Crysis Enhanced Edition new feature

Next Crysis Enhanced Edition Update will improve graphics, new screenshots

The team behind one of the best graphical mods for the original Crysis, Crysis Enhanced Edition, has detailed its next update. In addition, the team has shared some new screenshots that you can view below.

According to the team, its next big update aims to “make the visuals reach another step forward.” This update will come with reworked TOD on almost every map, as well as thousands of extremely high-quality decals placed on almost every map (to bring more variety and life).

Additionally, it will introduce PCSS in order to provide a more realistic behavior for shadows. Moreover, it will pack better-looking geometry for a lot of assets. Not only that, but it will also come with a global rework of some materials/textures.

Lastly, this upcoming update will improve the game’s volumetric clouds.

There is currently no ETA on when this next update will come out. Naturally, we’ll be sure to keep you posted. Still, and if you can’t wait for it, you can go ahead and download its latest version.

Enjoy!

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15 thoughts on “Next Crysis Enhanced Edition Update will improve graphics, new screenshots”

    1. LMFAO and thats all it does…The game was garbage that in any version was piss poorly optimized because Crytek are garbage developers who worry more about making pretty graphic for the low IQ graphics wh*res who can’t play games unless they’re 40,000k 200,000fps.

      The game was never good, the gameplay was always mediocre at best, the story was never good, and it wasn’t graphically demanding on PC for any reason other than piss poor devs that can’t optimize to save their lives.

      1. Actually RYAN the reason Crysis ran poorly was Intel’s fault, not Cryteks.

        First off Crysis was very visually demanding when it came out. It was even considered excellent looking for a few years after release and that doesn’t even take into account the fact that Crytek was doing new things and raising the bar with physics objects and destruction. Jesus they created the basis of some modern rendering tech we still use today. So wtf are you talking about?

        Crytek built the engine and game based on information from Intel about their upcoming CPU’s. Intel missed their performance goals by a huge margin and then had to completely change their architecture because of it.

        This OBVIOUSLY hurt Crysis, Cryengine and Crytek because now the game and engine they designed would couldn’t attain the performance they expected and never would without a complete engine rewrite.

        This in turn led Crytek to support the consoles for Crysis 2 & 3 because they needed the revenue which is why those games are more linear than the original.

        So all these changes… Because of Intel. Oh and do me a favor.. explain what optimization means. People constantly talk about something not being optimized but I find they rarely know what they are even talking about so PLEASE enlighten me. So in your own words…

  1. And at the end of the day it’s the incompetent fxcks over at Saber Interactive who get paid $10M over 2.5 years to deliver half assed console ports and call them next gen upgrades. They’re good at downgrading games so they run good on the Switch, but who in their right mind would let them next gen iterations / remasters?

    Feedback for Crysis 2 and Crysis 3 remasters is also given by Digital Foundry, lmao. I respect them a little bit for the benchmarks and comparisons they do, but what good will they provide? Instead, why not hire these damn modders that have worked on improving Crysis trilogy for a decade?

    I fxcking despise these overrated porting studios like Saber, D3T and QLOC due to delivering broken garbage and having the guts to call the end product an enhanced edition or whatnot (and also being paid tens of millions for something a modder could do). At least Nixxes got themselves a great lifetime deal.

    1. your words are like poetry.

      on a serious note, its sad to see gaming industry turning into what it is now.

    2. These porting studios don’t generally make that much money. For example and on a significantly higher profile title, Batman Arkham Knight was ported to PC by a team of only about 30 people in a couple months.

      30 people to take a game designed to run on a modified version of ue that was had it’s rendering system changed and ultra optimized for an APU that uses shared memory for the consoles and essentially try and undo all those changes for the PC port and get it working properly on discreet hardware which is not as easy as it may sound.

      Rocksteady made a massive number of changes to get it running on the consoles and most of those changes hurt performance on discreet hardware.

      So when the game launched and barely ran people couldn’t understand why and blamed the team who did the port when the blame belonged elsewhere. It took them another 6-8 months to get it working properly.

