Frank Azor, AMD’s Chief Architect of Gaming Solutions and Marketing, revealed that the red team will officially release FSR 3.0 later today, September 29th.
We are working with our partners to bring you the first 2 FSR3 enabled games tomorrow. More titles will begin ramping-up thereafter, as we saw with prior versions of FSR, which are now supported in over 300 announced games @amdradeon @AMDGaming
— Frank Azor (@AzorFrank) September 28, 2023
As we’ve already reported, the first two games that will support FSR 3.0 will be Forspoken and Immortals of Aveum. Afterward, AMD plans to add FSR 3.0 in games like Cyberpunk 2077, Frostpunk 2, Warhammer 40K: Space Marine 2 and Avatar: Frontiers of Pandora. Additionally, Like a Dragon: Infinite Wealth, Black Myth: Wukong and Crimson Desert.
FSR 3.0 will be AMD’s answer to NVIDIA’s DLSS 3 Frame Generation. AMD FSR 3.0 introduces a frame interpolation tech, which the red team calls Fluid Motion Frames. Contrary to DLSS 3 Frame Generation, though, FSR 3.0 will support most major GPUs from all vendors. This basically means that owners of the RTX 20 and RTX 30 series will be able to use it.
We are curious to see the performance improvement and input latency that FSR 3.0 will introduce to these first two games. And, since Immortals of Aveum already supports DLSS 3, we’ll be able to provide you with an apples-to-apples comparison.
Stay tuned for more!

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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I REALLY hope it’s GOOD in both quality and performance, without severe flaws or weaknesses. Not perfect, not excellent, just simply reasonably competitive at the very least. We neeeed more competition, meaning AMD to catch up in technologies and keep the fire lit under NVIDIA’s as*.
However, when such an important tech thing is gonna be released as muted as this, without months of hype and fanfare, marketing material, interviews, performance leaks and such, you know by experience that it’s just gonna be crap.
🙏🏻
The part I like about AMD is their tech always works on all GPUs AMD + Nvidia.
Ngreedia on the other hand, doesn’t even support all of it’s own GPUs, and give us BS reasoning why it’s not supported!!
So what’s your opinion on AMD fobidding AMD-sponsored titles from supporting DLSS.
https://uploads.disquscdn.com/images/72106bbb015341981e2843fb935470afb16dc15029136e85726e087cde84ddcd.jpg
The part I don’t like about AMD tech is that it’s always derivative of Nvidias innovations and doesn’t do their version nearly as well. The only exception is probably Contrast adaptive sharpening.
Will a 1080ti support it?
thats GTX, only RTX
Has nothing do with either of these; see my reply above for details.
Yes, technically it will, since FSR3 is running as an async compute shader on the GPU.
However, since your 1080ti is from the Pascal generation, it lacks proper async capabilities in the hardware, instead relying on preemption in the driver, meaning async compute does not run concurrently to the graphics core/shaders.
Only starting with Turing did NVIDIA actually implement proper support for async compute in the hardware, meaning anything beginning with the 16/20-series will benefit the most from FSR3 on the green team.