CD Projekt RED has just announced that it is being threatened by some individuals who got access to some internal files of it, containing early designs for Cyberpunk 2077. According to the company, these individuals will leak everything unless CD Projekt RED complies to their threats.
CD Projekt RED was crystal clear, stating that it will not comply and will not give in to such demands. As such, Cyberpunk 2077’s documents may be leaked in the coming days, weeks or months.
As CD Projekt RED noted, these documents are really old and do not represent the current vision of the game.
CD Projekt RED has already stated that the promotional campaign for Cyberpunk 2077 has already been planned, and that it will relay on surprise factor. Heh, guess CD Projekt RED was not ready for this ‘surprise.’ Joking aside, it’s pretty crazy the lengths some individuals go in order to gain either fame or money.
There is no ETA yet for Cyberpunk 2077, so we may be looking at a 2019 release. Either way, we’ll be sure to keep you posted!

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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good. its been too long. they should have at least released SOMETHING, SOME info,pics,trailers, or even concept art here and there. too bad they didnt have the whole game leak. screw cdprojekt. they literally started catering to console players with the witcher 2 (the 360 port was planned ahead of time) and wither 3 downgrade was shady as hell. not to mention they trademarked the word “cyberpunk”. disgusting.
wtf “cyberpunk” trademarked? thats a new low
How is it a new low? Lots of companies do it. It’s called protecting your work
Maybe you don’t understand what trademarking means? https://uploads.disquscdn.com/images/472e73f107f03016d7f0bc373509a14693a872e457884f09c1bb45022ea063b2.jpg
Don’t forget good old “Scrolls”, by Mojang, which ZeniMax was also suing for “copyright infringement” or whatever-the-f*ck.
Oh, & the UK Media company called “Sky” trying to force No Man’s Sky to stop using the word “Sky” because “it causes confusion!”
Obviously that doesn’t excuse the sorry state the game launched in, but, yeah.
Could be. Considering the timing (E3 just days out), it is a little suspicious, especially if they won’t be showcasing Cyberpunk 2077 at E3 this year, either, yeah.
Sort-of like, an unofficial way to keep us posted about the state of the game, without making the same mistake as last time & showcasing things too prematurely? I could see that, maybe.
…… And it wouldn’t even be that unorthodox, really, when you remember what companies like EA have pulled in the past (anyone remember the fake Dante’s Inferno protesters, for example?).
It has been trademarked preemptively. They stated that it was done so they are not the ones being sued, but assured everyone that they will not take any legal action against anyone using it. Until they do something actually reprehensible, I will take their word for it.
well, do you remember the canceled doom leak? This leak will propably not even be related to the game.
UNLESS…..this is all a clever marketing trick, hmmmm…..they did say they gonna have a good marketing campaign.
id rather the doom leak than the crap we got
obvious troll is obvious?
“This leak will propably not even be related to the game.”
Indeed. They even said so themselves, so unless this turns out to be more pre-downgrading footage, this’ll be overwhelmingly pointless.
However, Half-Life 2’s leak did result in some interesting mods attempting to “complete” & “restore” the cut bits of content back into the game, so who knows, we might actually get something out of this, in the end, down the line – assuming we get real mod tools with 2077, rather than the jokes we got with Witcher 3.
Man the hl2 original story and levels are awesome, there are videos in youtube explaining. There was even a chapter taking place in a air cleaning megastracture.
At first I thought I’d write a response as to how utterly misguided and selfish this comment is… but then I realized who posted it. Figures.
Which reminds me, I forgot about you…..
….. Multiple times over.
Awkward >.<
That’s alright. I’ll respond elsewhere if something interests me so you can get back to me there.
I wonder what mods there are that would bring back these:
1) Level of horizon detail (essentially the draw distance had to be completely tuned down to tax the consoles less).
2) Volume based translucency.
3) Ambient occlusion and foliage density / tree count.
4) Flexible water simulation / tessellation we resorted to a (script texture effect similar to most games than physical based simulation).
5) Ground/building tessellation.
