Assassin’s Creed: Syndicate – Patch 1.12 Detailed, Improves PCSS & HBAO+ Render Quality

Assassin’s Creed: Syndicate has just been released on the PC and a day-1 update is currently available for it. According to the release notes, this patch improves multi-GPU functionality and improves PCSS and HBAO+ render quality. This patch will be auto-downloaded from UPLAY or Steam, and you can read its complete changelog below. Kudos to our reader ‘Psycho_Warhead’ for bringing this to our attention.

Assassin’s Creed: Syndicate – Patch 1.12 Changelog:

  • Improved Multi-GPU functionality
  • Improved PCSS and HBAO+ render quality
  • Added VRAM Meter in Video Options
  • Added HBAO+ Ultra parameter in Graphic Options
  • Fixed various window mode issues
  • Fixed Alt+Tab issue in Fullscreen mode
  • Fixed issues on switching displays in Fullscreen
  • Fixed various render issues
  • Fixed various UI issues
  • Fixed various online issues

115 thoughts on “Assassin’s Creed: Syndicate – Patch 1.12 Detailed, Improves PCSS & HBAO+ Render Quality”

      1. im just comparing it to last year’s Assassins unity and Farcry4 and how they got so many patches but still the game is sh*t

  1. Cdkeys have it for £19.90 with the DLC, all Ubisoft store have is the is the special Edition at £49.99 LOL. I brought Batman AK for £10.

        1. I paid £10 for Batman AK, £19.90 for AC Syndicate, no issues. At least they get some money, I’m not paying £49.99 for a PC game because Ubisoft prices are stupid.

  2. My last comment was using this patch, i don’t understand wtf they mean by improved multi-gpu, it’s total garbage still.

    1. I don’t have the game but from the videos I saw (which I assume were pre-patch) there is already a VRAM meter in options. Have they really gotten to the point they need to stack the patch notes.

    2. It’s pretty horrible, taking into account SLI was nicely implemented in Unity from the start. SLI performs worse than one single card, this is with “GameReady drivers” and patch. I’m running 980SLI and 4790k @4.5, and find it very disapointing. I urge you to spread the word, wherever you can, as this issue is not really making a splash, from what I have seen in Neogaf and Ubiforum.

      As for glitches, I’ve had one serious one when I upped PCSS to Ultra, everything else at max. Frames went to the gutter, and gpu usage started going from one card to the other leaving one with 0% for a moment and loading 100% on the other one and viceversa. Also the anisotropic filtering is either broken or nonexistant, and when you force it to x16 it introduces some aids inducing shimmer.

      On normal circumstances I’m getting barely 70% usage on both cards with quite a few dips and variable framerate, settings being Ultra details, highest texture, High shadows, HBAO+ and MSAAx2 on 1080p. I would really like to increase AA to x4, I’ll be trying ReShade in the meantime.

      As I’ve mentioned, it would be a good idea for us 2xconfig users to speak up so as to not go unnoticed.

  3. yes i was about to say the bugs in PCSS were very bad at least they will try to fix it!
    anyway this game runs 50-60% better than Wishater 3 so i am happy with it and also happy that i bought it on Steam!

    1. Are you talking about Witcher 3? that game has no performance issues…
      This runs runs like crap, buying from Ubisoft? never again.

      1. yes Withcer 3 !!!! i am not gonna buy a game made from CDPR never ever again!!!! those polish c*nts are the worse console developers of the fraking century even worse than Ubisoft as far performance in games goes for PCmasterrace!
        pcmasterrace says f u WITCHER POLISH 3

        1. Are you sick in the head mister? seriously go see a doctor as fast as possible please. I think you have this “hate” for witcher 3 because you cant run the game, and then you come here with this excuses that the game is bad optimized, as matter of fact, it isnt, the games runs fine but you need a good hardware if you want that solid 60fps all maxed out. In case of assassins creed Unity/syndicate even overkill hardware dont save that crappy engine/optimization that they have. Dont be sad, dont cry, just stop being a troll, find a job, upgrade your rig and be happy. PCmasterrace says f’ you hater.

          1. the game runs worse than batman and ac unity you can see that on my YT channel i have all 3 games maxed out including Wishater 3

    2. Considering my 980 can run w3 @4k with mix of ultra, high and medium settings (albeit only at 30fps), then I’m willing to bet your figure of 50-60% better is a total crock of it.

      I can also run 1440p with ultra settings mainly with some hairworks too

      Betting I couldn’t run this 4k 30fps on low.

