Horizon Forbidden West Complete Edition feature

Can an AMD Ryzen 9 7950X3D with an NVIDIA RTX 4090 run Horizon: Forbidden West with 60fps at Native 4K/Max Settings?

Sony has just released Horizon: Forbidden West Complete Edition on PC. Powered by the Decima Engine and ported by Nixxes, it’s time to test this game on our high-end PC system and share our initial PC performance impressions.

For our initial tests, we used an AMD Ryzen 9 7950X3D, 32GB of DDR5 at 6000Mhz, and NVIDIA’s GeForce RTX 4090. I also used Windows 10 64-bit, and the GeForce 551.86 driver. Moreover, I’ve disabled the second CCD on our 7950X3D.

First things first. The game will compile its shaders the first time you launch. Moreover, the game will be compiling shaders in the background by utilizing additional CPU cores/threads. As such, you won’t get any shader compilation stutters while playing it. Or at least I didn’t notice any during my first playthrough.

At Native 4K/Max Settings, the NVIDIA RTX 4090 manages to push a minimum of 62fps and an average of 74fps in the first open-world area. This area appears to be representative of the rest of the game. Still, there might be some scenes at the end of it that could be more taxing than it. Since we don’t have access to these areas, though, we can’t speedrun the entire game so that we can use those potentially more demanding areas in our benchmarks. Also, contrary to the first Horizon game, Horizon Forbidden West does not feature a built-in benchmark tool. I really don’t know why Nixxes has dropped the ball on this.

Graphics-wise, Horizon: Forbidden West looks great on PC. Although it does not use any fancy Ray Tracing effects, HFW offers incredible visuals. This shouldn’t come as a surprise as Horizon: Forbidden West still is one of the best-looking PS5 games. Compared to the PS5 version, the PC version brings minor graphical improvements. For instance, there are slightly better LODs and View Distance.

What’s really interesting here is that the game seems unable to fully utilize the RTX 4090. Take a look at this scene. At Native 4K/Max Settings, our RTX 4090 was used at 91%, pushing 64fps. In theory, this shows a CPU/RAM limitation. However, look at what happens when we enable DLSS 3 Super Resolution Quality Mode. Our framerate jumps at 82fps, with the exact same GPU utilization (it’s at 90%). I don’t know what’s going on here. If we were CPU/RAM limited, we wouldn’t be getting such a performance boost with DLSS 3 Super Resolution. So, this awkward GPU utilization issue is something that NVIDIA and Nixxes will have to fix.

4K-Max Settings-DLAA4K-Max Settings-DLSS-Quality

UPDATE:

So I got in contact with NVIDIA and its official performance numbers were way higher than ours. As such, I’ve decided to further investigate this issue and reinstall the latest driver not once but twice. Why twice? Because after the first try, we were still getting a 90% GPU utilization. And, for whatever reason, the second re-installation worked. And yes, I was using DDU to properly uninstall the drivers. Right now, the game can use the RTX 4090 to its fullest. Here is a screenshot that proves it. As you can see, we now have a 100% GPU utilization at Native 4K/Max Settings. So, the NVIDIA RTX 4090 now manages to push a minimum of 80fps and an average of 90fps at Native 4K/Max Settings. Again, I don’t know why this was happening but if you ever encounter this bug/issue, we suggest reinstalling your drivers.

Horizon Forbidden West Native 4K/Max Settings 100% GPU usage

The game also seems to benefit from Hyper-Threading/SMT. When we enabled SMT on our AMD Ryzen 9 7950X3D, we saw an 8% performance increase. So, make sure to enable it for this title.

Horizon Forbidden West Without SMTHorizon Forbidden West With SMT

Our PC Performance Analysis for this game will go live this weekend. Until then, enjoy the following screenshots and stay tuned for more!

Horizon Forbidden West PC screenshots-1Horizon Forbidden West PC screenshots-2Horizon Forbidden West With SMT Horizon Forbidden West PC screenshots-3Horizon Forbidden West PC screenshots-4

Horizon: Forbidden West - PC Native 4K/Max Settings - AMD Ryzen 9 7950X3D with NVIDIA RTX 4090

72 thoughts on “Can an AMD Ryzen 9 7950X3D with an NVIDIA RTX 4090 run Horizon: Forbidden West with 60fps at Native 4K/Max Settings?”