6) Forward lit soft particles (this is the fire, smoke, fog that you would encounter while going through thick terrain into open space).
7) Real-time reflections in the water are completely off and replaced with a cheaper render solution estimator (this is a primary reason blood splatter was also removed from water).
The Reaper95, if you’re a blind CDPR zealot then you really should everyone else to be one.
P.S. http://whatifgaming.com/developer-insider-the-witcher-3-was-downgraded-from-2013-list-of-all-features-taken-out-why
“Especially seeing as it doesn’t matter if they made a XBOX 360 Port of a game”
It does matter if the game in question got consolised because of their multi-platform focus from the start of development, which it did. If they’d taken the DOOM 3 route & made separate versions, then I would absolutely be right up there with you in the “don’t f*cking care” category, but yeah, no.
“and they really didn’t downgrade Witcher 3.”
Except they did. The lighting system was clearly downgraded, & it’s really getting ridiculous that people are still in denial about this. It happened, just accept it & pray that they don’t consolise Cyberpunk 2077, as well.
Seriously, this entire argument is akin to denying that The Witcher 3’s mod tools aren’t total f*cking jokes compared to The Witcher 2’s. They are. It happened, & it’s not going to change, so just accept it & once again; pray it doesn’t happen to Cyberpunk 2077, as well.
“It does matter if the game in question got consolised”
— I’m curious… how was Witcher 2 consolised?
“Seriously, this entire argument is akin to denying that The Witcher 3’s
mod tools aren’t total f*cking jokes compared to The Witcher 2’s”
— Yet funnily enough, Witcher 2 doesn’t even have that many mods to begin with because it never got the same level of popularity Witcher 3 did.
Noope it’s because RedKit for TW2 was released 1 year AFTER the game’s release.
That could be a reason, though if the game is popular (like for example GTA which does not have any official mod tools) it wouldn’t matter as much.
Well, yes & no. RAGE for example was popular at the start, & would have undoubtedly ended up with some sort of a modding community were its mod tools not delayed for – what was it, in the end, 2 years? I forget – which really killed the entire endeavour.
Though I wouldn’t use GTA as an example under normal circumstances, personally. I mean, GTA isn’t popular – it’s a f*cking behemoth that sells more than twice what Call of Duty can do. That is just not normal, in the least – but yeah, good point regardless, one that applies to a lot of other non-officially mod-supported games, too.
Like I said last time; CDPR themselves confessed to making a completely console-oriented UI for one thing, there’s obvious restrictions on the size of environments etc.
“Yet funnily enough, Witcher 2 doesn’t even have that many mods to begin with because it never got the same level of popularity Witcher 3 did.”
Sure, and? That doesn’t excuse anything.
“Like I said last time; CDPR themselves confessed to making a completely console-oriented UI”
— Well that’s rather strange since Witcher 2’s UI didn’t feel “consolised” in any way to me.
“Sure, and? That doesn’t excuse anything.”
— Nothing, just making an observation that mere availability of tools does not necessarily translate to plentiful quality mods, though it helps quite a bit.
Well, they’ve held strongly onto their anti-DRM stance, so I’m guessing as long as someone doesn’t try to make “Cyberpunk 20XX” or something like that, we’ll be fine.
Sure, it would have been better if they’d just trademarked Cyberpunk “20XX” &/or variations of that, but yeah, I understand their own position, as well.
Yeah, the Blade Runner sequel is right out of f*cking nowhere, I agree, though at least we’ve gotten a good, experienced director attached to it, unlike the inexperienced dweeb that Ghost in the Shell got stuck with, so if nothing else at least Denis Villeneuve will make the whole thing visually interesting, as was the case with Arrival.
I seriously doubt if they’ve a case for anything preceding their trademark, really. If he tried to do “Cyberpunk 2” there might be a kerfuffle, but meh.
CDPR tries to portray themselves as “The Good Guys” so I doubt they want to f*ck with that by harassing &/or bullying everyone & everything into submission in regards to the Cyberpunk trademark, really. Especially since they’ll probably end up going up against companies that can actually defend the sh*t out of these arguments, rather than the lesser targets that the little whiney b*tches at ZeniMax-Bethesda keep targeting.
