Halo 3 ODST feature

Halo 3: ODST PC Port Report + 4K/Max Settings Screenshots


Microsoft and 343 Industries have released Halo 3: ODST on the PC. Since we’ve already purchased Halo: The Master Chief Collection, we’ve decided to test this game and see how it performs on the PC platform. We’ve also captured some 4K screenshots on Max Settings.

In order to test the game and capture the following screenshots, we used an Intel i9 9900K with 16GB of DDR4 at 3600Mhz. Naturally, we’ve paired this machine with an NVIDIA RTX 2080Ti. We also used Windows 10 64-bit and the latest version of the GeForce drivers. We’ve also included MSI Afterburner in our screenshots in order to give you an idea of the in-game performance.

Halo 3: ODST appears to be running silky smooth on the PC. Our NVIDIA GeForce RTX2080Ti was able to run the game with more than 200fps (and sometimes 300fps) in 4K/Max settings. Thus, we can safely assume that the game will perform incredibly well on a variety of PC configurations.

The good news here is that the game does not suffer from any of the technical issues that affected the previous Halo games. We did not experience any stuttering issues while playing the game, and we did not experience any mouse acceleration or smoothing issues. The game displays proper on-screen K&M prompts, and we did not experience any audio issues on our 5.1 sound system (Logitech Z906). Seriously, this game runs buttery smooth on the PC.

Graphics-wise, the game has not received any “remaster” treatment. Halo 3: ODST features the same textures, character models, and lighting systems of its vanilla version. Shadows also appear to be a bit more square-ish than we’d hoped. Still, the game retains its original art style and while it looks dated, it runs really smooth.

Enjoy the following 4K/Max settings screenshots!