Bioshock Infinite – PC Graphical Settings Revealed – DX10 & DX11 Support Confirmed – FOV Slider Spotted

Our friends over at PCGamer have unveiled the graphical settings for the PC version of Bioshock: Infinite. According to PCGamer, Bioshock: Infinite was showcased this week on an octo-core CPU (AMD FX-8120) with a single Radeon 7900 series GPU (though we don’t know the exact model that was used) and 16GB of RAM. Bioshock Infinite PC supports DX10, as well as DX11. Still, we don’t know whether Irrational Games will go ahead and include any tessellation effects or not.
As for the game’s graphical options, we’re delighted to inform you about a FOV slider. Yes, another triple-A game that features a FOV slider for all of you who are annoyed by the limited 65 (or 75) value that is present on consoles. Hooray.
PC Gamers will also be able to adjust the following settings:
•Texture detail
•Dynamic shadows
•Post-processing quality
•Light shafts
•Ambient occlusion
•Object detail
•UI margins
•Toggleable highlighting of “searchable” or “important” objects
Bioshock: Infinite is planned for a March 26th release on PC, X360 and PS3!

John Papadopoulos

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved - and still does - the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the "The Evolution of PC graphics cards." Contact: Email