Seriously, those f*ckers are about to be in for a hell of a rude awakening, as now that they won their little Failbook court case, they think they’re some sort of big dog that can go up against the likes of Samsung’s Legal Team. LOL it’s going to be hilarious to see them get b*tchslapped back into their places.
I doubt they’d ever get a trademark to Gothic. The word not only predates their IP, but it’s also bigger than just being something used to describe some sort of genre in an entertainment medium. I mean, Gothic Architecture is an actual term, just like Gothic clothing, etc. The amount of objections attempting to trademark such a term would raise is just f*cking absurd.
From where did you guys get so much miss information. THEY DID NOT TRADEMARK THE CYBERPUNK GENRE ITSELF! Everybody is still allowed to make cyberpunk games but the title of their game cannot be cyberpunk (I’m pretty sure that they are not going to name every game that comes out in the genre as cyberpunk) They just trademarked the name of their game that’s all. They did not trademark the genre at all.
seems like a work
It’s crappy to have such a threat, but at the same time it’s been years since that obvious teaser trailer, I’d love to actually know more about the game than to have a vertical slice like we got with Witcher 3.
viral marketing? viral marketing. yep. viral marketing.
My tinfoil hat is on man.
I don’t really care. If it is released, I’ll eat it up, I know it. But, if they deliver something even at the level of The Witcher 3, I will support this company without hesitation.
marketing at it’s best. polish people sure are cunning.
What a bunch of losers (the thieves).
Good for them for standing up to these clowns.
The idea that a corporation would own a proletariat coffee shop makes me want to hurl.
The idea of a hipster coffee shop named ‘Proletariat’ makes me want to hurl.
Not really buying that just yet my dude.
Except CDPR doesn’t need any PR for this game. The company won hundreds of awards for its previous game and got funded by the Polish government itself. The majority of gamers already know about Cyberpunk and they will all buy it regardless of what or how it is because its CDPR
” The majority of gamers already know about Cyberpunk and they will all buy it regardless of what or how it is because its CDPR”
Doubfull, they have not seen anything about the game.
On bethesda though, you be right, they buy games just because they are made by them.
Yep they got a measly million bucks from Polish governement. Hell the marketing budget for TW3 was like $35 mil. (while the game cost about $32 million to make). They spent more on marketing. So one million dollars is not government funding, not by a long shot.
and your proof is that it once happened in a video game? *facepalm*
I was thinking this exact thing…really feels like a PR stunt!
I guess with no HL3 to steal, sights have been set on Cyberpunk.
I wonder if they’ll offer these leakers a job?
I’m sensing it’s some Kojima-esque PR stunt. LOL that’s awesome
This so utterly stupid and ill-advised. Not to mention unnecessary legal ramifications or vitriol could very well come their way should their identities be discovered.
Alot of us really want to know more about the game, but hasn’t the developer at least earned a little bit of a reprieve from the public enough to first get their work done before resorting to the crap above?
hardly matters honestly, now CDPR have a new revenue stream from Gwent
cyberpunk is good as dead to them now…
I doubt that – I’m sure they will release the game but I wonder if their second “Crowning achivement of the RPG genre” will fall flat on its face.
This. CDPR started slipping off their pedestal with The Witcher 2 already in my opinion, with The Witcher 3 being another mark against them in regards to their status as an “untouchable” PC developer, so now it’s just down to if 2077 will be The Second Coming both as an RPG & a PC game, or if it’ll just be another console-ported RPG that, while undoubtedly solid, doesn’t stand up to its predecessors, sadly.
True that. The funny thing is I’ve literally played The Witcher 1 and The Witcher 2 back to back a couple years ago, say I’ve finished TW1 on Monday and started TW2 on Tuesday. The difference was so stark I couldn’t believe it was made by the same studio.Every difference (starting from UI, to combat, to preparation, to tone and overall atmposphere) just popped right into my eyes.
