NVIDIA has released a new version of the NVIDIA App which brings support for DLSS 4 Multi-Frame Gen to Marvel’s Spider-Man 2. Thus, I’ve decided to benchmark all its different modes and share my impressions of it.
For these tests, I used an AMD Ryzen 9 7950X3D with a Gigabyte Motherboard X670E AORUS MASTER, G.Skill Trident Z5 Neo RGB 32GB DDR5 RAM at 6000Mhz and an NVIDIA GeForce RTX 5090 Founder’s Edition. I also used Windows 10 64-bit and the NVIDIA GeForce 572.47 WHQL driver.
Marvel’s Spider-Man 2 does not have a built-in benchmark tool. So, for our DLSS 4 benchmarks, I used the first open-world area after the game’s Prologue.
At 4K with DLSS 4 Quality Mode on Max Settings with Ray Tracing Ultimate, we were getting a minimum of 52FPS and an average of 67FPS. This falls in line with our previous results.
With DLSS 4 Quality Mode and MFG X2, we were able to increase our performance to 90/124FPS. Then, with MFG X3, we got to 128/183FPS. And finally, with MFG X4 we were able to get a minimum of 165FPS and an average of 226FPS.
Since our base framerate was above 50FPS, I did not experience any major input lag. MFG X2 and X3 felt a bit more responsive than X4. Even with DLAA, the game was fully playable with MFG X4. You will notice some slight lag, but it’s not game-breaking. Still, for the best experience on the RTX 5090, I recommend DLSS 4 Quality Mode with either MFG X2 or X3.
But what about the image quality of MFG? Well, it appears that there is some slight ghosting when doing quick camera movements. This can be witnessed when standing still on a rooftop and looking at the blue sky. This ghosting issue was present even with the default Frame Gen Mode (X2). So I tried AMD FSR 3.1 Frame Gen and holy hell the ghosting was even worse. I’m not exaggerating here. The ghosting with AMD FSR 3.1 Frame Gen was WAY WORSE than the one I saw with DLSS 4 Multi-Frame Gen X4. So, if you own an RTX40 or 50 series GPU, you should stick with DLSS 4 Frame Gen. Well, that is if you want to use Frame Gen in the first place.
Before closing, I should note that I could not run Marvel’s Spider-Man 2 at 8K. The game would constantly crash due to insufficient VRAM, even on the NVIDIA RTX 5090.
All in all, MFG appears to be working fine on Marvel’s Spider-Man 2. With a “healthy” base framerate, most of you won’t notice any major input lag issues when using MFG X3 or X4. And while there are some slight ghosting issues under certain situations, they are nowhere close to those you’ll see with AMD FSR 3.1 Frame Gen!

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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I appreciate the testing of FSR's solution to confirm how behind it is. The heat is really about to be on for this Friday's AMD presentation. Im sure itll be an improvement across the board but I guess we'll have to wait and see how much of an improvement it will actually be. Reflex 2 isnt available for anyone yet right?
This is a rare optimization miss from Nixxes. I guess they lost interest when the game leaked.
This is a rare optimization miss from Nixxes. I guess they lost interest when the game leaked. Nvidia needs to fix frame generation too, tends to crash the PC on the latest drivers.
I havent seen a single crash but I manually updated FG dll to the latest version and maybe that helped.
Have you OC'ed or undervolted your card? DLSS transformer tends to crash if OC / UV settings arnt perfectly stable.
Spiderman 2 is very demanding at max settings. I had around 35-45fps at 4K DLSS quality on my PC (7800X3D, RTX4080S), but with high preset settings (including high RT preset) the game is running surprisingly good. I also dont recommend playing with ray reconstruction because it's glitched at the moment (I saw increased noise and glitched lighting in certain locations). With these optimized settings I had 60-70fps even at native 4K TAA. With DLSS Quality (transformer model with forced J preset), my frame rate went up to around 80fps (with FGx2 on top of that I had 110-140fps). At 1440p DLSS quality with FGx2 I had around 200-220fps. Simple tweaks made the game perfectly playable on my PC.
I'm surprised there isn't more discussion around this game, I don't really see anyone talking about it. The visuals are absolutely stunning, like jaw droppingly good at many points in the game. Some of the vistas across the city are on par with Flight Sim or the Matrix City Demo in terms of spectacle.
It’s been out for like a year now already. Many of us who cared have already played it. Haha.
It's because the story sucks, ruined all of the characters from the first game.
Nobody cares about mfg. but 75% of the performance chart is dedicated to it.
– How fake do you want your frames?
– YES
Really? Benching fake frames? This is a new low on pc gaming
i am ok if you want to enable dlss and framegen
but come on, not for benchmarks
Don’t know but I went ahead and manually approved your comments.