      1. It’s good to see that there are still some of us around that don’t rate graphics as the absolute most important aspect of a game’s value.

        1. You are so brave for this unpopular opinion 64k.
          Just ask for upvotes, and I’ll give you one. Why do you have to be so pretentious 24/7?

        2. Think it’s an expanding crowd as games get more and more flashy gfx – But less and less with at least a semblance of substance.

  1. Think I got enough of this series w the first port, looks like just more of the same, gives an annoying Hook movie vibe also, so cringe. And man reading the steam reviews shows how boot licking people can be about sony ports like wanting to buy multiple copies just to get sony to want to port other things, sure a huge company that makes it’s own console is going to give two ships about that. Bringing years old games to pc at FULL price isn’t exactly doing anyone a favor and their games are usually pretty buggy and way overuse space/resources too. What happens is you get the rtard lgbxtyz cultists on board they take over, look at all the sicko pics and mods on 77, making it even more pronlike than it already is vanilla, yuk. Those people are like scientologist psychos on steroids-hgh-Tdrinkers.

      1. Too late! 😉

        BTW, since you are a Swiss, Switzerland is among the countries with the highest amount of Linux usage.

        Besides the usual suspects like the HFT (High Frequency Trading) department of your money-laundering banks, CERN is another favourite:

        https://uploads.disquscdn.com/images/00792b000abec959a34d4c4ab400941bf9c0f4992d1688b66383e73fac62415d.png

        Of course, you would have already known that if you weren’t just living off the very generous social welfare system like a parasite…

        1. Quant trading originates in the US, and numerically, there are more hedge funds in the US than in any other country. This shouldn’t bother you if you aren’t a dirty commie so…

        2. I think their accelerators hinder achieving the high speed non elastic collisions when running too many proprietary background programs!!!

          1. Sure thing Dr Jester. Mossad likes to rp as white supremacists after they get called out. See Frank Collin (real name Cohn) who led the Skokie Affair or Lauren Southern (real name Simonsen).

    1. Better yet, get an 7800x3d as it’s the same performance in the vast majority of games without any of the hassles 🙂 Reason I have one in my gaming rig and a 2 ccd in my creativity rig.

  2. Help needed. I was trying to play RE4 Remake. I have played it for a while & for the last couple of days, the game is simply crashing. Nothing has been changed. There was no VRAM related issue either. But now if you just select High 1GB texture, the game crashes. My GPU has more than enough VRAM (12GB) to run this without any overflow at 1080p. What to do now because I don’t wanna play at Low (0 GB) textures?

      1. Solved the problem. It was a virtual memory based issue. I have set the virtual memory and bam.

    1. Stupid libtard meme. Also if you want shorter games, maybe don’t play bloated open world games like this crap.

      1. libtard?? prioritizing good quality over quantity is libtard? Good payment is essential for good quality/ optimization instead of this sh*t storm of patches and fixes after launch.

          1. Hahaha, 15 hours average is short? It’s more than half a day, and all those games you listed had cutting edge graphics for their respective time. So no, you don’t believe in worse graphics and short games, not by a long shot.

    1. Almost a shame, they were a great warning site in a way… If the game got great scores from them, it was reason enough to stay clear as it would be more about politics than entertainment.

      1. I consider myself an educated liberal socialist, but I stopped visiting Kotaku years ago, due to them pushing very niche political/gender/mental heath issues that affect a tiny fraction of the population as though it was mainstream. It was too much even for me; I just wanted to read about games, not guff articles about whether Sonic is trans-friendly etc… They did have some good writers such as Keza MacDonald and Jim Sterling, but they moved on.

        1. Yeah, they’ve really lost their direction a long time ago. They should rebrand themselves from being a gaming review site to whatever they’re trying to be nowadays. It’s crystal clear that actual gameplay has been pushed further and further down their list of priorities, and most of their journalists aren’t even gamers; they’re more like activists.

          The problem is, they believe they’re doing the right thing, but in reality, they’re just doing the opposite. It ends up irritating people, and then their agenda becomes associated with that annoyance, achieving the opposite effect of what they intended.

          It’s kind of like how the current SBI is currently affecting their movement, only exposing themselves as zealots and true extremists — it doesn’t help their cause at all

  3. Moreover, I’ve disabled the second CCD on our 7950X3D.

    Once again!

