Dying Light 2 Draw Distance Mod

First Dying Light 2 mods improve draw distance, physics, FOV and more

Dying Light 2 has been out for over a week and its first mods have appeared online. As such, we’ve decided to collect the most interesting ones and share them in one article.

Let’s start with the Dying Light 2 Enhanced Mod. This mod adds more shadows casted by lights, as well as more distant fog to Clear and Cloudy weather along with other weather tweaks. It also adjusts the weather cycle so it rains more often at night time. Furthermore, it increases LOD/draw distance for trees, shadows and other objects, and increases zombie/AI density around the map. It also slightly adjusts min. and max exposure values, as well as contrast and saturation. Here is a comparison between the Vanilla and the Enhanced versions.

DL2 DD Mod Comparison

Physics Are Back is the next most interesting mod (at least IMO). This mod removes the annoying default animations and attempts to bring physics similar to those of the first game. Below you can find a video that showcases this mod in action.

Dying Light 2 - Physics Are Back

Expanded FOV adds some more FOV options. While Dying Light 2 does have a FOV slider, it’s a bit limited. Thanks to this mod, though, you can use a higher FOV.

For those interested in a more “gory” experience, we suggest downloading Gory Fun or Blood Decals. The first one makes the Game a bit more bloody. On the other hand, the second mod adds blood decals/splatters and blood puddles to hits.

There is also a mod that scales enemies to “reach the player level at minimum anywhere.”

Lastly, this mod attempts to make the game grittier and similar to the E3 2019 demo. It isn’t perfect, but some of you may like this new style.

Have fun!

22 thoughts on “First Dying Light 2 mods improve draw distance, physics, FOV and more”

    1. 3770k/3080 with everything maxed out at 1440p without stutters/issues. I’ve had over 50hours so far without bugs.

        1. Stutter is very subjective and some see/feel it while others don’t, got similar specs to you (5950x thoo and sadly had to rma the 3090 due to a phaze that blew along with the dreaded fan rattling of the asus strix oc that plagues so many yet asus basically dodges the issue – last product i ever get from them as they cant do right when they screw up)

          Also see quite a bit of stutters… strangely a quite common theme for most games with the denuvo bloatware i must say – Seems to be almost a guarantee seal for that

        2. Im on 5950x and 3090, running off ssd, i have ocasional styutters but mostly is smooth, what I did thou is im using Process Lasso and for each game I choose the exe file and enable “disable SMT” so it disables every second core, basically game runs off real cores, then I manually go and dis bale first 8 cores, so game has just 8 real cores and that’s it [I mean its a game, it doesn’t need more then 8 cores], it helps with stutters, what i notice is game stutters after i load save file and then its fine

  1. The Devs should be fukn ashamed that mods are fixing suck basic stuff. I’ve had five patches since install and without looking at patch notes I’ve no idea what they are supposed to be improving. Doesnt seem any different from launch.

    1. They seem to been focusing on stabilization and coop issues, haven’t read any notes carefully thoo so could have missed something

  2. First thing imma download when i’ll start the game is the mod that replaces Lawan’s model. That girl got a bigger downgrade than the game itself.

  3. My theory on why things are such – physics disabled, reduced draw distance, etc. is to optimize the game for consoles.
    They better come out with an official PC patch to enhance the game to PCMR standards!

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