FAIRY TAIL header image

FAIRY TAIL PC Port is almost as bad as Atelier Ryza, does not support mouse look

Koei Tecmo Games and GUST Studios have just released FAIRY TAIL on the PC. These two teams have previously worked on Atelier Ryza: Ever Darkness & the Secret Hideout. As we’ve reported, the PC port of Atelier Ryza was awful. And, as the title suggests, FAIRY TAIL PC is in most regards as bad as Atelier Ryza PC.

Let’s start with some good news. The game supports mouse for navigating the menus and during its turn-based fights. Moreover, it does not suffer from any framerate, stuttering or frame pacing issues. Thus, PC gamers do not longer have to connect a gamepad on their PC so they can avoid any possible frame pacing or stuttering issues.

Unfortunately, though, FAIRY TAIL does not support mouse look. I seriously don’t know what the hell is going on here. I mean, how could GUST Studios offer mouse controls during the turn-based combat, but not while exploring the environments?

Not only that, but FAIRY TAIL – similarly to Atelier Ryza – does not offer any K&M on-screen prompts. The game only displays gamepad keys, and we had to press all the damn keys in or order to find out which key does what.

FAIRY TAIL PC screenshots

Thankfully, and contrary to Atelier Ryza, PC gamers can assign all keys via a .INI file (which is something we found out after our first playtest). However, there is no way to remap your keys in-game. This sucks, but hey… at least we can remap them via the .INI file.

Overall, the lack of mouse look makes the game completely unplayable to those that do not own a gamepad. The game’s Steam store page does not also list the gamepad as the best way to experience it. FAIRY TAIL uses a third-person viewpoint while exploring its environments, and mouse look is basically a must-have feature. It’s like having a first-person shooter in which you can shoot but cannot move the camera.

Let’s hope that GUST Studios will release a patch via which it will be able to add raw mouse input support. After all, the team had done exactly that in Atelier Ryza: Ever Darkness & the Secret Hideout via a post-launch patch. Still, it’s really disheartening witnessing another sub-par PC version of another KOEI Tecmo game.

29 thoughts on “FAIRY TAIL PC Port is almost as bad as Atelier Ryza, does not support mouse look”

  1. i appreciate how japanese developers put those games on pc and have nice waifus in it but why is it so hard to have mouse mapping? Even emulators let you map buttons to mouse.

    Is there some kind of program that lets you remap button actions to your mouse?

    1. does it really matter for a turn based rpg. for a shooter I can understand wanting keyboard and mouse support.

      1. The game is on PC, should be mandatory to have k+m support from the get go…but i guess japanese developers control the computers with their minds.

          1. that game doesnt partially implement k+M does it?

            does that game tell you hardware requirements compared to this one?

            most adults over the years have overwhelmingly understand a pc port usually means K+M support, especially when you have to move your head. if it doesnt the game could clear that up in it’s solicitation.

  2. What is the problem to play with gamepad? Nowadays if you want a gaming setup you should buy a gamepad like you buy a mouse, some games are not designed to play with mouse, like some game are not designed to play with gamepad, is that simple.

      1. No, is not, in some games is pretty hard to implement, that is why it feels like an emulator instead of native input.

    1. It’s about principle. A PC game without k+m support is like a console game without gamepad support: it has no business to exist. Period. When you publish a game on a platform, you are expected to adhere to the standards of said platform. There are no excuses.

      1. Is not principle, is whim. Controller is a basic input to play games since more a decade in PC, and some games are coded around it. If you have a gaming PC, you should have a controller. This isn’t 90’s anymore.

        We mocking console’s gamer for not have options and versatility and closes ourselves to only one input?

        EDIT: You are not going to hide a fact with downvotes, you do it with arguments.

        1. You can keep calling it however you want. A PC game without proper k+m support is a sh*tty game. I’m not going to play the game how developer dictates me to play it. I will play it how I want it. And if developer is dense motherf*cker, then he won’t see a dime from me. It’s easy as that.

