Last week, Microsoft released Gears of War: Reloaded on PC. Powered by a heavily modified version of Unreal Engine 3, it’s time now to benchmark it and see how it performs on PC. Continue reading Gears of War: Reloaded PC Performance Analysis
Category Archives: PC Performance Analyses
Lost Soul Aside – DLSS 4 & Ray Tracing Benchmarks
Sony has just released the third-person action game, Lost Soul Aside, on PC. The game is powered by Unreal Engine 4, and it supports both DLSS 4 and Ray Tracing. Thus, I’ve decided to benchmark these two features first. So, let’s see how the ray-traced version runs on PC. Continue reading Lost Soul Aside – DLSS 4 & Ray Tracing Benchmarks
Echoes of the End has some of the worst stuttering we’ve seen lately on PC
Deep Silver has just released Echoes of the End on PC and provided us with a review key. After hearing numerous complaints, I decided to test it on my main PC. And, oh boy. This game will surely frustrate a lot of PC gamers. Continue reading Echoes of the End has some of the worst stuttering we’ve seen lately on PC
Mafia: The Old Country PC Performance Analysis
Last week, 2K Games released Mafia: The Old Country. Powered by Unreal Engine 5, it’s time now to benchmark it and examine its performance on PC. Continue reading Mafia: The Old Country PC Performance Analysis
Mafia: The Old Country – First PC Performance & DLSS 4 Impressions
2K Games has released the next game in the Mafia series, called Mafia: The Old Country. This new game uses Unreal Engine 5. It also supports DLSS 4 with Multi-Frame Generation. Thus, I decided to try it out on our main gaming PC to see how well it runs and to share my first thoughts on its performance. Continue reading Mafia: The Old Country – First PC Performance & DLSS 4 Impressions
Battlefield 6 Open Beta – First Performance Impressions
The Early Access Open Beta phase for Battlefield 6 is in full swing, and after waiting over 40 minutes, I was finally able to play. So, let’s see how the game runs on an NVIDIA RTX 4090 at 4K. Continue reading Battlefield 6 Open Beta – First Performance Impressions
WUCHANG: Fallen Feathers Benchmarks & PC Performance Analysis
505 Games has lifted the review embargo for WUCHANG: Fallen Feathers. This is a game that a lot of Souls fans are currently looking forward to. And, since the publisher has provided us with a review code, we’ve decided to benchmark it and see how it runs on the PC. Continue reading WUCHANG: Fallen Feathers Benchmarks & PC Performance Analysis
RoboCop: Rogue City – Unfinished Business PC Performance Analysis
Last week, NACON released RoboCop: Rogue City – Unfinished Business on PC. Powered by Unreal Engine 5, it’s time now to benchmark it and examine its performance on PC. Continue reading RoboCop: Rogue City – Unfinished Business PC Performance Analysis
DOOM: The Dark Ages – 4K/8K/DLSS 4 Path Tracing Benchmarks
Bethesda and id Software have just released the Path Tracing Update for the PC version of DOOM: The Dark Ages. So, it’s time now to benchmark this new path-traced version of this new DOOM game and examine its performance on a high-end PC. Continue reading DOOM: The Dark Ages – 4K/8K/DLSS 4 Path Tracing Benchmarks
FBC: Firebreak Path Tracing & DLSS 4 Benchmarks
Remedy has just released FBC: Firebreak on PC. Powered by the Northlight Engine, it’s time now to benchmark it and examine its performance on PC. Continue reading FBC: Firebreak Path Tracing & DLSS 4 Benchmarks