Assassin’s Creed Origins Update 1.3.0 is now available, significantly reduces stuttering on high-end CPUs

Ubisoft has released a brand new update for Assassin’s Creed Origins. This latest patch will update the game’s version to 1.3.0 and adds the Discovery Tour by Assassin’s Creed: Ancient Egypt game mode, as well as a New Game+ mode.

In addition, this patch comes with some PC-specific fixes/tweaks. According to the development team, update 1.3.0 fixes an issue with the playable character that could not walk through a narrow pass, various issues with the World Map on multi-monitors setups and several stuttering issues.

We put this latest update to the test and we can confirm that it significantly reduces stuttering on high-end CPUs. Our Intel i7 4930K was able, perhaps for the first time, to offer a smooth experience during the benchmark tool (it was not completely stutter-free as we noticed three-four stutters, however, it was better than anything we’ve experienced so far). When we enabled hyper-threading, the stuttering increased so we strongly suggest avoiding it if you own a high-end CPU.

Unfortunately, the stuttering was awful as soon as we disabled two CPU cores (so we could simulate a quad-core system). When we enabled hyper-threading on our simulated quad-core, the stuttering issues were decreased (though the overall experience was not as smooth as on our six-core system). As such, owners of quad-cores may have to reduce some options that affect the CPU in order to lower the overall CPU usage.

In conclusion, the Assassin’s Creed Origins patch 1.3.0 resolves a lot of stuttering issues on high-end CPUs, however, it does not improve things on mid-tier quad-core CPUs (unless players lower their settings).

Below you can find the complete changelog for this latest update for Assassin’s Creed Origins.

Assassin’s Creed Origins Update 1.3 Release Notes

The “Discovery Tour by Assassin’s Creed: Ancient Egypt” game mode added. Explore Ancient Egypt from a fascinating historical perspective with a new mode that lets visitors’ free roam the map to learn about Egypt’s history and daily life in guided tours.

New Game+ game mode added. Start a new game while keeping their weapons, outfits, and abilities. You will be able to access New Game + after you have completed the last main quest of the game.

The Hidden Ones

  • Fixed an issue where the completion of the Sinai region would not reach 100% in the Atlas

Main Game

Quest

  • Fixed various issues with Quest Objectives that could disappear when traveling outside of Egypt
  • Fixed an issue with the spawning of Hotephres’ boat in the quest “The Crocodile’s Scales”
  • Fixed an issue preventing the playable character to go back into the vault if he died after completing the quest “The Final Weighing”

Activities

  • Increased the distance the player needs to be from some Rebel Camps before Assist Rebel event are respawned
  • Fixed an issue with Hippodrome adversaries stopping at the end of a race
  • Fixed various issues with Daily Quests and Reda that could not be available at times
  • Fixed an issue with the camera having no collision with the Boss of the Trials of the God
  • Fixed an issue preventing targets of “Avenge a Friend” quests from being damaged
  • Fixed the Trial of the God Community Challenge that could give all the items of the Anubis Gold Set after banking the reward
  • Fixed the synchronization of the Classic Challenges with the Ubisoft Club servers following a network failure
  • Fixed various papyruses locations that did not show the interact action

Gameplay

  • Improved the ragdoll visual
  • Added a warning message when going out of bound with Senu
  • Fixed an issue that caused the mount not being summoned when whistled
  • Fixed a bow usage animation issue while in stealth
  • Fixed various issues where the playable character could remain stuck
  • Fixed an issue where various character’s hands would end up crooked after exiting to the Quest menu
  • Fixed an issue where NPC could stand still after being killed with an air assassination
  • Fixed an issue that could prevent the interaction with the mount merchant in the Refugee Haven to work
  • Fixed an issue that could make cart fly in the air following a collision

User Interface

  • Fixed an issue with the Animus Pulse effect disappearing on certain camera angles in Photo Mode

World

  • Fixed various issues where the playable character could go through collisions
  • Fixed various issues with the spawning of NPCs
  • Fixed floating boats

Graphics & Audio

  • Fixed various mismatches between subtitle and audio

System

  • Fixed an infinite loadtraveling after fast travelling a long distance via the eagle
  • Improved overall stability of the game application

PC

  • Added some tooltips and other minor improvements to the Performance Analyzer menu
  • Fixed an issue with the playable character that could not walk through a narrow pass
  • Fixed the display of GPU temperature and usage metrics
  • Fixed various issues with the key mapping with the Hippodrome
  • Fixed various issues with the World Map on multi-monitors setups
  • Fixed several stuttering issues
  • Fixed multiple issues with the localized voiceover in the quests “Incoming Threat” and “A Gift from the Gods”

36 thoughts on “Assassin’s Creed Origins Update 1.3.0 is now available, significantly reduces stuttering on high-end CPUs”

  1. OMG I was ready to give up on this game. The stutter is just so annoying and no amount of tweaking graphics options seemed to help. Thanks for finally getting around to this Ubi.

