3D Environment Artist Recreates Bioshock’s Medical Pavilion In Unreal Engine 4 – Screenshots + Video

3D Environment Artist, Ross Littlejohn, has recreated BioShock’s Medical Pavilion map in Unreal Engine 4. Ross has stayed really close to the original material, something that most Bioshock fans will appreciate. Still, a lot will say that this map looks too similar to the original one. Guess you can’t please anyone. Still, it’s a pretty cool concept, and below you can find some screenshots and a video from it (unfortunately the map is not available to the public).

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Bioshock: Medical Pavilion (Unreal Engine 4)

12 thoughts on “3D Environment Artist Recreates Bioshock’s Medical Pavilion In Unreal Engine 4 – Screenshots + Video”

    1. Yeah, it still looks great stylistically but you can easily see that graphics are very obsolete now. Especially textures…
      I liked it, though, because it even improved the retro vibe.

      1. Well, I personally found that it was the animations that didn’t age very good. The environments still look awesome.

  1. I had a dream where Bioshock is remastered in Unreal Engine 4.Just imagine the possibilities.. O_o

  2. Bioshock is one of the greatest FPS games of all time! Truly a masterpiece!
    Great job done here recreating the pavilion in UE4…

    1. I disagree. Don’t get me wrong, it’s truly a masterpiece of a game… but it’s just not a very good FPS. The shooting is pretty clunky.

  3. I can’t really tell the difference to be honest, but where I see differences I actually like the original better (deeper shadows). Both a testament to the original game that it holds up so well, and a little damning that the new engine can’t do better.

  4. Not a major differnce at all. Visual speaking. Maybe a bit more bloomish but still the same as the original. Looks great anyway. A remaster would be fantastic!

    Infinite was dumbed down shjt IMO.

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