Category Archives: PC Performance Analyses

Lost Soul Aside – DLSS 4 & Ray Tracing Benchmarks

Sony has just released the third-person action game, Lost Soul Aside, on PC. The game is powered by Unreal Engine 4, and it supports both DLSS 4 and Ray Tracing. Thus, I’ve decided to benchmark these two features first. So, let’s see how the ray-traced version runs on PC. Continue reading Lost Soul Aside – DLSS 4 & Ray Tracing Benchmarks

Echoes of the End has some of the worst stuttering we’ve seen lately on PC

Deep Silver has just released Echoes of the End on PC and provided us with a review key. After hearing numerous complaints, I decided to test it on my main PC. And, oh boy. This game will surely frustrate a lot of PC gamers. Continue reading Echoes of the End has some of the worst stuttering we’ve seen lately on PC

Mafia: The Old Country – First PC Performance & DLSS 4 Impressions

2K Games has released the next game in the Mafia series, called Mafia: The Old Country. This new game uses Unreal Engine 5. It also supports DLSS 4 with Multi-Frame Generation. Thus, I decided to try it out on our main gaming PC to see how well it runs and to share my first thoughts on its performance. Continue reading Mafia: The Old Country – First PC Performance & DLSS 4 Impressions

WUCHANG: Fallen Feathers Benchmarks & PC Performance Analysis

505 Games has lifted the review embargo for WUCHANG: Fallen Feathers. This is a game that a lot of Souls fans are currently looking forward to. And, since the publisher has provided us with a review code, we’ve decided to benchmark it and see how it runs on the PC. Continue reading WUCHANG: Fallen Feathers Benchmarks & PC Performance Analysis