Electronic Arts has just released Dragon Age: The Veilguard on PC. Powered by the Frostbite Engine, this new Dragon Age game supports Ray Tracing, NVIDIA DLSS 3, AMD FSR 3.0, and Intel XeSS. As such, we’ve decided to benchmark them at 4K.
For these 4K benchmarks, we used an AMD Ryzen 9 7950X3D with 32GB of DDR5 at 6000Mhz, and the NVIDIA GeForce RTX 4090. We also used Windows 10 64-bit, and the GeForce 566.03 driver. I know there is a new driver for the game. Still, overall performance seemed already great. Moreover, we’ve disabled the second CCD on our 7950X3D.
Dragon Age: The Veilguard does not have a built-in benchmark. As such, we’ve decided to use the first area you encounter in the game. From what we could see, this is one of the most demanding areas. Thus, it should give us a pretty good idea of how the rest of the game runs.
BioWare has added a lot of graphics settings to tweak. PC gamers can adjust the quality of Textures, Level of Detail, Terrain, Volumetrics and more. Seriously, these are some of the best graphics settings we’ve seen in a PC game. Moreover, the game supports NVIDIA DLSS 3, AMD FSR 3.0 and Intel XeSS. However, there is only support for DLSS 3 Frame Generation. This is a bummer as those with a non-RTX 40 series GPU will have to use mods to enable Frame Generation (or Lossless Scaling).
At Native 4K without Ray Tracing, the NVIDIA GeForce RTX 4090 can push a minimum of 74FPS and an average of 78FPS. By enabling Ray Tracing on Ultra Settings, performance dropped to 52/58FPS.
BioWare has used Ray Tracing to enhance the game’s reflections and ambient occlusion. So, in areas with lots of reflections, you’ll get more precise ones with no SSR artifacts. Moreover, thanks to RTAO, the game can look a bit better in shadowy areas. Below you can find two comparisons. The first highlights the RTAO, whereas the second shows the benefits of RT Reflections. The screenshots on the left are with RT and the screenshots on the right are without RT. The framerate is higher on the RT screenshot because we used DLSS 3 with FG on it.
As said, enabling Ray Tracing will lower your performance. And that’s where DLSS, FSR and XeSS come into play. By simply enabling their Super Resolution tech on the Quality setting, you can framerates over 60fps at all times. Then, by enabling DLSS 3 Frame Generation, you can get over 100FPS.
Image quality with NVIDIA DLSS 3, AMD FSR 3.0 and Intel XeSS appears to be great. Here is a comparison between DLSS and FSR. Even when using ICAT at 300%, I could hardly spot any differences. DLSS 3 seems to be handling the game’s rain a bit better (it has fewer artifacts/ghosting). It also performs faster on the RTX4090 than FSR 3.0 or XeSS. Other than that, though, these images look the same.
The best way to play the game on the RTX 4090, at least in my opinion, is with DLAA at 4K/Ultra Settings/Ray Tracing Ultra with Frame Generation. By using these settings, you’ll get framerates between 70FPS and 90FPS. Input latency will not be an issue (as the base framerate is over 50FPS). Or at least I didn’t notice any issues (and I’m sensitive to these things). And, thanks to DLAA, you’ll get the best possible image quality.
Our PC Performance Analysis for Dragon Age: The Veilguard will go live this weekend. In this article, we’ll examine the game’s performance on various NVIDIA and AMD GPUs. So, stay tuned for more!

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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dlaa dlss fsr ,,,even supersampling all kinda make the image uglier .all of them change depth of field and fog and lamp lights …..yeah they have positive aspects but overall taa is the best anti aliasing solution
Supersampling is when frames are rendered at a higher resolution and then downscaled. Temporal upscalers aren't supersampling.
Suggest you research the term temporally-amortized supersampling.
Just because NVIDIA keeps making up new meanings for the word "supersampling" doesn't mean they are right.
When it comes to Nvidia and their followers, you're gonna get a headache.
NVidia did not make up anything.
An employee at NVIDIA invented Temporal Anti-Aliasing… NVIDIA's marketing team also came up with the term "Deep Learning Super Sampling"…
I think they've been trying to confuse people as to what supersampling is for quite some time now.
I don’t know why you changing topic and failing simple english, as already stated, NVidia did not make up anything, is you who are making up and refusing to read the technical sheet that contradicts all your claims so far.
To make it even more simple so even a toddler can understand, search for the difference between supersampling and temporal supersampling.
If an NVIDIA employee invented Temporal Anti-Aliasing, then who do you think came up with the term "temporally-amortized supersampling"? Just like "Deep Learning Super Sampling"? Stop bowing down to the makers of fake super sampling.
You confusing FXAA with TAA, since TAA was not created by NVidia but was an effort by multiple developers from multiple companies, you can say at best NVidia helped with TAA.
They also did not make up any terms, you just running in circles and refusing to face the truth your initial statement is wrong.
I am aware that an NVIDIA employee created FXAA.