      So for Crysis the team was porting the console version for a reason and that reason was it already ran on a more modern version of cryengine AND had been made to run using more CPU threads. Starting with the PC original as a basis would have meant another 12 months of development time for a decent sized team and there wouldn’t have been any benefits to doing it that way aside from the missing areas being there from day 1 instead of having to wait a few weeks for the patch.

      It’s pretty obvious that neither you or Mr Latex (the rube that replied to you) have very little clue about game development.

      Crytek is more involved in the ports of Crysis 2 & 3 because they are using those games to tune their engine to the new consoles and begin making tools for them as well as gain more experience. They began this work while crysis 1 was being ported then jumped in to assist with the patches for Crysis.

      At this point the console versions of Crysis Remastered are actually really good… In fact they run better (for the hardware) than the pc version even with DLSS enabled.

      I get better visuals and a more consistent frame rate on my series x than I do on my PC which at the time I last played had a fresh install of Win10.

      My specs…

      Ryzen 5800x
      2080 ti ftw3 ultra +170 core +1400 mem
      32 gigs DDR4 3666 mhz dual channel
      2 gen 4 m.2 SSD’s
      4 gen 3 SATA3 SSD’s
      1 pcie nvme SSD (Intel)
      1 WD Black storage drive
      ASUS ROG Crosshair VIII Formula motherboard

      1. Yeah gonna ignore most of that stupidity and anger. Instead I’ll try to cut through the nonsense and talk to your poorly defined arguments.

        So my XSX gets better performance regardless of what settings I’m using on PC.. sooo yep. Sure it’s gotten better with recent patches and DLSS but overall it runs better on the Xbox and looks as good or better in most cases.

        One second you bash digital foundry but then use them as a source. Someone’s a hypocrite lol.

        Anyways.. No they can’t fix the threading issue as far as cores go BUT they are making more efficient use of SMT on what cores they can use. Don’t just make assumptions. I literally said they bet on ST performance lol of course I didn’t say it as simple as you did. I said they designed around what Intel told them would be on shelves that year and the following 2 years (which was very high ST performance and ever increasing clocks). Intel failed to meet goals for all 3 years and Crytek can’t be blamed for that nor expected to rewrite Cryengine v1 because of Intel’s **** up’s. That’s why they immediately began work on Cryengine 2.

        They are adding back all the missing sh*t with patches, most of it is already there.

        As for the switch… Use your brain. The tegra x1 is MORE POWERFUL CPU wise than an Intel CPU was when the game came out. GPU wise it’s also more capable because it supports modern rendering technology that wasn’t available back then.

        For example a unified shader pipeline which happened to debut in the Xbox 360 and then roughly 6 months later on PC. That single change brought massive performance gains to GPU’s.

        What’s artificial load? Please enlighten me on that one. I used to be a game dev but that ended about a decade ago and stuff changes so despite keeping up with most of it… I’m not clear on “artificial load” lol.

        Instead of telling people to f off why not try being civil and having a conversation? Unless of course you don’t actually understand what you’re talking about and can’t have a conversation so instead you just act like a moron with anger issues and attack people for no reason. Wonder which it is…hmmmm

        Take care!

        1. Wow… So ignorant. If you actually read what I wrote.. you know what?

          Nevermind. I have better things to do than argue with 15 year old twits who don’t have a clue what what they are talking about.

          Buh bye.

  2. I love these screenshots! Hopefully some optimisation work will be also done! I can only applaud the dedication of this modteam!

    1. It does? Have you uh… Played any modern games? Have you played them on high end hardware or just potato’s?

      Control?
      Metro?
      Forza Motorsport 7?
      Forza Horizon 4 and soon 5 (which is stunning)
      Witcher 3?
      God of War?
      Rise of the Tomb Raider?
      Doom 2016 & Eternal?
      Ratchet & Clank (ps5)
      MS Flight sim?
      Hell even COD which is STILL running on the Quake 3 engine with an updated rendering pipeline lol.

      I don’t think you play games sir.

      1. Played them all except the console exclusives and apart from the higher poly count, there are not that many games that have surprised me recently.

        I´m talking strictly about graphics and technologies here, not gameplay mechanics or stories.

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