AMD will not implement DirectX ray tracing until all of its models, from low-end to high-end, can support it

In an interview with 4Gamer, AMD’s Senior Vice President of Engineering for Radeon Technologies Group, David Wang, revealed that the red team will not implement DirectX ray tracing until all of its GPUs are capable of supporting it.

This basically means that, unlike NVIDIA, AMD will support DXR when this tech has been established and when more developers will be using it. Moreover, and again contrary to NVIDIA, AMD will add support for it in all of its generational models; from low-end to high-end.

As David Wang told 4Gamer:

“For the time being, AMD will definitely respond to Direct Raytracing, for the moment we will focus on promoting the speed-up of offline CG production environments centered on AMD’s Radeon ProRender, which is offered free of charge ….. utilization of ray tracing games will not proceed unless we can offer ray tracing in all product ranges from low end to high end.”

As such, NVIDIA will be the only company right now that will offer support for real-time ray tracing. For what it’s worth, there aren’t any games right now that support DXR and Battlefield 5 will not support it at launch. So yeah, it will be interesting to see whether the adoption of DXR will be better than the one for DX12, and whether this new tech will flop or not.

John Papadopoulos

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved - and still does - the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the "The Evolution of PC graphics cards." Contact: Email