Tom Clancy’s The Division – DX12 patch is now available, free weekend announced

Ubisoft has announced a free weekend for Tom Clancy’s The Division. In addition, the French company has just released a new update for the PC version that adds official DX12 support to it.

According to Ubisoft, from December 15 at 10AM PST to December 18 at 1PM PST, The Division will be free on Uplay PC, allowing you to play through the entirety of the core game, along with all of its free content updates.

Naturally, all progress you make during this free period will transfer over if you purchase the full game.

And here is the changelog for the latest PC update for Tom Clancy’s The Division.

Tom Clancy’s The Division – Update December 14th Changelog:

  • Fixed some instances with the Xbox controller not working on PC
  • Addressed some rare cases with the Fullscreen mode not working
  • Some improvements to the audio positioning have been made
  • Improvements to high CPU usage cases on PC
  • Players losing control of their characters for a brief moment

33 thoughts on “Tom Clancy’s The Division – DX12 patch is now available, free weekend announced”

  1. someone be kind and tell us about dx12 performance, i’m not in the mood to download 50gbs to delete it a week later again

    1. I will surely check it out and tell about the performance influence in my case. I don’t like the game but I couldn’t wait to test DX12. Honestly, my hopes have dwindled drastically after I saw the tests other than that one posted on DSOG (which showed a really nice performance gain).
      Also, if you have a decent (not some extraordinary) internet connection, just leaving the download overnight will do the thing.

        1. Let’s just say I couldn’t achieve stable 60 before. Don’t know exactly cause I often switch between silent, gaming and OC mode.

          1. Okay, that sounds good. Finally, we seem to get a DX12 mode which doesn’t put a spanner in the NVIDIA’s works.

    1. I have had my finger hovering over the buy button on this game for a while now. Cdkeys has it for under £15, might try this free weekend.

      1. I did smth similar with Dishonored 2. Heres a fun fact, Seems if you buy it on CDkeys in dollars you pay 34 whereas in euros 26. See what they did there? Be careful with these f’ers.

  2. Anyone have a AMD system that they used to test the DX12 version? need some feedback before i waste time downloading this again.

    1. Copy/paste much?

      Also, before you call “victory!” & get started on that ego-inflating parade, why don’t we wait & see what Nvidia does in 2017?

      As I’ve already said multiple times to you already.

        1. True, but AMD seems to be far too infatuated with DX12 at the moment, so Nvidia seems the better bet, unfortunately.

          Though I agree, things could change for them as well.

          1. We can hope…..

            Especially since it seems DX12 has fundamental issues going beyond just sh*t implementations courtesy of lazy developers.

  3. You will need to get over that. All the new AMD and Intel Cpus will require Windows 10. Its over man. Also DX12 will slowly be the preferred API with DX11 getting legacy support and Vulkan/OpenGL being a niche.

    1. “All the new AMD and Intel Cpus will require Windows 10.”

      So?

      “Also DX12 will slowly be the preferred API with DX11 getting legacy support”

      Really? Based on what? How well DX12 games were received in 2016? If 2017 is just another year of DX12 giving equal amounts of performance to DX11, developers will feel very little urge to shift over to a DX12-primary focus, especially as long as there’s such a strong Windows 7 userbase left.

      Besides, the evidence is piling up that there’s something fundamentally wrong with DX12’s coding unto itself, so until Microsoft fixes that, DX12 support is really little more than a marketing bullet point, really.

      “Vulkan/OpenGL being a niche.”

      Only if Vulkan doesn’t gain any traction, which we’ll have to see about in 2017.

  4. The game performs worse on my PC with the DX12 update.

    DX11 in-game benchmark gave:

    64fps at my chosen settings
    73% average CPU usage
    96% average GPU usage

    DX12 in-game benchmark gave:

    61fps
    46% average CPU usage
    98% average GPU usage

    PC: i7 6700K CPU, GTX 980 GPU (latest 376.33 driver)

    So, DX12 gives a greatly reduced CPU load with minor increase in GPU load but, most importantly, the fps performance is worse.

    1. In my case on my custom graphics settings:
      Dx11
      Avrg after 2 run 75.5 fps
      Dx12
      After 2 run 80.4 fps
      My rig:
      I7 3770k 4.2ghz
      16 gb ram ddr3 2400mhz
      980ti g1

      Around 7% gain
      The first time dx12 give me better performance

      1. Good news for you then.

        I found the metrics I stated earlier to make for interesting reading. With my PC’s GPU already pretty much fully utilised in DX11 there wasn’t much scope for DX12 to offload CPU tasks to GPU. That said, DX12 still managed to reduce CPU load a great deal.

        It may be an interesting experiment if I re-run the benchmarks using less GPU-heavy graphics settings so to give my GTX 980 more wriggle room. Doing that may possibly give improved DX12 results.

        In practice, doing so would probably be of little use because it’d mean me having to dial back graphics settings just to see if DX12 can improve fps in certain less desirable reduced graphics settings scenarios. Food for thought though!

  5. Was not expecting a miracle but was not expecting a decent FPS loss either…sigh…

    Lost nearly 16 FPS by switching over to latest drivers, November drivers gave a FPS loss of only about 5 fps.

    Dx11 seems to be the way to go in this game for me at least.

    Game settings everything at Max with medium AA at 1920×1080 and max draw distance except shadow quality is High (not Nvidia HTFS and or PCSS)

    i7 6700k at 4Ghz
    16GB DDR 4 2400
    MSI GTX 970 OC +120mhz Core +500mhz Mem
    Samsung 840 Pro SSD
    Windows 10

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