Alien: Isolation Is Powered By An In-House Engine, Will Support Multiple CPU Cores, Mantle Support Possible

Our dear friends over at PCGamesHardware have conducted an interview with Creative Assembly, in which the development revealed some new details about its upcoming Alien title. According to Creative Assembly, the team is considering AMD’s new API, Mantle, as it looks very interesting and the game will not support Nvidia’s PhysX.

Moreover, Creative Assembly revealed that Alien: Isolation will be powered by an in-house engine. When asked about the game’s engine, Creative Assembly had this to say:

“We created our own engine for Alien: isolation. This allowed us to do focus on making the game as there was no info about next-gen consoles at that time. We knew the quality bar we wanted to achieve, the gameplay features and the visual fidelity. Thus we built an engine that could deliver in those areas.”

This in-house engine will also support multiple CPU cores. As the development team unveiled, that the game will take advantage of multiple cores, meaning that more cores will increase performance, provided you are not GPU limited.

It remains to be seen now whether Creative Assembly is telling the truth or not.

Alien: Isolation is currently planned for an October 7th release.

Enjoy!

7 thoughts on “Alien: Isolation Is Powered By An In-House Engine, Will Support Multiple CPU Cores, Mantle Support Possible”

  1. No PhysX support? That is a shame, it would have added so much in the game’s atmosphere and immersion. Still should be an amazing game, looking forward to it.

    1. It would have been cool, but I’d rather have them put in effects that will run on *any* video card if possible. I have an Nvidia card now, but when I had an AMD is was really frustrating to not be able to enjoy those effects because they were proprietary.

    2. Hell yeah, It’s like epic fail.
      Every dev should embrace nVidia Gameworks as then we can finaly been getting true nextgen 😉

      nVidia or GTFO!

      1. Actually some Gameworks stuff like Hairworks is DirectCompute- so it would work on AMD cards as well. TressFX was neat but a bit buggy and demanding in Tomb Raider. Nvidia’s demos for Hairworks look a lot better, but it’s hard to say how well they’ll function in practice. Hope we seem more of both, though, as hair is the big thing that kills character models for me. I remember playing The Witcher 2… amazing character models, but the LEGO-like “hair helmets” they had were kind of jarring.

        1. Yeah Laras hair with TressFX was pretty cool, that just shows what they really can do on the pc if those damn devs start using it more ..LOL!
          Well nVidias Gameworks tech seems pretty awesome, cant wait for some games to start using it 🙂

      2. you are so blind that it’s funny.. NVidia’s PhysX *is* the most advanced and goodlooking physicsragdollssmokeparticlesetc engine in the market, but even though they can optimize it to run on every cpuAMD’s stream proccessing cores as good as it works with the CUDA cores on Nvidia’s GPU’s.. NVidia prefer to block the engin’s effects when AMD card is in the system.. and the devs are not stupid.. they wanna let the players have the option to see all the ingame effects and content no matter who made their GPU.

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