Battlefield V feature

Battlefield 5 will get support for EA Anticheat on April 3rd

Electronic Arts and DICE revealed that Battlefield 5 will get support for EA Anticheat on April 3rd. This new anti-cheat system aims to stop cheaters from ruining the game. The latest BF games already use it, and now so will BF5.

EA says the best way to stop the newest cheats is to use their own anti-cheat in their BF games. This appears to be important for competitive games like Battlefield 2042 and Battlefield V. That’s because cheat programs that work in kernel space are hard to get caught from third-party anticheat systems.

The publisher claims that EA anticheat only runs when a game with EA anticheat protection included is running. All anti-cheat processes shut down when the game does. Moreover, when you uninstall all the games that use it, EA anticheat will be automatically removed from your system.

Battlefield 5 came out in 2018, so it’s at least good to see EA still supporting it. The fact that EA and DICE are doing their best to combat cheaters is admirable. Because, right now, the game I’m mostly playing, Tekken 8, suffers from both cheaters and rage quitters. And that’s a bummer because, despite its major balance issues, Tekken 8 can be really fun.

Anyway, EA has stated that it will add support for it at 08:00 UTC. Players will also need to restart their game to benefit from the changes of this Client Update. And that is that.

Stay tuned for more!

33 thoughts on “Battlefield 5 will get support for EA Anticheat on April 3rd”

  1. Imagine allowing draconian anti-cheat malware running in kernel space just to play a game.

    AI aimbots also mean that a developer not only needs to protect the game’s code, but now developers also need to protect the GPU frame buffer from being read by cheaters. So these games will need some aggressive driver-level GPU buffer protection like DRM to stop AI cheaters.

    But making the frame buffer inaccessible is a Catch22, because streamers want to record their gameplay and that requires programs like OBS to have access to the frame buffer.

    And even if you somehow completely shield the frame buffer and block screen recording, what stops anyone from using their smartphone pointed at their physical screen to record and feed the data into the AI algorithm.

    Games can often no longer detect the cheating software itself, because it is often no longer present on the system, it’s increasingly in the form of an embedded hardware device sitting between the peripherals and the system running the game.

    Competitive multiplayer is dead. When people realize more people are cheating than playing fair, they will look at multiplayer in disgust.

    1. Not to mention these new monitors that literally show you where the enemy is lol. Multiplayer is not yet dead… but it sure is going that way. Thats like i like local multiplayer, but sadly these huge net cafés are a thing of the past now.

        1. MSI MEG 321URX QD-OLED. (image below)

          It’s “AI enchanced”. Instead of straight up cheating, the monitor’s “AI chip” helps gamers notice “certain things”. It doesn’t take control of anything, but it points out enemies on the screen, or health warnings, which is very handy of course.

          MSI is pretty coy about this, and doesn’t straight up promote it, because they are well aware this might result in the monitor being banned from running certain games (the OS can easily check monitor ID). I don’t even know if it actually ships with this AI tech. While there are reviews, they don’t mention the AI part.

          But less known Chinese monitor makers will certainly care less, and straight up build in cheating.

          https://uploads.disquscdn.com/images/513cf9029a677955ae2ab3fe6f7df80f7749c5e02c20ec43d23e8d0ea003aaa9.jpg

        2. They even had them featured on this site before. Its totally insane and its the first step too. Imagine what they will do with this new tech in about 5 more years? If this is how it starts, darn. Anyways, the guy under me is linking it i think.

    2. Or just a capture card intercepting their HDMI or DisplayPort signal before it goes to your monitor. The sooner people realize how fruitless these draconian measures are the better.

  2. Easy Anti-Cheat goes a step further, and removes their driver from the system after the game shuts down, and only installs it again the next time you launch the game. I wish more Anti-Cheats worked like EAC.

    As for BattlEye, when I checked I was unable to identify a driver that it had installed on the system. Perhaps it’s different now, but it didn’t appear to even use a driver the last time I checked.

  3. Dishonest people ruin everything. That’s why liars should never be tolerated because they destroy the very concept of Free Speech

  4. Imagine allowing draconian anti-cheat malware running in kernel space just to play a game.

    So true!

    That’s the most surprising aspect of Windows:

    For a closed-source OS, it’s incredibly easy to completely compromise the most important aspect of it, since the kernel is the very foundation upon which everything else is build.

    On a related note, if you are interested in reading the opinion of someone who has actually worked on the Windows kernel and seen its source-code, just google for the following:

    “NTFS a purple opium-fueled Victorian horror novel”

  5. Pointless junk that won’t do a damn thing to stop cheating just like the rest of them.

    More annoying to me than trash like this is the fact that EA literally just has a background service called “EABackgroundService” running at ALL times, even with the EA launcher completely closed.

    1. but it conditions “gamers” into unwittingly installing invasive backdoor malware onto their systems….

      im back to just playing single player and offline games in my old age. i just feel sorry for the world that the next generation are going to have to grow up in.

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