Astroneer now supports cross-play multiplayer between Xbox One and PC

System Era Softworks has released a new patch for Astroneer that enables cross-play multiplayer between the Xbox One and the Windows Store 10 PC versions.

In addition, this latest update for Astroneer improves the distance at which objects have physics, allowing (for example) zebra balls to roll further from player.

System Era Softworks also claimed that it is still working on improving the game’s performance, and that the next patch for Astroneer will feature performance optimizations.

In case you weren’t aware of, Astroneer is a space exploration game featuring procedurally generated planets that can be entirely deformed and traversed, in which players can explore and reshape distant worlds, and build vehicles and travel to new planets and moons.

Here is the complete changelog for Astroneer’s latest update.

BUILD NUMBER: 0.2.10119.0
  • Cross-play multiplayer between Xbox One and Windows 10 Store PC versions now works!
  • Fix up the way that objects with research items get dug up. You can now kill hazards without uncovering their buried research item.
  • Make spikers destroy after a bit when you dig them up.
  • Spikers can be jumped on without hurting you, like that jellyfish scene from Finding Nemo.
  • Improve the distance at which objects have physics, allowing (for example) zebra balls to roll further from player
  • Fix the disappearance of vehicles and items, particularly when frame rates are low.
  • A couple surprises you’ll have to discover.
NOTES:
  • Work is still underway for massive performance increases. Expect to see some of that in the next patch or so.
  • The team is moving offices! We’re staying in Seattle but will be moving to a larger office so that we can grow our team. This is partly responsible for the increase in time between 117 and 119 patches.
  • We’ll be doing a stream either this week coming up or first thing the following week to hopefully show off some of the new content coming to Astroneer.

John Papadopoulos

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities.Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved - and still does - the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the "The Evolution of PC graphics cards." Contact: Email