– The combat in TW1 was easy to master and the timed combos thing was really neat as opposed to Fast Attack Spam-Roll sequence that TW2 had.
– The overall tone was changed from gritty, dark to cartoonish vibrant one.
– The short campaign of TW2 always made me think that the game was halfassedly developed which it was.
– The monsters in TW2 were standard Western RPG types spiders and some other crap. The Slavic flair was gone both from the Bestiary and the overall atmosphere and architecture of the game. It felt like Assassin’s Creed honestly.
– QTEs, goddamn QTEs.
– Overall character progression and loot. I loved how in TW1 you’ve only swapped gear 3 times throughout the whole playthrough – I personally haven’t seen anything like that before. IN TW2 Geralt turned into your run-of-the-mill gear wh*re from a generic Western RPG.
– Multiple characters thing – what could’ve been shown in tighter cutscenes was blown out to be playable characters I didn’t give a damn about. I came here to play the Witcher, not some king or girl in full-plate armor.
So when TW3 was announced and demoed and subsequently released not only CDPR managed to screw up the story (which is basically a retread of the books, and not the better books by the way but the later ones with pubescent lesbian on a power trip) but they screwed up the graphics not once but two times – first when they’ve scrapped DX9 render demoed in 2013 VGX trailer for 2014 DX11 render which supposedly looked better for all regions (which is debatable) and then they’ve downgraded the hell out of E3 2014 version. To cap that off they’ve gone back on their promise to release the RedKit for TW3 so that modders couldn’t bring back the magic of that E3 2014 presentation and released some sh**ty Modkit which is just a helpless kitten of a tool compared to RedKit.
It’s amazing that after all that there are still people who are modding that game and achieve great results. Had I known all of that two years ago I’d have not touched that game till late 2017.
So after all these console-friendly steps originating with TW2 (about 2011) I personally don’t have faith in CDPR at all. It is always nice to be proved wrong so I’ll hold my judgement and certainly would not ever pre-order a game and I “thank” CDPR for that.
Well, some of it was just CDPR kowtowing to the changing times (The Witcher; 2007 vs. The Witcher 2; 2011), but yeah, I can definitely get behind most of those points, unfortunately.
Sadly it seems only indies want to make “old school” type RPGs, anymore.
That’s why CDPR’s CEO claiming they’re “still PC gamers at heart” in an interview to eurogamer in 2015 about the downgrade sounds like joke.
“still PC gamers at heart”
“At heart”….. Makes you wonder what platform they actively play their games on, & with what input method.
I mean, it’s like, remember that one time Gabe Newell said he couldn’t understand why World of Warcraft wasn’t on consoles? >.>
A. It’s obvious.
B. Why does he even give a f*ck?
The development has come to a stop, not a single alpha demo or even concept have been made for this game, hell we don’t even know what genre it will be (FPS? TPS? slasher? shooter?)
and it’s midway 2017, if the release date is 2019 they have about a year and half to make it happen, which in development terms will not be very polished because the witcher 3 took like 4 years to develop and polish
come to think of it, if i was CEO of CDPR i would probably drop the idea of Cyberpunk and continue to make more witcher sequels/expansions on the existing engine, considering the high demand for witcher content
i have no idea what CDPR has up their sleeve but silence isn’t the answer
“not a single alpha demo or even concept have been made for this game”
And, you know this how, exactly?
“hell we don’t even know what genre it will be ”
WE being the operative word, here.
And in this case, the context of “we” being “we the mass public” rather than “we the developers & actual creators of this thing.”
“i have no idea what CDPR has up their sleeve but silence isn’t the answer”
When they have something to say, they’ll say it. Until then, who f*cking cares?
well if it’s slated to release in 2019 it hardly matters at the moment
That, too.
Hard at work making vaporware not look like vaporware, huh? The “early design” documents are probably more representative than they would like to admit. They didn’t start properly working on this game until Witcher 3 shipped, maybe even until its DLC had shipped. And W3 was a success so a considerable team will be working on Witcher 4 or more DLC even now. Who is left to create a huge open world MMO FPS/TPS? Vaporware.
