Lara Croft and the Temple of Osiris – First Impressions + First 10 Minutes Playthrough

Square Enix was kind enough to provide us with a review code for Lara Croft and the Temple of Osiris, and below you can read our first impressions. Naturally, we’re also sharing our first 10 minutes playthrough so be sure to check it out in order to get a taste of what this new Tomb Raider game is all about.

Lara Croft and the Temple of Osiris can be considered a sequel to Lara Croft and the Guardian of Light. The game uses the very same mechanics, as well as its isometric 3D viewpoint. And similarly to Guardian of Light, Temple of Osiris is a really fun and exciting game.

While this may not be the next triple-A Tomb Raider game, it will surely please all fans of platform and puzzle games. Lara Croft can dodge, jump, use a grappling hook, move spheres and objects in order to solve puzzles, as well as fight hordes of enemies. Controls are tight (whether you’re using a keyboard + mouse or a gamepad), and everything about Lara Croft and the Temple of Osiris feels great.

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As always, the PC version is being handled by Nixxes, meaning that Lara Croft and the Temple of Osiris performs great on the PC. Nixxes has provided a nice amount of graphics options to adjust, and a single GTX680 is able to provide a constant 60fps experience at 1080p with Very High settings (do note that there are some deeps to 50s in our playthrough due to recording).

In short, Lara Croft and the Temple of Osiris is everything fans of Guardian of Light have been hoping for. It’s packed with lots of puzzles, you can fight big bosses, the isometric camera will be greatly appreciated while fighting lots of enemies, there are some RPG elements to spark everyone’s interest, and the PC version has both keyboard/mouse and gamepad on-screen indicators.

Enjoy!

Lara Croft and the Temple of Osiris - First 10 Minutes Playthrough

7 thoughts on “Lara Croft and the Temple of Osiris – First Impressions + First 10 Minutes Playthrough”

      1. Yet again the developers probably wasted some money in putting a useless DRM into their games instead of more content.

        Yet again, the paying customer must suffer while the anonymous pirate enjoys the DRM free experience.

        EA were scumbags, but seriously smaller devs opting for DRM feels like suicide to me.

        1. How is the paying customer suffering? The Denuvo anti-tamper technology doesn’t cause any suffering. You don’t even notice it

          Bioware are not a small dev.

  1. It took my two friends and I six hours to finish the game. We laughed so much, constantly trolling and killing each other in various ways.
    Protip : you can use Isis’s or Horus shield to push others into pitfalls, prevent them from climbing on ledges, cut their grappling hook, while protecting you from their mines. I’ll let you discover the rest, it’s a troll’s best friend.
    Don’t forget to always put mines where others are landing so they fall and get pissed, and ensures they don’t get the achievements.

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