Rebellion has announced that BATTLEZONE is available now on Steam and the Oculus Store. In order to celebrate this announcement, the team released three new PC screenshots, as well as the game’s PC launch trailer.
BATTLEZONE is optimized for Oculus Rift & HTC Vive, features all of the additional content and improvements that came to the PlayStation VR version, and comes with some exclusive features including ultra-high resolution textures, customizable super-sampling, higher resolution shadow maps and Oculus Touch compatibility.
BATTLEZONE is a basically a (VR) reboot that puts you right in the cockpit of the a powerful tank as you and your teammates must take on legions of cyber-enemies across expansive neon landscapes, forging your path across a procedurally generated campaign to the epic finale.
Enjoy!

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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Super hyped for VR and even owned a Vive for a few months but I think I’m waiting for the second-gen headsets before buying back in and building a new PC.
There’s already add-ons for eye-tracking, wireless functionality, integrated headphones, .etc, and there’s several companies developing HMDs with 4K screens and integrated computing solutions so the second-gen Vive should make the first-gen look like hobotech.
That is technology something better is always on it’s way. The Vive is the best thing available now all the same. The Microsoft MR HMDs look interesting it will be curious to see how well the controllers are tracked though. Also as far as 4k HMDs there no GPU that can scale graphic intensive games at that resolution. Heck no card can even run Raw Data on max setting now.
I’m not too worried about graphical fidelity in the interim; I understand we’re in gen 1 of VR so what matters more to me is frame-rate, low latency and absolutely no breaks in tracking.
With all of the add-ons for stuff like eye-tracking already coming to market I’m confident that gen-2 headsets will integrate all of that stuff and we could have 4K per eye using foveated rendering. My 980Ti could then handle anything in 4K in VR. Gen 2 probably won’t be for at least another year but I can wait.
I don’t know what kind of 980TI you think you have, but your 980ti couldn’t even handle anything currently on the vive at 2160×1200 resolution because a 1080ti cannot. First of all your 980ti can’t handle a single 4K display consistently at 60fps with many games on medium, talking about 90fps 4k per eye is more than a little far fetched my friend. I have to question exactly what you were doing with your when you had it your three months. Apparently you must have gone too much further than the lab which was well optimized title.
I find my GTX 1070 at times inadequate performance wise for the better looking HTC vive games where I get reprojection no matter what and that is benchmarked faster than the 980ti in VR on hardocp.
FOVEATED RENDERING
I prefer my full field of view I have good peripheral vision no telling if that will add extra strain on your eyes anyway..