Astria Ascending feature

Astria Ascending is a brand new JRPG from Final Fantasy series veterans

Artisan Studios has revealed the trailer for their newest project, a gorgeous hand-drawn JRPG, Astria Ascending. Astria Ascending promises to pack an epic adventure with the charm and pedigree of a classic JRPG. Furthermore, it will tell an expansive story of fate, sacrifice and new beginnings.

The game was developed in partnership with publisher Dear Villagers and boasts contributions from world-class JRPG developers, with a score by Hitoshi Sakimoto (Final Fantasy XII, Vagrant Story), narrative by Kazushige Nojima (Final Fantasy X, Final Fantasy VII Remake) and art from CyDesignation (Akihiko Yoshida and Hideo Minaba).

Players will take control of the Demigods; a motley crew of eight heroes charged with the fate of the world. The game will have five cities, 25 dungeons and 30 hours of gameplay up to 50 for 100 percent of completion. Additionally, it will come with a finely tuned turn-based combat and numerous side quests and mini-games, including an original fantasy-themed token game.

Artisan Studio’s game director Julien Bourgeois, said:

“In Astria Ascending we wanted to explore how people cope in extraordinary times. Each hero has their own perspective, but it’s the relationships they form with one another that truly brings the story to life.”

Guillaume Jamet, Head of Publishing for Dear Villagers, also added:

“Seeing this world come together has been a delight. And it’s an honor to have so many legends on the team helping out – like a childhood dream come true. Astria Ascending is more than an homage to the classics. It’s the perfect next step in our publishing line of ambitious JRPGs.”


Astria Ascending - Announcement Trailer

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved - and still does - the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the "The Evolution of PC graphics cards." Contact: Email