Focus Home Interactive has released a new gameplay trailer for Styx: Shards of Darkness, featuring a slew of Styx’s new tools and abilities in three different locations – Wildoran the hunters’ village, the secret Sanctuary of the Dark Elven city Korrangar, and Thoben, the city of thieves.
Styx’s second adventure builds upon the foundations laid in the tower of Akenash, with more fluid movement and climbing abilities, a richer story told with cinematics including an enhanced bestiary, side-missions to complete, as well as new and improved sneaking and assassination skills.
Styx’s aerial abilities have been improved and expanded in Styx: Shards of Darkness. Players will be able to swing from ropes and attack from above with a slew of new tools such as the crossbow, with a range of different bolts such as the non-lethal poison bolt. The crossbow can be used not only to kill or disable enemies, but also to detach environmental objects crushing those below.
Cloning is one of Styx’s signature abilities, and they’ve received a major upgrade. One of the new upgradeable abilities is the cocoon, which is a craftable item that you can throw to spawn your clone at a distance. Another new ability is called Rebirth, which teleports Styx to his clone’s location, killing it in the process. It can be used in a number of ways – to travel to spots that are difficult to reach, or to get out of danger when things get dicey.
Styx: Shards of Darkness is currently scheduled for a March 2017 release.
Enjoy!

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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you forgot to quote that press release, too.
I know they do it showcase the features and most players like stabby-stabby, but still doesn’t stop me from getting annoyed if people don’t ghost in a stealth game.
Why get annoyed let people play it how they want why should it bother you?
There is a fair argument about the whole “play how you want” thing going on on stealth and even non stealth games.
? Can you elaborate.
Half assed mechanics for example, games primarily designed to be played one way but offering a alternative that isn’t well developed, is satisfying or breaks the challenge.
Like unbalanced skill trees (you gain more XP playing one way rather than the alternative) or enemy AI overpowering the player (breaking non lethal playthroughs), linear level design and so on.
And that’s a trend that we can see in other genres other than stealth aswell.
Games such as Styx are rare and players shouldn’t force developers to dumb down on core mechanics of a stealth game to cater to casuals. Hell hardest difficulty of last game was killed at sight type of game and I fully support that. If you immerse your self into character you’d realise that enemy overpowering Styx is common in his universe and is THE reasoning for him going stealth. No , player playing this type of game shouldn’t be given a choice to go easy way through “knives” blazing IF IT IS AT EXPENSE of us who will actullay appreciate it for what it is
What a load of pretentious nonsense.
All games must be the way this nostalgia filled dude wants them to be apparently.
Still only a few hours into the first one, really gotta beat it at some point.
It is a good game and worth playing through. I was pleasantly surprised at how much I enjoyed the original thus I’m looking forward to the sequel.
I love how the guard gets stabbed in the neck by the goblin and casually continues his patrol like nothing happened.
Looks great on the Unreal Engine 4.