AMD has announced GPUOpen; its answer to NVIDIA’s GameWorks. GPUOpen aims to give Game developers direct access to GPU hardware along with a large collection of open source effects, tools, libraries and SDKs, and will be open source when it’s published in January 2016.
According to the red team, the GPUOpen platform will feature TressFX 3.0, GeometryFX, AOFX (a new form of Ambient Occlusion), ShadowFX, LiquidVR SDK, DirectX 11 and 12 code samples, compute tools, and several other SDKs.
As said, the truly amazing thing about GPUOpen is its open source nature. AMD will use the permissive MIT license, which basically means that everything can be used without restriction. Not only that, but all code will get published on GitHub, and developers are free to alter or improve the assets without any legal issues.
Whether this will be embraced by game developers/publishers or not remains to be seen. Still, we have to admit that AMD is trying its best to appease both gamers and developers, and that’s a good thing.