I would believe that it was Timothy Lottes who created Temporal Anti-Aliasing (he is also credited with creating FXAA), and he was working at NVIDIA at the time he did so:
https://web.archive.org/web/20120120082628/http://timothylottes.blogspot.com/2011_04_01_archive.html
Unfortunately most of this information appears to have disappeared over the years, and searching the Wayback Machine isn't easy. I do know I have read about an NVIDIA employee creating Temporal Anti-Aliasing, and an early implementation of that was called TXAA (a horrible combination of MSAA with temporal frame accumulation) which is clearly an NVIDIA technology.
So now you confusing TXAA with TAA, and that is your problem, TXAA was indeed done by NVidia, but TAA wasn’t.
TXAA is pretty much built upon FXAA with temporal filters on top, it works nothing like TAA.
TAA uses previous frames to smooth out edges, and is what causes the ghosting issues, but is ways less demanding than TXAA.
You didn't look at a single link I posted, did you? TXAA is MSAA with temporal frame accumulation. It only takes a quick search to figure that out.
https://docs.nvidia.com/gameworks/content/gameworkslibrary/postworks/product.html
I've also already provided proof that Timothy Lottes, an NVIDIA employee at the time, was publishing about a form of TAA in 2011 (including code examples). Here's some screenshots of it since you don't seem to be reading the things I'm linking to (the timestamp says 20110403, which appears to mean April 3rd, 2011):
https://uploads.disquscdn.com/images/18c3ab50474a4aa45338ada31c7f235a6645e719e1863e729bea19223b4e6f46.png
https://uploads.disquscdn.com/images/f0690c4a9899de9b80bf70d7bae239af0e63589538c2913fe55f1bf22230d9e8.png
https://uploads.disquscdn.com/images/b778704383a9630b9c07f80c8bfba82ecb0bb3b5c1fa2671f54ba2c309d89040.png
https://web.archive.org/web/20060325144730/http://www.neoseeker.com/Hardware/faqs/kb/10,72.html
https://www.sapphirenation.net/anti-aliasing-comparison-performance-quality
http://www.x86-secret.com/articles/divers/v5-6000/datasheets/FSAA.pdf
Super sampling (in Anti-Aliasing) is where a game samples multiple pixels of the image for each pixel of screen space. Where does a game get those multiple pixels from? By rendering the scene at a higher resolution, so that there are multiple rendered pixels per pixel of the final image being displayed on screen, allowing a game to sample the pixels together to reduce aliasing and then downscale the result to fit the screen.
It depends on implementation. I feel FSR is vastly underrated, mostly because it is – more often than not – poorly implemented. But there is potential there, and many cases that show it, as proof of concept.
Example: native FSR aa in Death Stranding looks much better than TAA. Clearer edges, sharper picture. Just better iq overall. That is unfortunately an exception and not your average case. Still, it shows what's possible when devs actually try.
It depends on implementation. I feel FSR is vastly underrated, mostly because it is – more often than not – poorly implemented. But there is potential there, and many cases that show it, as proof of concept.
Example: native FSR aa in Death Stranding looks much better than TAA. Clearer edges, sharper picture. Just better iq overall. That is unfortunately an exception and not your average case. Still, it shows what's possible when devs actually try.
Try DLDSR 1.78x (Since 2.25x is a bit heavy in this game) + DLSS Quality and adjust sharpness level (through DLDSR smoothness setting) to your preference. Looks superb. Should be better performance and visuals than Native.
to make the game even more beautiful and sharper I advise you to use Nvidia freestyle alt+f3 in game (if you have Nvidia experience activated) and to set a sharpness filter to 20%
more beautiful? this game is beautiful to you? are you gay?
Everyone knows you're a George Floyd supporting back door loving QueerGuard. This entire site laughs and spits on you, spirituality, religiously, righteously.
I do what I do because it amuses me, you’re stuck here because your ego is hurt and you can’t let go.
Can you not get banned this time?
americans who think george floyd statue in the holocaust museum was a good idea should be sent back in time to the 2nd world war and also suffer with torture .
But George 'criminal' Floyd and the people that stole other people's religious identity has nothing to do with any of this. The Holocaust museum itself is a joke. I've been there, it's pure propaganda. Because I don't hear any of you talking about the Christian Holocaust. People pick and choose how long their outrage sticks will be. A good example is bioware games on general. They've always had phagism in them, but now everyone is choosing to be outraged. Bioware have been giving y'all the opportunity to buttfuq anything on screen, but for some reason the outrage is now.
The pronouns/misgebdering is what woke y'all up. Haha, meanwhile the WEF met couple weeks ago and 129 countries agreed on a one world government.
I for one find this a wonderful idea. We should send a few black girls there to twerk in honor of his memory and if anyone objects we can claim they raycis and sheyt 😉
they would accepted amongst the n*zi , did you knew they had black people with them ? even in high positions .
Only ALT+F4 can make this game look good.