      1. Got this response from a PR regarding SLI users. Might find it relevant and uhmm…reassuring. Although I’m not sure if he means SLI implementation in general or the PCSS Ultra bug where cards start loading and unloading 100% from one to another.

        http://i.imgur.com/vOvq249.png

    1. TXAA is not just FXAA+MSAA, the temporal filters are custom. In this game I’m obliged to use it because it has some of the worst shader aliasing I’ve seen, only Alien Isolation tops or is on the same level.
      The game has a MSAA+FXAA option and it’s not enough to get rid of it.

      1. Oh god I remember Alien Isolation’s shimmering. Even though it HAD SMAA T2x which blew my mind as it usually works pretty good. At least in COD games and Crysis 3 it does. I LOVE LOVE LOVE this recent addition of TAA (temporal anti aliasing) into games like Witcher 3, Battlefront, Fallout 4, Vanishing of Ethan Carter Redux, most Ubisoft titles (surprised this one didn’t have it, Far Cry 4 had temporal filter in it’s SMAA like Watch Dogs) as shimmering aliasing has been my biggest pet peeve forever.

    2. TXAA is different in this game. It’s using an updated version that doesn’t add NEAR as much blurriness. Though sacrificing AA on alpha transparencies textures for it. Bluriness for TXAA, TAA, FXAA etc. never bothered me cause I always inject Reshade/Sweet FX lumasharpen into every game I can.

  4. The reports of this games performance is sad to read. Ubisoft and the AC series especially is one of those things I quietly root for to be good. But sadly disappointment is basically their company motto. Even with the already low expectations I had for this game I still had hope.Well there’s always next year (apparently).

  5. Seems like the game must have hurted the graphic card. Aftera few minutes of gmaeplay the image starts having artifacts and then the monitors becomes full of artifacts! I have GTX 970 G1 GAMING for 1 year now since November 2014 and it is the first time that i have such issues. When in 2007 my pc started having such issues i had 7900gt then and it was the graphic card problem. Then i changed it. Perfomnce is well however . Evrything maxed 1080p runs 50+ fps. Much better than Unity.. BUT I WILL SUE UBISOFT IF IT TURNS OUT THAT THE GAME CAUSED DAMAGE TO GPU.

  6. Whilst I agree performance seems terrible as usual, running with txaa at 1440p never ending well.

    That’s going to cost you probably 20fps alone, turn off the hbao ultra and you probably back to where unity runs tbh.

      1. Glitchy pop in. couldn’t stand that about unity. It’s not gone in this game, but is improved a lot.

  7. Gonna buy unity and syndicate then the price drops to the real worth of those games and yes I m fan of creed games but I m not supporting milking cows

  8. I don’t wanna play the devil’s advocate here but compare this with fallout 4 for instance. In fallout 4 I get dips to 40 fps looking at diamond city, and this game makes fallout 4 look like fallout 3, just making a point…

    Edit: I have an i5 4670k and a gtx 980

    1. Compare this to other Ubisoft games, they learned nothing from Unity, exact same issues and it’s even downgraded from it.

  9. So to anyone who is not bashing it for it’s perfomance or praising for having gay and trans and women characters, is the game actually chaning anything in gameplay?

    1. Nope. Unless the grapple hook counts lol
      Also forced LGBT characters in Victorian London :rollseyes (they admitted in some interview that they wanted to appeal and include everyone) I wouldn’t care if there was a genuine interesting reason for it.
      And each time the game launches it says in bold THIS GAME WAS MADE BY A TEAM OF VARIOUS GENDER IDENTITIES

      1. Games are always made by various genders, religious beliefs, colours and creeds, backgrounds so who the f*ck cares about their stupid political correctness, don’t want to offend anyone text.

        1. They are the single developer that literally forces you to look at this text every time you launch the game. Thankfully on PC you can just delete the loading screen files.

          1. That’s not really true, the French have a history of dissent against authority and there’s a huge culture of political incorrectness, like the Charlie Hebdo magazine which is extremely popular there.
            It’s just that Ubisoft is comprised by a bunch of morons who will compromise literally any aspect of their games in order to make a few extra bucks.

          2. Too far? There isn’t such a thing as too far, are you one of those people who thinks that it was their fault for getting massacred by Islamists?

          3. No, but the deeper secret is that the French are the largest supplier of weapons to the middle east per population. Also, their Muslim population, 35% agree with ISIS, so yes it’s party their fault.

          4. I’m talking about Charlie Hebdo, not the French government, pay attention.
            Also, citations for what you said, please.

          5. Citations for the claims about the weapon supplying, please.
            The last chain of comments was discussing CH, and you really shouldn’t be lecturing me on my grammar, which was perfectly fine, I’ve not complained about yours, though I could have.

          6. Twice I’ve asked for citations for the claims you made about France being the biggest exporter of arms for the Middle East, and twice you’ve ignored it now.