“so a considerable team will be working on Witcher 4 or more DLC even now. ”
Yeah, no. The only Witcher-related thing they’ve got in development is Gwent, & that’s a joke. If they were to backpedal on their word that they’re working on 2077 now, & that they’re done with The Witcher (for now, anyways) the backslash would be immense, especially after so many years of waiting.
Would it though? I think most Witcher fans would welcome a new Witcher thing no matter what. And that’s how they earn their money. Cyberpunk won’t make them money until 2020+. How are they going to keep paying the bills for 3-4 years of game development? There is no precedent of a similar game being successful recently, it’s not like convincing shareholders of this game’s potential would be easy.
2020+? Seriously? Come on, it’s not THAT far out.
As for paying the bills; remember, they also own & make a sh*ttonne of money off of GOG. What they make off of the Witcher is substantial, yeah, but even so. Besides, if Gwent takes off, they’ve got that to make money off of, as well, as it is a Witcher “thing”, technically.
As for shareholders; they’re a private company. Even if they have some sort of equity investor partner (doubtful), I expect that relationship to be one of a silent partner, with them staying completely the f*ck out of CDPR’s internal affairs – especially considering how much money they just made off of a bunch of Polish fantasy books turned video games.
In regards to “similar” games; yes, it’s Cyberpunk, but it’s also Sci-Fi, which is a very successful genre that just recently added the PREY reboot to its ranks. Yes, they’re technically part of completely different categories, but it’s not like most suits understand what “Cyberpunk” means, anyway. Besides, assuming the upcoming Blade Runner sequel isn’t total sh*t, there’s also that to keep in mind in regards to the genre & interest in it.
“2020+? Seriously? Come on, it’s not THAT far out.”
It’s an open world FPS MMO, is it not? I can’t think of a genre of game that would take longer to develop. Look at Star Citizen, how many years has that been in the works, yet it barely has any singleplayer content. For Cyberpunk they need to create hundreds of hours of quest gameplay or it will be stillborn.
“As for shareholders; they’re a private company.”
No, I’m pretty sure they are publically traded. They have actual shareholders, just like EA or Activision ever since Witcher 2 or so.
The upcoming Bladerunner film will be interesting. I’m not quite optimistic – it’s Ridley Scott continuing an old franchise of his and look what he did to Alien – but I’m not pessimistic either. The director seems competent, the trailer was nice. It’s a wildcard. But I’m afraid cyberpunk is having it’s boom right now. This is it. And the game will come in years after the peak of this boom. People might already be sick of the aesthetic by the time it comes out.
An MMO? Sh*t, I hope not. I think everyone’s expecting it to be The Witcher 2077: Cyberpunk, really, & that’s what they intend to deliver. Though, it’ll probably be an FPS-RPG rather than just an RPG.
True, though it is worth noting that Star Citizen suffered numerous delays that pushed it back several years, as well. Whether 2077 will be in the same position to experience those same &/or similar delays is up for serious debate – especially as I doubt they intend to make a space game, but rather, something more planet-bound. Futuristic, yes, absolutely, but I’d be surprised if they threw in space exploration.
Huh, they are public. My bad. Ever since 2002, actually, if I’m reading this right. Though, considering how much money they’ve been bringing in the last few years, I’m not sure if the shareholders would really want to f*ck with a good thing. Then again, shareholders be shareholders, so you never do know…….
I’m not entirely sure how much Ridley Scott has been involved in the 2049 sequel, yeah, I’m also a little concerned about him (especially after Covenant…. ugh), but the director is excellent, so if nothing else we’re going to get one hell of a visual spectacle, most likely accompanied by great acting. Beyond that, yeah, everything’s up for debate until the premiere.