Kek
https://uploads.disquscdn.com/images/8ebe56acae0fb42143f140da6b6d6886de70e29ae174e57ca756866dc4ec4501.jpg
https://uploads.disquscdn.com/images/542ea647d64a84b079c2d6a5891f1560a596fd9dee62e5c30df734cef05d9389.png
The poor one who dislike screams " im disgusting rainbow coloured animal"
People are saying from tech perspective the game's pretty solid for a current gen PC port
those people need eye check that doesn't exist in this planet
Imagine upgrading your rig to play this crap…
The QueerGuard. TRUMP 2024! I AM THE LIZARD KING!
cuckon age queerfg
John if you want to make this kunt really mad, delete all of his comments complaining about getting banned then ban all of his accounts too.
He deserves a perma ban just because of his p*rn gif spams back in the day.
You remember me, I don’t remember you. Funny how that works.
Oh I think he lives in your head rent free. https://media4.giphy.com/media/wofyg8nxsWEmtR7eOK/giphy-downsized-small.mp4
Admit you don’t think at all so we can at least agree on something.
If that's the best you can manage then I suggest going back in into semi-retirement.
https://media3.giphy.com/media/zTxxoe3TToHbq/giphy-downsized-small.mp4
What a cute little picture, thank you.
He made multiple fan accounts of me
durka durka and dagoat are lovers was one of them
highIQunlikeme was another one
Btw, he blocked me yesterday
The comment policy on DSOGaming is unmoderated, with some exceptions. You can report them to Disqus if they are violating their terms of service, but that's about it.
I personally don’t care; I find him to be one of the most entertaining people on this site
My understanding is that John has a pet lizard with health issues and this nasty fcker somehow found out about it.
This guy wanted to be a writer here and John dumped his a*s. He’s holding to that grudge tighter than his virginity.
pretty fine on desktop but im questionable about the steam deck verification. this was chugging for me.
I don't know about this game in particular, but in general with SteamOS 3.6 the new firmware update by AMD seems to have regressed the automatic reclocking of the GPU.
Note that Valve itself can't do anything about that right now, because the firmware is closed-source and provided directly by AMD.
However, the Steam Deck offers the option to manually force a certain GPU clock in order to side-step the poor decision making of the firmware.
Try forcing the highest value of 1600 MHz and see whether that makes a difference.
You can find the manual GPU clock option when pressing the 3-dots (…) button on the lower right side of the screen while in-game and navigating to the battery/performance tab, as shown here:
https://uploads.disquscdn.com/images/6b783c4964111f4ae1d1ba38138d7a9ccae718d0a32f53badcd5671ee2706255.jpg
Hope it helps!
ty, ill give it a try
Dragon Age? I thought it was a zoo game.
it is
https://uploads.disquscdn.com/images/1b94128c2f14ef5a42fe6a148dc6fa73d98a18ad9eab406929ff538473d5e270.png
Yeah it's being review bombed by the Beta Boyz ……
more like positively reviewed bomb but the beta critic shills, so you got a game that is linear, with no exploration, barely any choices, horrible writing and characters, cringe dialogues, terrible quest design, awful combat with terrible ai and spongy enemies and pathetic puzzles and no exploration and open world and the journalists give this game a 9/10, seriously comparing thigs to baldurs gate 3 and new vegas? Fck off.
The game looks decent visually. I’ll give it that. But…it’s a game designed for women and male appendage-having people with low testosterone. Too many female characters. No consequential choices. 2 hours in and the story hasn’t pulled me in at all. Though the intro quest/sequence was good, that’s about all that’s stood out so far. None of it has felt “meaningful.” It’s a weak/soft story that just simply doesn’t matter.
who you trust? 52 shill critics or 1203 gamers?
Amen.
I always trust presstitute
Those are some remarkably good 1% lows across the board you have to give them that
NEO N@ZI , Feminazi , anti social , Suicidal inducer , this game is great ! it has everything !
My badge of honor.
https://uploads.disquscdn.com/images/c4031f9df914570e479f23d2da0db56445b65b81694ccef889d603105b87562b.png
Where it proud my friend. For it shall lead you to the land of milk and honey. If you're lactose intolerant, we have G.O.A.T milk. 😀
Congrats 🙂 Not the hardest to get but still requires some truth to be said or it wouldn't have happened – Well done!
Looks riddled with AIDS, The Critical Drinker review is pretty damning as well. Ladyboy and Tr**ny rpg.
that guy liked god of soy ragnacuck and horizon forbiden woke and said they have mild woke elements, lmao.
He's Scottish, they wear skirts, always a bit suspect.
We wear 'skirts' as it's more comfy on our parts, plus the ladies love a handstand.
Touche! 😂
Raytracing in a game that screams cartoon, for real?
the gameplay is fun at least.
If theres ever been a game that NEEDS to fail its this one, ALL male energy/writing/atmosphere/depth has been replaced with Modern POZ and surface level narrative/gameplay depth(like all modern slop)….If it doesnt Fail then pronouns/BDSM scars/ mental disease WILL BE REQUIRED(new standard) in all upcoming RPGs/narrative games…Instead of getting a new enemy type or environment those resources/time will go towards Gheying it up… Plz normies, dont, just DONT…