Our reader Sid Spyker has informed us about the PC requirements of Bioshock: Infinite, that were revealed on Irrational Games’ blog. According to the developers, the PC version won’t suffer from any kind of artificial mouse smoothing, and PC gamers will be able to control sensitivity or toggle mouse acceleration in the options screen. And contrary to Bioshock 2, Bioshock: Infinite will support both gamepads and mice+keyboards.
In addition, all UI’s in the game are controllable via either keyboard and mouse or the console controller, and players can switch back and forth between the two input paradigms without ever pausing the game.
Bioshock: Infinite will come with widescreen support, as well as support for multi-monitor gaming with AMD Eyefinity, NVIDIA Surround, and Matrox TripleHead2Go.
Graphics wise, Bioshock: Infinite will not support DX9. The minimum requirement is DX10 and there will be some exclusive DX11 effects in place. PC gamers can tweak anti-aliasing, texture detail, texture filtering, dynamic shadows, post-processing, light shafts, ambient occlusion, and object level of detail.
Last but not least, the PC version will feature higher quality textures, and that’s why the PC version will come in three discs (as opposed to the one disc of the console versions).
Bioshock: Infinite is currently planned for a March 26th release on PC, X360 and PS3!
Bioshock: Infinite PC System Requirements:
•OS: Windows Vista Service Pack 2 32-bit
•Processor: Intel Core 2 DUO 2.4 GHz / AMD Athlon X2 2.7 GHz
•Memory: 2 GB
•Hard Drive: 20 GB free
•Video Card: DirectX10 Compatible ATI Radeon HD 3870 / NVIDIA 8800 GT / Intel HD 3000 Integrated Graphics
•Video Card Memory: 512 MB
•Sound Card: DirectX Compatible
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved - and still does - the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the "The Evolution of PC graphics cards."