          1. There is tons of gamepads for PC (way more than consoles), Gamepads for PC is a common input like Mouse+Keyboard is. Some games are WAY better with analog input, and wanting a “exclusive input” is whim and childish. Is childish because you want your “exclusive platform input” because of “exclusive signature input”, and is whim because Gamepads are not luxury or rare input, are commons like a mouse.

            You can keep fighting vs it or buy a gamepad, is up to you, this isn’t the first game with problems and it wont be the last. And how the game is originally coded is hard as f to implement, that is why it works like an emulator. They prefer to lose you as a customer than implement it from scratch.

          2. LOL you do know input can easily be done for both, there are tons of good free code out there for that but i guess some dev’s rather do some own home brew that proved to be as dynamic as a piec of rock and thus couldn’t do both without major code refactoring. That’s development for you.. some are good and some are well… barely worthy of the title as coders.

          3. There is sh*ttons of gamepads for PC (way f*king more than consoles), Gamepads for PC is a common input like Mouse+Keyboard is. Some games are WAY better with analog input, and wanting a “exclusive input” is whim and childish. Is childish because you want your “exclusive platform input” because of “exclusive signature input”, and is whim because Gamepads are not luxury or rare input, are commons like a mouse.

            You can keep fighting vs it or buy a gamepad, is up to you, this isn’t the first game with problems and it wont be the last. And how the game is originally coded is hard as f*k to implement, that is why it works like an emulator. They prefer to lose you as a customer than implement it from scratch.

          4. Don’t mean standards should be ignored. Its like a console FPS… because consoles support mouse and keyboard – Should that FPS be forced to only M&K because its superior in that gametype rather than the console standard controllers that are sh*t in fps?

            Don’t get me wrong i have both on PC but deviating from standards are bad and it will without a doubt show in their crappy sales as well

            Their stupid choice – Their loss!

          5. Yeah ans in this case i bet they wont have much to reap since they couldn’t even been bothered to sow properly.

        2. People are down voting you for defending something that should not really be defended. It is not a huge deal but the least you can do is implement proper M&K support.

          And sorry but if implementing M&K support is too hard then you really fail as a developer as people do this for many games on their own for free sometimes within hours of release. Hell, there are programs that allow you to emulate gamepad controls to M&K or backwards though you should not need that for a game. There is just no excuse.

  3. Decided to check the Steam forums for both games, and as expected, the former game has positive revioews, while the latter is currently at mixed, and wouldn’t you know it, the discussion boards are filled with issues, but excuses up the wazoo from the die hard weeb-core fans.

    This is why we’ll hardly see any improvement with Japanese PC ports, because the weebs are afraid that standing up and saying “no, this is of crap quality”, thinking that the Jap publishers will somehow pull out from PC gaming. They won’t, because doing so means they forfeit their share to another competitor, and it’s too late in the cycle to let that happen, so stow the needless fear and grow a backbone for once.

    So sick and tired of weebs excusing bad quality./ You don’t see this when it comes to Gunpla kits, those fans are hardcore when it comes to voicing complaints, but when it comes to games, it’s like watching a dog with a tail between it’s legs.

  4. Every game on computer should give the option of K+M no matter what. I know even I have prefered to use K+M on some games that would have been better suited for a gamepad.

  5. Most people in the West won’t bother with the game without the English voice acting anyway. No M&K support in a game which any sane person would play with a gamepad is the least of its problems

    1. “Most people in the West won’t bother with the game without the English voice acting anyway.”
      Considering this is an anime game, most of the people prefer japanese voice instead of the cringe english dubs.

  6. Wait.. what? “sub-par port” just because a game does not support mouse look and key rebinding in game? It is a game designed for gamepad, yet people are complaining that they cannot use another input mechanism? I can’t play Half Life Alyx using just K+M too so why isn’t there an article here saying that Half Life Alyx is a ‘sub-par game’?

    1. articles says the devs dont solicit the game stating you must use a game pad to move your head.

      why bother implement mouse and keyboard just partially? doesnt make a bit of sense.

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