    You know that this makes your title quite misleading, right?

    Because I’m sure most folks with a Ryzen 7950X3D don’t just turn off half of their CPU when running a game.

    At this point I’m wondering why you just didn’t go with a 7800X3D instead?

    I’ve heard the 7950X3D is in high demand right now because of cryptocoin mining hype making yet another comeback, so maybe just find a Greek cryptobro nearby and get rid of your 7950X3D for a hefty premium?

    Also, you may have missed my previous question, so here it goes again:

    What happens when you run a game like this with both CCDs still enabled?

    I had previously posted results which show that even the now defunct CFS (Completely Fair) CPU scheduler of Linux 6.2 has no trouble picking the right core for the right task, meaning no screwing around with disabling any CCD is needed to get the optimal performance out of the full-fat 7950X3D:

    https://uploads.disquscdn.com/images/4ae4a53832ffa615e4dd8610ab7d52ceaeea3a0846cdaeda97784c4e5c53f968.png

    What’s the matter with Windows?

    1. you dont need to disable second ccd you can use “process lasso” and set first ccd only for games and the second ccd for all other processes

    2. There are games that perform worse when you have enabled both CCD0 and CCD1. We showcased this when we upgraded our main PC system -> https://www.dsogaming.com/articles/amd-ryzen-9-7950x3d-benchmarked-in-10-recent-cpu-heavy-pc-games/

      This is why you see the 7800X3D beating the 7950X3D in some of the official benchmarks/graphs from both Intel and AMD. The reason behind this is simple. CCD0 has access to the 3D cache whereas CCD1 does not. For whatever reason, some games default to CCD1 and as such, they run worse when both of them are enabled.

      So, for optimal results, we’re disabling CCD1. Once, and IF, games start using more than 8 CPU cores, we’ll be benchmarking the CPU with both CCD0 and CCD1

      1. is there any performance difference between disabling the secondary CCD, and just pinning the game to the first CCD with ProcessLasso?

          1. Should net more reliable results that way, the windows scheduler can do some quit unexpected things sometimes even if affinity’s etc are set

      2. Many older games aren’t even CCD aware at all meaning it spreads the threads out, just hope to god the main thread at least run from the x3d ccd if you have both enabled (without spending time to set manual affinity’s etc)

        Grew tiered enough of that to even invest in a 7800x3d rig (lower latency mem etc more geared for gaming) where the 2ccd cpu went to my creativity rig (more mem but higher latency) so now i can enjoy best of both worlds with zero hastle

    3. windows explore crashed like crazy for me and the only thing that fixed it was deleted the often used shortcuts to folders on the side, i tried to change the ui with custom shells and the updates keep breaking them, if it wasnt for old games compability i would use linux.

      1. Well that’s what happens when you run cracked games with trojans or just dodgy coding techniques ……

        Do you really believe the people that host those sites are doing it for the good of humanity …… or because they are trying to make a quick buck illegally?

  4. Wow I see this type of issue on the majority of games with my 4080/i7 13700k setup where it’s only using 80 to 90% of my GPU yet gets FPS boosts when turning on DLSS (cyberpunk is the biggest offender). Thought it was thermal throttling but I guess it could be glitched drivers, good to know! I’ll have to give reinstalling them a few times a shot.. god PC gaming is a pain the a*s lol

  5. Apple sued by US Justice Department and 16 states for monopolizing the market and 30% fee “extortion“.

    Apple stock took a 4% hit on the news.

    Steam, also a quasi monopoly and using 30% fees, is currently in a similar lawsuit.

    1. Two big key differences thoo
      1. PC have several stores and you can choose which you want – Where apple have zero options as its forced.
      * MS who creates the operation system isn’t the same company where in the case of apple it is

      As for the 30% cut Steam take (some bigger pub/devs get away cheaper too) – That said I agree it’s a tad too much. Why? Sony/Xbox takes a similar cut BUT they take some of that profit and takes a hit on the profitability on the hardware IE lowering the prices due to the store cut they will get later… how much cheaper is the PC hardware due to valve’s equal cut?

      That said i like the steam store, makes the competition look like amateurs.