Though to be fair, while Harrison Ford might consider this a one-off deal (I don’t think he’s ever said anything either way, so I’m just going by his Star Wars “exit”), I think Hollywood might be looking to make it into a trilogy, meaning if it does well, there’s a chance they’ll be doing a 3rd entry, which should give CDPR just enough time to “ride the wave”, so to speak. Even if not, though, they do have a couple of years before Blade Runner disappears into oblivion – assuming it doesn’t leave a lasting, long-term impression onto people’s minds, in which case they’ll have rather more leeway.
But either way, yeah, it is a tricky situation to be in; if the new Blade Runner is nothing but aesthetically pleasing, CDPR will probably end up coming in late, whereas if it makes a big impact & even gets a sequel, then CDPR will have more expectations than ever to live up to, what with more & more people googling “cyberpunk” & coming across “CDPR’s Cyberpunk 2077″….. Sh*t, that’s disturbing just to think about.
nice hat.
Trying out something new 😛
Feels a little too plain, though. I miss my fireball background 🙁
This is the new way of leaking “in-engine” footage while justifying the incoming downgrade…
The whole community is with CDPR on this issue. We will not support such clowns that threaten a consumer first game developer and keep everything DRM free. Kudos to CDPR for not giving in to these no life idiots.
“a consumer first game developer” ahahahahahahaha! you think they care about you? why did they lie about the downgrade then? lol. cdjewjekt fans are brainwashed sheep.
Yep that passage was just fricking hilarious. Consumer first game developer, pfft.
What information could said internal documents contain that CDPR want to hide?
– a strategy to downgrade the game’s graphics a la The Witcher III, perhaps?
– a plan to mislead prospective consumers by advertising the game using screenshots of a pre-downgrade build on the Steam store throughout the pre-order period and for some time thereafter a la The Witcher III, perhaps?
– a strategy on how to fob off the media again with limp denials and claims of them not being able to see the graphics downgrade a la The Witcher III, perhaps?
– details of them once more intending to not provide a proper modding suite with the game like they once used to a la The Witcher III, perhaps?
COME ONNNNNN!!!! Compared to the rest they are saints.
Not if they keep going like this, they won’t be.
Sure, they’ll still have game quality on their side, unlike the others, but in my experience, once you start to slide, you don’t stop.
Exactly bro, hopefully they will do better with their next release
CD Project Red be like : come’on leak our game! so we will have free marketing
never negotiate with terrorists… or blackmailers.
Looks better, doesn’t look the same, but hey, at least you’ve admitted there is a difference between the E3 & retail versions;
– The Horse’s *ss doesn’t have the same look, for example, & it never will, as that’s part of the removed (read: downgraded) lighting system,
– Tthe campfire just inside the city looks far better in the E3 version (again, lighting systems change),
– The level of detail behind the ship at the port is gone. The entire mist-shrouded island has disappeared. Sure, maybe I’m just not seeing it in the video (can’t remember if it exists in-game, too lazy to check), or maybe they just removed it, because….. [reasons],
– The water looks different. Seriously, this one is probably the most f*cking obvious of them all.
Besides, it’s not about whether or not you can “re-insert” the missing graphical features with mods or not, it’s the principle of it. They downgraded it because Sony & Microsoft whined about the PC version looking too good, & they don’t even have the f*cking balls to admit it.
Also, there’s an officially released ModKit available for Witche 3, so I’m not sure what you’re on about, exactly. Sure, it’s not the full-fledged Editor they promised pre-launch, but it does qualify into the broader definition of “mod tools.”
“but the RED KIT for Witcher 3 still isn’t out yet”
“Still”? Try never. “This is the mod support for the Wild Hunt. At this moment we are not planning to release anything else.” “What we have released so far (the modkit), is the only set of tools for W3 that will be available. We have no plans to release anything else. Hope this clears things up.”
“And besides, the mod tools for Witcher 2 are a complete f’ing joke to that of Witcher 1.”
Sure, and?
“But that shouldn’t bother a majority of us, including you and me, because we’re not modders.”
So, just because a feature isn’t something you necessarily want &/or will ever use, it shouldn’t “bother” me (because apparently you know for a fact that I’m not a modder, btw?), you or anyone else that’s not using it if the developer does a half-*ssed job of implementing it? Especially a feature as major as mod tools? Seriously? The f*ck kind of an argument is that.
