Ubisoft and Blue Byte have released a huge update for their strategy game, Anno 2070, as well as 3 new DLCs. These DLCs are the Central Statistical Package, Crisis Response Package and Distrust Series Package and include new buildings, missions and skins for the game. Moreover, the update that got released features a number of fixes, additions and improvements. Naturally, the patch will be auto-downloaded next time you start the Steam client and you can view its changelog below. Enjoy!
Anno 2070 Update Changelog:
The most important changes in overview: – Notepad function implemented – Rival Third Parties will got to war against one another – DLC-related awards will only be included in the overall count if the corresponding DLC has been activated – The “Dock” building is now much cheaper to both build and operate – The sawmill produces more slowly – Goods depots’ Surface-to-air missiles do more damage – Tornadoes occur more rarely – Skylar Bane’s World Council actions have been rearranged and significantly increased – Seamus Green’s World Council actions have been rearranged, with some weakened and some strengthened – Underwater Oil fields have been significantly increased at all levels of difficulty – A bug was fixed which led to own games being flagged as „Other game” and therefore certain achievements not being unlocked.
Further changes and bug fixes: – NPC Ark Trading ships destroyed by tornadoes now respawn after some time, ensuring that the player still has a partner for passive trade – Fixed an exploit occurring during trading with third parties per Drag&Drop – The lumberjack now being correctly processes the “Summer Tree” decorative element – A bug which led to interface elements being shown in the main menu whenever the game was paused has been fixed – Ships on trading routes no longer automatically take on quest-related items such as the boarding crew – Sound effect for placing a Summer Tree was corrected – In the description of the ornamental building “Reflection”, the statue is now properly referred to as an “ornamental building” – Collision detection has been optimized for ornamental buildings – The Keeper and Guardian buildings are now correctly referred to as “Ecobalance buildings” in the building interface – Quests in the “Friendly turn” category designed to support the player when at war with any other third party now count as failed as soon as the player makes peace with that third party (Applies to – “Fleet expansion,” “Reinforcements”, “Cannon fodder” and “Asymmetrical warfare”) – After a multi-player game had been lost, the button “Start new scenario” was mistakenly displayed, which led to subsequent errors. This has been fixed – An error in the loading screen which occurred when players joined a multiplayer game directly from another multi-player game has been resolved – A rare error was fixed where the mouse pointer was not displayed while loading certain scenarios and world events – Ark contents were sometimes lost when switching between online and offline mode, and when loading a saved game from the other mode. This bug has been corrected. – Contents unlocked using Tech Career points no longer bear the Eco Symbol in the “Bonus Content” menu – An error in the visualization of sequenced movement and attack commands has been fixed – A bug was fixed which could lead to the game looking as if it were accelerated when a player had enabled time acceleration while simultaneously inviting a co-op partner to their game – The volume of the Related Designs Jingles at the start of the game has been reduced – It is no longer possible to move the camera during the introductory sequence of the Bonus Mission “Return to C.O.R.E.” – Animation of the damage to the pirate base when bombarded by a long-range missile has been improved – Diplomacy menu improved in co-op games – A rare error has been fixed which led to the population not consuming any more tea after a savegame loaded – Audio feedback revised for certain quests – Several small quest bugs were fixed – Several text errors have been corrected – Several improvements in chat and when adding contacts – And much more.
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities.Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved - and still does - the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the "The Evolution of PC graphics cards." Contact: Email