Agony and Agony Unrated have sold 160K copies, with 100K coming from the PC

Madmind Studios has announced that the sales of Agony and Agony Unrated exceeded the total of 160,000 copies sold. The sale of the PC version exceeded 100,000 copies, while the console version sold about 60,000 copies.

The team stated that the sales data from consoles usually have a considerable delay, so the actual number of Agony copies sold on consoles is most likely higher.

Agony Unrated has been reviewed by Steam players as “Mostly Positive” based on over 666 opinions which means that the game has been effectively improved upon its basic version.

According to the press release, current inflow and lack of indebtedness will provide the studio with the ability to finance its two upcoming games – Succubus and Paranoid, as well as maintain technical support for both versions of Agony.

12 thoughts on “Agony and Agony Unrated have sold 160K copies, with 100K coming from the PC”

    1. It’s a two way street. GOG has to accept the game onto their store. It’s like with Hatred, even if the dev wants it on the store if GOG says no and rejects it what are they supposed to do ? They could still do a DRM free version on itch.io mind you.

  1. Every time someone tells you that people will buy games on epic store. show them this, even trash sells better on pc because of steam promotion and deals.

    1. You know why devs take the risk of limitating their product to just one source and problably few countries? Because they already recover most of the cost of development by selling themselves to Epic. Who would even compete in the market having such a comfortable position.

  2. “Agony Unrated has been reviewed by Steam players as “Mostly Positive” based on over 666 opinions which means that the game has been effectively improved upon its basic version.”

    It’s not april 1 yet

  3. It’s roughly around 9-14mln PLN (counted 60k * 70PLN + 100k * 100 PLN) didn’t counted discounts etc., no kickstarter campaign also.

    So dev expenses are like (assuming 10 devs and salary at average 5k PLN/mo) 50k/mo * 12 = 600k / y * 3 => 1.8 mln PLN for development over period of 3 years.

    And no 5k is average on higher end of spectrum and over course of development they probably had some people come and gone so different (lower) salary for new employee etc. etc.

    So to sum up I think they earned 10x times what they put into making it.

    Good for them, and kudos for keeping promise are releasing unc. version, although release itself was a mess.

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