“Oh, it’s okay that this game’s huge modding potential is being wasted, because, I’m not a modder, & neither are you.” Genius.
Oh, & let’s not forget that they promised it before launch, only to later recant on their promise post-launch, but it’s okay, “because it doesn’t bother me, as I’d never use that feature, anyway”, right?
“Yes, yes, yes we will. There will be an editor. For Witcher 2 we released it quite late. For Witcher 3 it will be faster.”
Yeah right.
Dude, you’re delusional. If I were you I’d seek professional help.
3 minute video focusing on Novigrad. There a bunch of stuff that’s not lighting in that comparison. 1) Difference in water – reflections and that crappy ocean-like coloring near the coast that’s not realistic for rivers, 2) Missing assets like that Novigrad wall stones and Novigrad roof tiles, 3) Shadowed areas being washed out etc, 4) Particle count and their simulation is toned down considerable – Igni is a joke in retail. Show us the swamps and Skellige and how it’s all brought back by the mods.
Seriously with every post you’re digging a deepr hole for yourself by just showing your ignorance.
I hate repeating myself, but this really bears repeating; if someone can’t note the ridiculously obvious differences in water bodies between the builds, then f*ck me, I don’t know what else to say, anymore.
Seriously, the difference is so acute, it’s not even funny.
“Ah yes. A 2013 Cinematic trailer, which was never intended to be the full product.”
Then don’t f*cking show it in the first place. Either way, doesn’t excuse the 2014 demo.
“And my video already proved Mods do restore the original art direction and lighting.”
Not. See one of multiple replies to that video of yours for more.
“WHo made the video anyway? Someone with out eyes?”
…… Don’t even know what to say to that.
“Choppy 10FPS?”
Ever heard of slow motion?
“The video which showed 2014 VS Modded, is practically identical.”
Except it isn’t, & I’ve already detailed why.
” You can’t deny that, so stop doing so.”
I have, I can, & I am.
“That 2014 VS modded doesn’t even show all the mods that can be done, doesn’t include the HD Retexture Mod, or better effects mod.”
Can any of these mods replicate the lost lighting system? The lost particle system? The lost water effects? No? Then they don’t f*cking matter. Period.
“And why do we need slow motion on a video that was originally, 30FPS? Why slow it down further? Cinematic effect?”
….. Jesus Christ, are you serious?
“Doesn’t show more detail when you have frames fading, covering up important details.”
Sh*t, you really are serious, aren’t you. I mean, what, can you not see the difference, do you not want to see the obvious differences, or….. Christ, I give up.
“saying that is no different from saying people who refuse to move on from their legacy PC hardware are holding modern PC’s back.”
They are. There’s no point in pandering to people who still play on DX9, for example. It’s legacy tech that drags down the entire engine, & now that even consoles are using DX11, it’s time to move on. The same basic principle applies to outdated hardware; if minimum settings just don’t go that low, then f*ck them. I understand being broke, but come on.
“Do you not see how that sort of logic can be twisted?”
No, because there’s a difference between pandering to the 1% of the 1% that actually have 4-way SLi Titan XP rigs, & actually respecting the sizeable portion of your PC audience which do actually have mid-to-high-end rigs, instead of 5+ year old potatoes.
“Developers care about the majority of the market on PC, and not just consoles.”
Developers care about money, & what makes them the most money, for the least amount of investment. Especially once they go multi-platform.
“Game development, and publishing, as little as you may like or dislike it, is a business. And all that matters is going after the modern standard.”
Meaning, what, exactly? That we as PC gamers should degrade ourselves to modern [console] standards simply because Microsoft & Sony expect us to? That we as PC gamers shouldn’t [continue to] demand & expect the best possible in-game features (in terms of anything ranging from visuals, performance, file size, settings panels, etc.) from developers, because Microsoft & Sony will just [continue to] throw fits & threats whenever something comes along that looks “too good” on the PC, compared to their walled off little sh*tboxes?