      1. Almost 6 years ago Valve changed the cut to a sliding scale. For the first 10 million in sales Steam takes a 30% cut. For sales between 10 million and 50 million they take a 25% cut. For sales above 50 million dollars they take a 20% cut. Other stores have no such scale. They just take 30% period but it’s no fun to bash those stores I guess.

        It’s more fun to attack Steam with half-truths because they are the most popular and by far the largest store.

        The only store that I know of that takes less of a cut than Steam is EGS but they are losing money every year. The store is an unsustainable financial drain on Epic and Sweeney has already admitted in an interview that things would have to change soon.

        1. Exactly. If people don’t like Steam they are entitled to their opinion, but if you going to critize it at least don’t make up stuff up.

          Also is funny that people say that Steam is a monopoly just because is the biggest plataform and that EGS is this savior on PC gaming that the only thiing they have done to PC is to try to force their way into the market. You usually can find most games that are on pre-order on Steam on any refutable key-sellers with a discount, so much for a greedy monopoly.

          1. Valve just understood the mindset of PC gamers and what they want while no one was stopping Microsoft and other stores to do the same before valve. I still think steam becoming biggest platform on PC is huge missed opportunity for the Microsoft. MS always wanted to shove there Xbox eco system on the PC while most PC gamers wanted freedom of open source operating system, not the prison like consoles. If microsoft understood they could have made a better store than steam with reasonable cuts.

          2. That’s the thing with MS though. They will never understand why PC gamers don’t like being limited in choices. Their corporate mentality has been about anti-competitiveness and forcing things on customers that they may not want for over 2 decades now.

            If MS had been first with a store and grew to Steam’s size it would have been a disaster for PC gaming imo.

      2. 1. PC have several stores and you can choose which you want – Where apple have zero options as its forced.
        * MS who creates the operation system isn’t the same company where in the case of apple it is

        Steam Deck looks a lot like Apple devices. Locked down Linux system, where Valve makes it a serious pita to install any other store than Steam. Valve also makes it incredibly painful to install Windows with purposely outdated drivers.

        Anyway, we will see what happens.

        Steam VS Wolfire Games should be concluded by the end of the year.

        1. I’m no Linux fan but calling Linux “locked down” is remarkably stupid and makes people ignore everything and anything else you have to say

  6. We want a PC release of Bloodborne, but instead Sony gives us fugly women and infinity negroes. Good luck with that.

  7. Tested the game on 7900 XTX + R7 5800 X3D.

    The camera motion blur is the most horrible looking option I’ve seen in a AAA in several years. OOF. Disabled that.

    TAA looks fine.
    XeSS has incredible ghosting on particles
    FSR 2.2 looks perfunctory.
    Game has dynamic resolution, so you can enable FSRAA and XeAA. They still look perfunctory.

    Modded the game using LukeFZ’s FSR3 Frame Gen mod:
    1. FSRAA by hijacking DLAA looks GREAT
    2. FSR upscaling by hijacking DLSS looks great
    3. FSR dynamic resolution by hijacking DLSS looks great
    4. XeSS modded looks slightly better than native XeSS, the ghosting on particles is still somewhat there.
    5. FSR3 Frame Gen, using a newer than 0.10.4 version mod, looks immaculate.

  8. Nvidia’s slides mentioned that RTX 40 cards with DLSS Performance + FG at 4K get about 1.99x scaling vs 4K native, no DLSS.

    Using 4K FSR3 Performance + FSR3 FG on my 7900 XTX, I got a 2.64x performance scaling vs native 4K, no FSR. Game looks great.

    Everyone should just use FSR3 FG.

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  10. Were you actually using DDU correctly, that is in Safe Mode? And did you turn your internet connection off so Microsoft Update doesn’t sneak in some drivers or DLLs in the background?

    I seen a lot of people using DDU wrong or worse telling people how to use it wrong ….. Before DDU we used to have to go to Safe Mode and delete files by hand and then go into the Registry and do several manual search and delete passes.

    1. Not to mention manually cleaning up all left-overs that gets worse by each driver version. Recall forgetting the shader cache alone was like playing Russian roulette with way too much lead in the cylinder.

      DDU is great. So is stripped drivers 🙂 Telemetry, excessive logging bye bye. Wish nvidia would release a real game ready driver light version without all the bloat the regular gamer don’t use.

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