering the complexity and scale of a game like Anthem, hitting this milestone on time is a tremendous achievement. So what’s next? Now that all the important pieces are in the game, we can move almost entirely to bug-fixing, testing, and tuning – which will be an incredible amount of work on a game this big. We have some really ambitious plans for launch and beyond, and we really want to get it right. We will have news soon about when you can learn more about Anthem and try it out yourself.”

A demo for Anthem is currently scheduled for February 1st. This ‘VIP Demo”, though, will only be available to those who have pre-ordered the game or to all the EA Access members, and will be a real representation of the final game.

In Anthem, up to four players explore and battle in a dangerous, mysterious place populated by great characters and a unique BioWare story. Players will also create stories of their own while they play, so no two journeys are the same. Javelin exosuits make their pilots powerful heroes in the world, with awesome weapons and incredible special abilities that allow for combat and exploration in a hostile environment. Players will be able to customize and personalize their suits with unique paint jobs and gear so they’ll have the right tools to confront almost any situation, and look good doing it.

Stay tuned for more!

John Papadopoulos

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities.Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved - and still does - the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the "The Evolution of PC graphics cards." Contact: Email