Yeah, no, f*ck that. I refuse to allow developers to degrade themselves to modern [console] standards without calling them out on it – especially when they insist on acting like they’re still die-hard “PC First” developers, when they’re obviously not.
“And you wanna b*tch and moan like a child because you can’t have the original look of the game that CD Projekt Red stated multiple times, was never intended to be the full product for various legitimate reasons?”
The problem with that statement is two-fold;
A. CDPR has already been caught lying to us in regards to Witcher 3, &
B. Watch_Dogs’ hidden visual settings.
Keeping that in mind, I simply can’t blindly believe & accept that CDPR TWICE knowingly showcased visuals that they knew weren’t going to be in the final product, all while assuming that, what, we weren’t going to expect them to be in the final product?
POST-WATCH_DOGS? SERIOUSLY?
If they ended up overselling The Witcher 3 & then having to scale back visually because they overestimated the hardware power of the new-gen consoles as some people believe is what really lead to this whole downgrading debacle in the first place (as RIDICULOUSLY unlikely as that is), then of all the developers out there, I’d at least expect CDPR, the allegedly “die-hard PC First” people to tell us the f*cking truth about that, instead of trying to act like “oh, well, it’s your fault for assuming otherwise, really!” alongside everyone else.
Because, after all, we’re just a bunch of dumb wallets that’ll buy their sh*t anyway, right? >.>
I expect developers, irregardless of whether or not their company is called U-BE-SOFT, EA, Activision or CD Projekt Red to abide by their own promises in regards to game features, both visually & otherwise.
If something isn’t intended to look the way it does in a promotional video within the final product, then I expect them to make that quite clear from the beginning, exactly in order to avert such controversies once the visuals start getting downgraded.
Whereas, if something was purposefully downgraded because the f*cking new-gen consoles turned out to be weaker than expected, then I expect CDPR to do the right f*cking thing & stick by their PC fans that got them where they are, & continue to put money into their f*cking pockets through GOG day after day, & tell us the f*cking truth of the situation.
Sadly it seems it’s still far too soon to get any sort of real, objective thinking going about CDPR & The Witcher series, as the sycophantic cultism is still in full f*cking effect. Perhaps in another couple of years, especially if 2077 also turns out to be another console-PC hybridized game, instead of an actual “PC First” RPG.
“Honestly, it’s becoming glaringly obvious you don’t even own Witcher 3.”
Seriously? Your arguments really are are getting dumber with every post. How the hell do you even manage to achieve such a ridiculously absurd conclusion, based on what I’ve said?
How exactly do you manage to assume that I don’t own The Witcher 3, based on my apparent inability to find visual mods for it? No, really, I’d love to get a layout of your thought process for that.
“Want to me compile a full mod list for ya and prove it?”
Sure, why not.
“And no, it won’t look like that sh**ty shiny laggy turd that was full of Chromatic Abberation in 2013.”
What.
“Perhaps, maybe. By the literal year 2077 you guys will grow up and enjoy life and Witcher 3, a game that is most definably still better looking than games that have come out 2 years since the Witcher 3 did.”
Once again, not the f*cking point. The original point of this was that The Witcher 3 was indeed downgraded between its 2013 E3 Demo & its retail launch, which was something you initially denied. If nothing else, you seem to have at least finally accepted the truth of that, which is great, but as I already said, whether or not we can re-introduce the missing effects through mods isn’t the point.
The point is that The Witcher 3 was clearly downgraded “because platform parity with consoles is important”, & CDPR, the oh-so-ardent “PC First” developers don’t even have the balls to admit that to us, instead preferring to default to the industry-standard “deny, deny, deny!” bullsh*t, which comes off as blatantly offensive, especially coupled with their now obvious lies about wanting to release an Editor post-launch.
Yes, they still make great games, I don’t think anyone here’s ever disputed that, but (once again); that’s not the f*cking point.
Yeah, that’s me, biased & immature. Says the guy who started this off with – wait for it; “they really didn’t downgrade Witcher 3.”
/Facepalm.