          7. I’m not posting off topic links, go do some research yourself. Seach for Stefan Molyneux on youtube
            “The Truth About The Paris Terrorist Attack”

          8. Lol Stefan Molyneux is your source…sure explains a lot.
            You’re the one making claims here in order to prove a point, it’s your responsibility to provide legitimate sources for the information, when requested.

          9. Well, you go prove those sources wrong then or just shut it, I didn’t make the claims, he did by his sources.

          10. The person who claims something is true bears the burden of proof. I don’t have to prove anything, I’m questioning it.

  10. Atleast they dont releasing games after 2 years for PC treating PC gamers like side B*tch, and sending private detectives to modders houses.

        1. PC gamers have gone soft as sh*t, people didn’t complain as much when Crysis came out but now people are crying about NVIDIA effects hurting frame-rate, ok, keep your console level graphics. You want your GPU/CPU to be properly used and people think console level is going to do it?

          NVIDIA try to enhance this console ports and all PC users can do is shove it back in their face claiming it tanks frame-rate, yes higher fidelity does. Fallout 4 ultra shadows destroys performance in areas, TW3 foliage distance destroys performance, yet people complain about Gameworks? LOL

          1. Instead of being utterly deprived of any cognitive thought, think for a moment.. Of-course people will hate on gw , if gw is bugged as it is in this case much so.. Given the fact that nvidia spends millions on gw i wonder what exactly are they doing with these devs.. I wonder

          2. Making sweeping statements about “Gameworks being bugged” means nothing. Games release buggy all the time, are you telling me AMD titles are not bugged now, have no problems or performance problems? Take your generalisations somewhere else thank you.

            BTW, Bioshock Infinite still has massive performance issues when shadows are on ultra, the frame-rate will tank bad next to vending machines. ON release it was a stutter fest. HDAO in Sleeping Dogs takes a massive performance hit, 28FPS on my GTX 970, Tomb Raider 2013 tessellation was buggy and hurt performance badly, TressFX took 23% performance on AMD cards at the time and it wasn’t optimised at all for NVIDIA GPUs on release.

          3. it is not sweeping actually.. the pcss ultra option in ac syndicate is utterly bugged.. with a 20 + fps hit

          4. If you think advanced tech like PCSS doesn’t take a big performance hit you’re stupid. DX11 contact hardening shadows also take a big performance hit in games like Bioshock Infinite, so go moan about that. You go up to vending machines and it would tank performance badly, it still does because they never fixed it.

          5. it was confirmed that it was bugged my any users experiencing fps drop up to 30 fps on sli 980 ti systems.. just lowering that setting down from ultra fixes the problem. now before calling someone stupid and going all nvidia defense mode and proving to be a fanboy, check it for your self

          6. Yes it’s bugged, what more do you want me to say, I was just saying the effect is intensive, not saying it wasn’t bugged.

          7. it is intensive because it is:
            A. poorly coded by nvidia
            B. bugged in the implementation by ubisoft

          8. You don’t know it’s poorly coded and it’s a bug like any effect, it will get fixed, stop crying.

          9. It is because you’re claiming these things only happen to NVIDIA titles ,when AMD titles are just as buggy with performance issues. You didn’t even know Bioshock Infinite was an AMD Game Evolved title, that released with horrible stuttering and performance issues. AMD’s DOF also hit performance a lot, even the devs said they designed the game with their own DoF in mind, not AMD’s.

          10. um bioshock infinite is a nvidia title i believe and as for tomb raider it took nvidia a week to sort that thing out.. ge is open sourced and not black boxed like gw.. nvidia just had to make a driver and tomb raider was fine on nvidia cards..

          11. Bioshock Infinite is a AMD Gaming Evolved Title and that’s not the point, the game should have ran good on release, so don’t try claim NVIDIA fix it because TressFX was open source nonsense.

      1. It runs better on single gpus but not on SLI. Was comparing it to Unity just yesterday and Unity definitely looks nicer, and PCSS was less of a hit.

      1. 1440p with MG279Q. Tbf I now have it at 95-100fps now that I’ve turned a couple of things down (AA etc). Runs sweet as

  11. Well done for officially becoming a bigot and using CDPR’s nationally for your stupid argument, all because of a game.

      1. No, you called them Polish c*nts, their nationality has nothing at all to do with the game not being to your liking, so the only bigot c*nt is you.

  12. The game is better than Unity, has a bigger world, better mechanics and runs faster. It has higher reviews across the board (and even on Steam where its 9/10 right now compared to Unity’s 6/10) so I am not sure why people are complaining.

    Yes, its not Witcher 3, but that wasn’t the intention anyways. Witcher 3 is in a league of its own.

    1. Gameworks and SLI implementation. Both of those things are broken, and I’m not about to let my second card fester for a while.

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