During its E3 2019 Next Horizon Gaming event, AMD revealed some new features that will be coming to its graphics cards. According to the red team, FidelityFX, Image Sharpening and Anti-Lag will be supported by its new GPUs; the AMD Radeon RX 5700 XT and the AMD Radeon RX 5700.
FidelityFX is meant to be a post-processing effect that will improve the sharpness of various surfaces. This may sound similar to an Image Sharpening filter, however games will need to natively support this feature otherwise it will not work. Still, for games that do not support FidelityFX, AMD will add a general Image Sharpening filter that can be enabled for every game.
AMD has also announced Anti-Lag. Anti-Lag basically reduces the input lag, something that will benefit those playing competitive games. The red team provided a graph in which it claims that the response input latency can be decreased by around 33% in APEX Legends and 35% in Fortnite.
These new features will be made available on July 7th when the new graphics cards will come out. The AMD Radeon RX 5700 XT will be priced at $449 and promised to be faster than the NVIDIA GeForce RTX2070. On the other hand, the AMD Radeon RX 5700 will be priced at $379.

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like $1200 RTX Cards?
Yes for sure… Anyway i still believe that RT and DLSS are better features than a Reshade made by AMD.
DLSS is already proven to be worse then just down scaling the resolution in games and we are years away before ray tracing even matters for games quake 2 for example proves this.
Excited for AMD this year. GPU’s / CPU’s out at the same time. Good on them.
These cards will cost half of the 1080Ti… and BTW AMD it not aiming the high end segment..
how is reducing 30% latency a useless gimmick you filthy casual
Reducing 30% latency isn’t a gimmick no, but I think he’s referring to this AMD’s take on doing it, as a gimmick. Which really, look at all these type systems the companies have come out with, and it’s not a far stretch to call it gimmick. Mantle, PhysX, etc. etc.
Mantle was an important step in Graphics API. We got Vulkan and DX12 that is opening and improving games to all PC gamers (even those who use Linux). If that is a gimmick, the word has no meaning.
It’s not if true
There’s be no reason to disable it if it was true.
Why not have it as a standard always-on feature then?
This is a new feature, not certain it will work well in ALL games – time will show. So for now – you can enable it to try it out…
Shroud is using RTX 2080 Ti (so no Anti-Lag) but still would whoop your @ss.
Uh no not lowering lag times i just simply don’t believe it and would like to know how the heck they are doing that.
I know one way how they can do this: by implementing techniques used in Radeon Chill, it does indeed lower input latency, but it is most noticeable when you have lower frame rates like 60fps, at 144fps there is minor difference. It works like that: drivers create CPU bottleneck so that GPU always will have free resources and no frames in queue. By that technique after getting input (like example mouse click) GPU can instantly start generating frame without need to finish last one in queue because there is no queue thus saving ~1 frame of time.
Uh no not lowering lag times i just simply don’t believe it and would like to know how the heck they are doing that.
The anti lag is perceivable is a nice addition to the gaming ecosystem.
AMD already sold its Mobile Graphic division to Qualcomm. ADRENO is an Acronym for RADEON, the core was initially developed under the Imageon brand name by ATI Technologies.
Nvidia really does this type of stuff so much better. It’s actually kind of cute watching AMD try and give fans an extra feature.
Nvidia is a lot of marketing also. AMD has great technologies like this currently working in the drivers and they are great, like Enhanced Sync, Fluid motion video, Chill. I really want to see Image Sharpening.
Well you can get Image Sharpening right now boy… On any graphics card. It’s called Reshade lmfao! And it’s been available for years.
Yeah, about that… Reshade/SweetFx guys are very cool, no doubt about it :)))) The CAS is a contrast-adaptive sharpening (i.e. local contrast enhancement-like algorithm) – I think Reshade has something like this too – and the CAS algorithm will be open source as well (if I understood correctly).
But… CAS is implemented as a very advanced compute shader, taking direct advantage of the RDNA architecture and using packed math – this is not something that can be easily achieved by a third party (they don’t have all the specs, and don’t have the access to the internal advanced assembly opcodes) – that is why CAS is very-very “light” in terms of computation effort. So – not a gimmick… 😉
Never claimed it was a gimmick. It’s actually nice to see AMD implement Reshade-ish techniques into games. It’s been far too long. Actually surprising that it has taken this long to be honest. You don’t need “take direct advantage of RDNA” to achieve contrast adaptive sharpening. The effect doesn’t rely on any graphics vendor but is tied to the graphics API, that is what makes Reshade so great. It supports all major API’s and GPUs.
“that is why CAS is very-very “light” in terms of computation effort”
So is Reshade, it’s just as light as AMD shows in their presentation, it costs maybe 1-3 FPS to use.
It is not the same thing, you will have the option in the driver control panel… Actually you have to install a reshade / sweetFX for every games and test, see if it run correctly… and these reshade are changing way more than just the image sharpening, they can be tricky to setup..
It’s basically the same thing. Hence why AMD claims it doesn’t work in all titles, just like Reshade, it doesn’t work in all titles. The only difference here is that AMD puts reshade via the control panel and it branches out to those games that supports it, so yeah in a way it’s more convenient, but with less control. Yeah, you have to install reshade to each game you want using it with. But it’s not like it’s hard or anything.
“and these reshade are changing way more than just the image sharpening”
Nah fam, they don’t. Reshade changes only the things you chose during the setup. If you only want sharpening, just tick the checkbox for lumasharpen and that’s it. And no, it’s not tricky to setup. Just run Reshade from the desktop, point it to a games executable, select API and shaders and off you go.
It’s basically the same thing lmfao!
It’s actually kind of cute watching a Microsoft Zune fanboy seeking to be taken seriously!
Really Bub&Bob? Your name and profile pic looks like something found on a Fisher Price forum. It looks and sounds dumb.
as someone who buys AMD products,all this is garbage
nothing impressive
LOL @ your ignorant stoopid4ss comment! No arguments, no facts, only BS.
RESPAWN By Razer > Anti-Lag gimmick
This is probably just AMD’s equal to Nvidia’s ‘set pre-rendered frames to 1’.
Nope, it’s not! 😉
Really not the same thing……
Do you have more details about this feature?