Fort Solis feature

NVIDIA RTX4090 drops below 60fps in Fort Solis at Native 1440p/High Settings

Fort Solis is a new game that uses Unreal Engine 5 and has just been released on PC. Thankfully, Plan of Attack has provided with a review code for this game. Thus, we can now share our initial performance impressions. And, as the title implies, NVIDIA’s most powerful GPU has trouble running the game even at native 1440p on High/Max Settings.

For our initial performance impressions, we used an AMD Ryzen 9 7950X3D, 32GB of DDR5 at 6000Mhz, and NVIDIA’s RTX 4090. We also used Windows 10 64-bit and the GeForce 536.99 driver. Furthermore, we’ve disabled the second CCD on our 7950X3D.

Fort Solis does not feature any built-in benchmark tool. As such, we’ve decided to benchmark the game’s first cut-scene sequence. This area appeared to be the more demanding one (after 30 minutes of gameplay). As such, it should give us a pretty good idea of how the rest of the game runs.

Before continuing, we should note that Fort Solis uses both Lumen and Nanite. During gameplay, we could not notice any pop-ins, something that definitely pleased us. However, the game suffers from shader compilation stutters. Not only that but there are some lighting artifacts (square-ish shadowy issues that can be noticed in various areas with dynamic lighting).

Fort Solis - Native 4K vs DLSS 2 vs DLSS 3 - Unreal Engine 5 with Lumen & Nanite

 

At Native 4K/High Settings, the NVIDIA GeForce RTX 4090 can push an average of 40fps. Yeap, this is the first game that puts the RTX 4090 to its knees. In fact, the game drops below 60fps even at native 1440p/High Settings. Owners of G-Sync monitors can get away with these framerate drops. Still, the only way you can get a constant 60fps experience at 4K is with DLSS 3 Quality. That, or you can drop DLSS 2 to its Performance Mode.

Fort Solis - Native 4K vs DLSS 2 vs DLSS 3 performance benchmarks

The fact that the NVIDIA GeForce RTX 4090 cannot run the game smoothly at both native 1440p and native 4K does not mean that the RTX 4090 suddenly became an obsolete card. Far from it. We all know how ridiculously powerful this graphics card is. However, since Fort Solis is one of the first games using both UE5’s Nanite and Lumen, it could possibly give us a glimpse at the actual PC performance of future Unreal Engine 5 games. That, or the game has major optimization issues.

Jusant and Immortals of Aveum are two upcoming releases that will be using both Nanite and Lumen. As such, it will be interesting to see whether these two games will run better than Fort Solis. And lastly, you should keep in mind that this game is from a really small studio. The fact that it’s a looker is already impressive.

Stay tuned for our PC Performance Analysis, in which we’ll benchmark more GPUs from both AMD and NVIDIA!

41 thoughts on “NVIDIA RTX4090 drops below 60fps in Fort Solis at Native 1440p/High Settings”

    1. When there’s stüpid Unreal Stutter 5 lovers, there’s profit.
      Social media retärds only care about the visuals, so they can show it to their “friends” online along with their RGB infested PCs.

    1. It is, but those 2 should get you to 120 fps not 70 lmao. Time for some Nvidia clown graphs where they put DLSS to ultra performance and enable FG on top while the game looks like garbage during motion.

  1. My RTX 3080 is so glad that I stuck with my 1440p as I was nearly tempted by a recent deal on a 144 Hz 4K monitor. I’ll maybe consider a 5070 or 6060 in a few years time, when price/performance improves.

      1. Any game that is heavy on cut scenes and/or big name voice overs will have subpar gameplay. All these developers and producers fancy themselves as Hollywood moguls.

    1. We are very excited to check Lumen Nanite on the UE5 dashboard and we don’t know what frame times are. All of those interviews only prove how inept and clueless most devs are about basic performance-related sh*t.

  2. Unreal Engine 5 is still in beta. By the time of the 6090Ti it will be good.

    It is not designed for the current generation.

    Of course it’s a shame again… pcmasterrace…

    1. Well that’s true, just like back in the day crysis game, now you can run that game no problem, even on the hand held pc, but at the realize I was struggling with geforse 8800gts on sli 😀

    1. Just watch a movie or go outside if you want to see graphics pushed forward. The latest update in reality is pretty good.

      1. Retarded opinion, graphics matter a f*kload just not when they come with this level of non existent optimization.

  3. In no way lumen, which only calculates GI and reflections, is more expensive than full path tracing where 4090 running cyberpunk 2077 with dlss quality hitting over 60 fps.
    https://youtu.be/65Cs1HHUQ2U
    This is sheer lazy optimizations from the devs. Jedi survivour proves that. Remnant 2 proves that. Immortals of wokeum proves that.

    1. I saw on prominent X user post a screenshot of his afterburner overlay during gameplay, 100% cpu usage on a 13700k while his 4080 was at like 16% utilization, so either nanite and lumen just swallow up CPU cycles or this game has some janky sh*t going on.

  4. At least Crysis with all its issues and great graphics + cryengine issues on top was a decent game, cannot say the same for any of the EU “showcases” of the last decade or so.
    The same problems over and over, year after year and no matter how much monies Tencent may have put in Timmy Tencent’s pocket they do not go away.

  5. we are at that point that most games have zero creativity, no art direction, no world reactivity, bad game play, a vast diluted open world that is Procedurally Generated, no meaningful environment destruction, bad physics and require no skill to master. just meaningless new techs that make you feel like you SHOULD have fun while you dont

  6. Just to confirm, are the DLSS3 results WITHOUT Frame Gen?
    If so, it’s impressive how much faster 3 is here than 2, don’t think I’ve seen that before.

    John: do the graphs in dark mode pls? Dark background? Thx

  7. What should have been some indie movie/series that nobody would watch is a videogame that nobody will play. I cannot believe how a non Sony funded game, i mean walking simulator is made in the current year.

  8. How do devs expect to sell games that most people can’t even run? I only have a 3090 so no way I am going to even touch this if it’s unplayable.

Leave a Reply

Your email address will not be published. Required fields are marked *