Baldur's Gate 3 in-game screenshot

Baldur’s Gate 3 Early Access now launching on October 6th, PC requirements revealed


Baldur’s Gate 3 was originally meant to hit Steam and GOG Early Access on September 30th. However, Larian has announced a slight delay, with the game now releasing on October 6th. According to the team, this small delay will allow it to further improve overall stability.

Baldur’s Gate 3 will be using the new Divinity 4.0 engine. Players will venture through the Forgotten Realms of Dungeons & Dragons in Larian’s biggest adventure yet. Players will also choose from a wide selection of D&D races and classes or play as an origin character with a hand-crafted background. Additionally, players will adventure, loot, battle and romance as they journey through the Forgotten Realms and beyond.

Moreover, Larian has revealed the official PC requirements for Baldur’s Gate 3. According to the specs, PC gamers will at least need an Intel i5-4690 or AMD FX 4350 with 8GB of RAM and an Nvidia GTX 780 or AMD Radeon R9 280X. The game will also require 70GB of free hard-disk space, and will be using the Vulkan and DirectX 11 APIs.

Stay tuned for more!

Baldur’s Gate 3 PC Requirements

MINIMUM:

    • Requires a 64-bit processor and operating system
    • OS: Windows 10 64-bit
    • Processor: Intel i5-4690 / AMD FX 4350
    • Memory: 8 GB RAM
    • Graphics: Nvidia GTX 780 / AMD Radeon R9 280X
    • DirectX: Version 11
    • Storage: 70 GB available space
    • Additional Notes: Default API is Vulkan 1.1. Directx11 API also provided. The minimum requirements might decrease over the course of Early Access, as performance improves.

RECOMMENDED:

    • Requires a 64-bit processor and operating system
    • OS: Windows 10 64-bit
    • Processor: Intel i7 4770k / AMD Ryzen 5 1500X
    • Memory: 16 GB RAM
    • Graphics: Nvidia GTX 1060 6GB / AMD RX580
    • DirectX: Version 11
    • Storage: 70 GB available space
    • Additional Notes: Default API is Vulkan 1.1. Directx11 API also provided. The recommended requirements might decrease over the course of Early Access, as performance improves.