  2. Release the patch after the game was on sale on Steam why don’t you… I purchased the Steam version back in November but returned it due to the stuttering and abysmal performance on several of the following systems: i7 5820K GTX 1080Ti FTW3 SLI, i7 6700K GTX 1070 FTW, R7 1700X VEGA 64 Crossfire.

    If this patch helps i’d love to get this game on PC again. Plays great on the Xbox One X though.

    This game would really benefit with multigpu especially with 4K+ resolutions and multi-monitors.

    1. I have a 5930k with a 1080 Ti and it runs so much better these days than it did a few months ago. I also have the Xbox One X version and the difference between 30 frames and 60 frames is huge. They both look very similar on the same 4k OLED TV.

    2. That’s interesting….

      I have an i7 5820K and 1080 Ti as well like your highest end system and I never had any issues with “stuttering” as you put it even from day one. My CPU has always been used to the max in this title, but it’s never resulted any GPU bottlenecking that I can see and it’s never caused any hitching strangely enough. Just a high temp on my CPU.

      I will confess, my 5820K is pretty heavily overclocked and that may be pushing me just over the threshold of whether or not my CPU is maxed out at any point, but I really haven’t had any issues.

      I was satisfied with my framerate at 16:9 1440p until I just recently got an ultrawide 3440 X 1440 monitor and now obviously my frame rate has taken a bit of a hit with wider field of view and more pixels to render, but the lowest frame rate I see in Alexandria is about 58 FPS. The rest of the time, it stays around 70 FPS and obviously can go up to 90-100 in the desert. Despite the lower framerate though, the game is very stable and consistent. I don’t get much fluctuation within any one particular region and the latest update appears to make frame consistency even better at a lower CPU cost, even though it hasn’t really increased my frame rate at all, but my GPU has been maxed out in this game since day one so my CPU hasn’t been holding me back. If your CPU has been limiting your GPU usage in this title, then this update might have a significant impact on your frame rate.

  3. So, once again, after Denuvo is broken, the game magically gains a boost in performance on a patch.
    What a coincidence….

      1. Yeah, but who knows how exaclty this works?
        Maybe they ”loosen” it a bit (less triggers maybe?), or removed VMProtect perhaps?
        Dont know what, only that is a frequent coincidence

          1. People misunderstand. Denuvo wasn’t removed, what was removed were the triggers. Denuvo is still there in the game. I am not sure if VMProtect was removed. If was VMProtect removed, then VMProtect has no effect on performance because the pirated and legal version has the same performance.

          1. You can’t compete against conspiracy nuts with logic. Logic isn’t a factor in their reasoning to begin with.

    1. I think Denuvo has more effect on loading times than actual performance. Kingdom Come Deliverance has fast loading times and a decent start up time ,while games with Denuvo seem to take alot longer to load. The Witcher 2 used to do this on release, then CDPR removed the DRM and loading times decreased significantly. Ghost recon Wildlands also has long loading times and start up times, funny how KCD is much faster and they’re both open world games.

      1. So what about games like DOOM? I remember when it still had Denuvo it would load relatively quickly, but after Denuvo’s removal I now have to wait much longer for the game to even load after clicking play. Load times are much longer too now for me at least.

        1. Could be a number of reasons, maybe they didn’t remove it right , clean it up, who knows, you seem to imply that Denuvo improves loading times, which makes no sense.

        2. Denuvo only adds to the load time that was already there. If a game loads fast, Denuvo will add some time on top of that but it doesn’t mean a game that loads fast will suddenly take forever to load.

    2. What? The cracks for Denuvo only bypass it, and this update does not remove Denuvo. So your implications make no sense.

  4. Well as an AMD TR 12 core 24 thread owner this does not concern me BUT DAMN UBISOFT lay off the damn cpu if you kindly would

    1. 1. you are lying about your specs lol
      2. even if you really have TR.. it doesnt help you for sh it in AC:O

      1. It helps you blithering imbecile because AC:0 likes many cores and I am not as effected as people with quad cores… you piece of wccftech trash…

        p.s i just wanted to respond before i block you again… piece of trash

        1. PS: you are still full of sh it dumbo.. TR have worse performance than 4.5ghz 8700K in that game lol you think corezzz can save you ?

  5. Well what do you expect when you enable Hyperthreading that are not actual cores, just threads, it’s not going to perform like real cores

    1. Ubisoft offload alot of the CPU intensive work to the GPU, also the physics are running at half or even less FPS depending on distance or just running half FPS generally.

  6. On my INTEL i7 4790 CPU, enabling hyper-threading doesn’t have a huge performance impact though.

    Are you guys testing the game on Windows 10 OS ? Mine runs on Windows 7 SP1 64 bit pro edition.

    Changing the process Affinity, as well as Priority via the TASK MANAGER seems to help though. I try to force the “Above Normal” priority setting for the process/exe, once the game is running.

    Obviously the “Processor Affinity” is maxed out….

    1. Low end having issues kind of tells you the whole story. Low end is low end. Anyone expecting low end to tackle the game at higher settings are asking for bad performance. it’s the high end that we should always put focus on when it doesn’t perform up to par.

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