Halo Reach feature

Halo: Reach runs with ease in 4K/Max settings on the PC, does not suffer from mouse acceleration/smoothing

And the time has finally come. Halo: Reach has finally been released officially on the PC. As such, we’ve decided to test the game in 4K and on Max settings, and share our initial PC 4K performance impressions of it.

In order to capture these screenshots, we used an Intel i9 9900K with 16GB of DDR4 at 3600Mhz. Naturally, we’ve paired this machine with an NVIDIA RTX 2080Ti. We also used Windows 10 64-bit and the GeForce 441.41 driver.

Halo: Reach can run with ease in 4K/Max settings on the PC. As you can see in the following screenshots, are our RTX2080Ti had no trouble at all running the game. My guess is that the RTX2080Ti will be able to downsample the game from 5K or even 6K resolutions. This also means that the game will run fine on older PC configurations.

We also did not experience any mouse smoothing or acceleration issues. The mouse and keyboard controls felt great and there weren’t any stuttering issues.

From what we’ve seen so far, Halo: Reach is a solid PC product, though there is one shortcoming and that is its Graphics settings. While the game does not require a high-end PC system, 343 Industries has not provided any Advanced Graphics options.

Enjoy the following screenshots and stay tuned for our proper PC Performance Analysis.

39 thoughts on “Halo: Reach runs with ease in 4K/Max settings on the PC, does not suffer from mouse acceleration/smoothing”

      1. The difference is that it’s released these days, with today’s standards, if it was released alongside the 360 version or a little after, the port wouldn’t be that great

  1. “343 Industries has not provided any Advanced Graphics options”
    It’s planned for an update or something ? or there is no way to tweak graphics ? Not even post effects ??

  2. “343 Industries has not provided any Advanced Graphics options”

    No surprise there given that those guys originally intended to not bother with unlocking the frame-rate citing some excuse up until Phil Spencer seemingly dragged them kicking and screaming to fix it at the last minute.

  3. does not suffer from mouse acceleration/smoothing………
    What a time to be allive
    In 2019 devs finaly figured out how the mouse work…..

  4. Multi-screen @ 5760×1080 is looking really nice and running like butter on My 1080 Ti, I almost feel like a 1060 might even run that config.

    I know it’s an old game but honestly the enhanced mode looks really nice in motion, makes me feel really hopeful for the other games in the pack.

    Feels good Man m/ 🙂 m/

    https://uploads.disquscdn.com/images/550047b2ce982dca90f100ff8509a4f5e11e10f92c58987e6e842a62a5c00a94.jpg

    https://uploads.disquscdn.com/images/076225c539127e4491f84e8e64fbda2a8317c4cc29b1575992090dad4ddcefe9.jpg

    https://uploads.disquscdn.com/images/ba01cd301bccea38f2433de94d3da979bfa9d3794d98b4f402a20a9feee339ab.jpg

    https://uploads.disquscdn.com/images/efb4b6e1042d3b6ec60fe87bb00e9470009a4f43418e5a4a39938d5a35106bff.jpg

    https://uploads.disquscdn.com/images/b77978d6e42951e1968c3f1970ae7f33cde8afd1f3dda8e6b036acaa1c04ff4a.jpg

    Got give props to MS, it just feels really nice and polished.

    1. Min:

      OS: Windows 7
      Processor: AMD Phenom II X4 960T ; Intel i3550
      Memory: 8 GB RAM
      Graphics: AMD HD 6850 ; NVIDIA GeForce GTS 450
      DirectX: Version 11
      Storage: 20 GB available space
      Additional Notes: Direct3D feature Level 11.1

      Recommended:

      OS: WIndows 10
      Processor: AMD FX-4100 ; Intel i7-870
      Memory: 8 GB RAM
      Graphics: AMD Radeon R7 360 ; NVIDIA GTX 560 TI
      DirectX: Version 11
      Storage: 20 GB available space
      Additional Notes: Direct3D feature Level 11.1

  5. Very piss poor optimization from this game its like its made on a garage by two young students
    If u install it on a HDD or a slower SSD will stutter like crazy
    also even on NVME SSD has high input lag and tearing on a 240Hz monitor and RTX 2070 SUPER.

    1. Im playing at at a solid 144 on a 2080ti and dont experience stutter. I DO however have some weird SUPER ANNOYING ghosting thats straight up killing the experience for me…

      1. on NVME SSD it runs okay but the tearing and input lag are very bad and yea u can feel everything on a 240Hz monitor

        I mean BFV max settinsg runs buttery smooth 1440p and 4k and this old game runs like *puke*

    1. Yeah, I too, was disappointed. I haven’t checked my xbox copy yet, but I’d bet my bottom dollar that it has HDR.

  6. I agree that this port looks and plays good, but the audio is trash. It’s very muddy, and has no sense of depth. I had to turn my subwoofer to -6 to make it tolerable, so here’s hoping they address it in a patch.

  7. It won’t run at 4k full-screen for me, I have to run windowed. It works like that though. As stated the audio is TERRIBLE.

  8. Reshade doesn’t work on the game yet but the nvidia built in reshade works and trust me it’s night and day if you tweak the settings a bit

    1. Do you mean that white fog effect that seems to be locked on the left and right far sides of our screens some times?

      If yes yeah, when I move into a new area it’s all good, My guess is their culling code maybe has a bug and is still locked to 1080p box in the centre(not expanded to your set rez) of what ever resolution we set and those are un updated buffers, bad culling updates or something.

      I hope they fix it, seem to be only in those low fog and cloud areas only.

  9. im playing at 4k on high using a 2080 and the graphics in all honesty look trash… there like decade all graphics with sharper textures and some new effects… i dont know how anyone could say they look good

  10. It’s your config bro. I’ve got a Core i7-4790 (so also Haswell), a GTX 970 and aside from some stuttering when playing cutscenes in online co-op, it’s perfectly smooth. Audio is also fine.

Leave a Reply

Your email address will not be published. Required fields are marked *