About: John Papadopoulos

Website: DSOGaming : https://www.dsogaming.com
Bio: John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved - and still does - the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the "The Evolution of PC graphics cards." Contact: Email

Posts by John Papadopoulos:

Pockie Ninja has over 1 million daily active players and over 10 million active players a month

Posted on: 22 Mar 2012

In the latest press release of Pockie Ninja, NGames has revealed that their game has amassed over 11 million registrations to date, and now has over 1 million daily active players and over 10 million active players a month. In addition, an accumulative 4.2 million hours of Pockie Ninja is played every day in North America alone and Pockie … Continue reading Pockie Ninja has over 1 million daily active players and over 10 million active players a month

Max Payne 3 – PC version will support DX11 and tessellation, in parallel development with the console version

Posted on: 22 Mar 2012

Great news for all PC gamers, as our dear friends at PCGamesHardware have just revealed some unique PC features for Max Payne 3. In an interview with them, Simon Ramsey, Head of PR Rockstar Games, said that the PC version of Max Payne 3 will support both DX11 and tessellation. Not only that, but the … Continue reading Max Payne 3 – PC version will support DX11 and tessellation, in parallel development with the console version

DICE needs to be more pro-active with their updates, incoming BF3 Patch release date tomorrow

Posted on: 22 Mar 2012

DICE and Electronic Arts have gone silent after revealing the changelog of the upcoming major update for Battlefield 3. And although there is no ETA as of yet, Daniel Matros has just revealed that he might be able to drop the patch date tomorrow. Not only that, but Daniel feels that DICE should be more … Continue reading DICE needs to be more pro-active with their updates, incoming BF3 Patch release date tomorrow

Total War: SHOGUN 2 gets a massive Update; features 40×40 unit battles and 22 new battle-maps

Posted on: 22 Mar 2012

SEGA and The Creative Assembly have released massive patch for their strategy games, Total War: SHOGUN 2 and Total War: SHOGUN 2 Fall of The Samurai. This patch comes with 40×40 unit battles support, 22 brand new Land, Naval and Siege battle-maps, numerous Battle and Campaign AI improvements, as well as improvements to both the … Continue reading Total War: SHOGUN 2 gets a massive Update; features 40×40 unit battles and 22 new battle-maps

Nvidia GeForce WHQL 301.10 Released; Adaptive Vsync and FXAA available to everyone

Posted on: 22 Mar 2012

Following the NDA lift on GTX680, Nvidia has also released the first official drivers for their new Kepler cards. As we’ve reported earlier last week, these new drivers support an amazing feature called adaptive Vsync and as we’d expected, this feature is available to all Nvidia cards. Although these first 3xx.xx drivers are for Kepler … Continue reading Nvidia GeForce WHQL 301.10 Released; Adaptive Vsync and FXAA available to everyone

Chivalry: Medieval Warfare gets a new gameplay trailer

Posted on: 22 Mar 2012

Torn Banner Studios have released a GDC2012 gameplay trailer for their upcoming medieval indie game, Chivalry: Medieval Warfare. Chivalry: Medieval Warfare is a first-person medieval online combat game that hurls the player into a fictional medieval world, where the Agathian Knights are battling against the newly formed Mason Order for control of the lands of … Continue reading Chivalry: Medieval Warfare gets a new gameplay trailer

Risen 2: Dark Waters – New Gameplay Trailer

Posted on: 22 Mar 2012

Deep Silver and Piranha Bytes have released a new gameplay trailer for their upcoming pirated-theme RPG, Risen 2: Dark Waters. Risen 2 is the sequel to one of the best RPGs of 2009 and although we have faith in Piranha Bytes, we can’t help but notice its dated game engine. Although the game has a … Continue reading Risen 2: Dark Waters – New Gameplay Trailer

Ridge Racer Unbounded – Basic and Advanced City Editor Trailer

Posted on: 22 Mar 2012

Namco Bandai has released a new trailer for Ridge Racer Unbounded, in which they showcase the game’s City Editor and the stages you can create with it. Ridge Racer Unbounded is developed by Bugbear Entertainment and is currently slated for a March 30th release in Europe for current generation consoles and PC. Enjoy!

World of Warcraft: Mists of Pandaria Beta is Live

Posted on: 22 Mar 2012

WoW fans, start checking your inboxes. Blizzard has announced that the beta of WoW: Mist of Pandaria is now live. Over the course of the test, Blizzard will be inviting Annual Pass holders, press, fansites, friends and family, and opt-in beta testers to participate. This first phase of the beta focuses on the 1-10 starting experience for … Continue reading World of Warcraft: Mists of Pandaria Beta is Live

GTA IV iCEnhancer 2.1 Details; supports Steam/1070 versions, Colors/Shadows are completely redone

Posted on: 22 Mar 2012

Hayssam Keilany has revealed some new details about his upcoming 2.1 version of GTA IV iCEnhancer. According to the modder, iCEnhancer 2.1 will feature reworked colors and shadows. Moreover, the sun, sky, sunlight, and shadows colors are changed while the shadow intensity has been further tweaked. We should also note that Keilany based the 2.1 version colors on … Continue reading GTA IV iCEnhancer 2.1 Details; supports Steam/1070 versions, Colors/Shadows are completely redone