Perfect World Entertainment & Turtle Rock Studios are working on a new free-to-play first-person shooter

Perfect World Entertainment and Turtle Rock Studios today announced their partnership and the development of a new triple-A game IP. The top secret free to play first-person shooter features intense online co-operative action, bringing Turtle Rock back to what it does best.

Phil Robb, Co-founder of Turtle Rock Studios, said:

“We are developing a new franchise set in an all new universe that leverages the style of gameplay our community loves and expects from Turtle Rock Studios. We’re focusing on what we do best – heart-pounding moment-to-moment online co-op FPS action. And with Perfect World Entertainment as our partner, we will always make sure that our players come first by listening to them and growing the game based on how they play and interact over what we hope are many years to come. We cannot wait to show them what we have in store.”

Yoon IM, SVP, Global Publishing at Perfect World Entertainment, added:

“This one is going to be huge. We’ve been growing Perfect World Entertainment for about a decade now, always looking for strong developers to make cool games. We’re proud to work with developers like Cryptic, Tuque, Runic and Unknown Worlds. Partnering with Turtle Rock and adding its new IP to our portfolio is great. We look forward to fully supporting Turtle Rock as a publishing partner and can’t wait to show off their new game.”

Development on Turtle Rock’s new co-op title is in full swing. While a full reveal is currently to be determined, the company is ramping up and looking for new talent to join its ranks.

16 thoughts on “Perfect World Entertainment & Turtle Rock Studios are working on a new free-to-play first-person shooter”

  1. Cool. There’s not enough games on the market where you can shoot things in a first-person perspective. It’s a novel game mechanic that doesn’t get used enough.

  2. Turtle Rock Studios are working on a new free-to-play first-person shooter

    Bye.

    P.S. Come on Perfect World, don’t get dragged down to their level…..

    1. Unfortunately studios will be remembered more for their failures than their successes. Turtlerock also made Left 4 Dead, not that it excuses them for the atrocity that was Evolve.

      1. Well, yes, & no. Romero’s involvement with Daikatana will never be forgotten, for example, but on the other hand, id Software will always be remembered as the studio who made DOOM 1-2, & Quake 1-3, no matter what bullsh*t their successors make these days, or just made afterwards (ex. RAGE).

        The same applies here, in a sense; most people just don’t know about Turtle Rock’s involvement in L4D, so most of them will only remember them for EVOLVE, & whatever this next thing is going to be, good or bad – especially since EVOLVE was one of THE major EPIC FAILS in recent memory, in my opinion, & a serious case study in “what developers do wrong”, right there next to No Man’s Lie.

        Then of course there’s also the fact that, while historically things are what they are, people base new purchases on recent releases, not historic ones. DICE & BioWare for example used to be sure-fire buys for people, but these days DICE is for sycophantic idiots who can’t see how sh*t their products are & Call of Duty converts who just don’t care, whereas BioWare can’t seem to stop getting itself hitched to the SJW wagon.

        Historically, they’ll always be the blokes who made great RPG’s “back in the day”, but right now they’re just a joke for most people, & that’s wht they’re liable to remain as, unfortunately. It’s arguably a somewhat similar situation with companies like U-Be-Soft, who’re both quite old & yet also so riddled with controversy in the last few years, that you need to pick out specific bits & pieces of their recent history in order to have anything positive to say about them what-so-ever (ex. Rainbow Six: Siege post-patching)…..

        1. Arguably, a case could be made that the marketing scheme was 2K, not Turtle Rock.
          Also, I find the fact that Bioware including more important female and/or gay characters than other studios is considered something to be wary about (and that people start repeating it so often whether it comes into play in the conversation or not), a little disturbing.

          1. Maybe, but considering how Turtle Rock isn’t owned by 2K, I’d say they’re regardless at least partially responsible, much in the same way as Hello Games & Sony; they’re not a Sony-owned company, sure, but no matter how “hands-off” Sony was, I’d argue both parties are at fault for the No Man’s Lie marketing, regardless.

            Besides, 2K isn’t responsible for the feedback Turtle Rock chose to listen to & the feedback they chose to ignore, or the ridiculous post-launch support that EVOLVE got in general. They were probably involved in the decision to make a 2nd Season Pass, sure, but on the other hand, that was really just one of the many issues EVOLVE faced.

            As for BioWare; It’s not their inclusion per-se for most people (Mass Effect’s Fem Shep, for example, was very popular as I recall), it’s the way they’re using them, the storylines they’re associating them with, etc.

            That, & the degrading quality of their RPG’s in general as well, of course.

          2. Yeah, it’s quite possible that Turtle Rock had something to do with that but I don’t think it’s fair to put all the blame on them. At the end, as a publisher, 2K surely has a say on how thing will be sold.
            As for Bioware, the quality of their games is something that fall in something that can’t be judged objectively, based on people’s preferences: I, for instance, much prefer Dragon Age II and Inquisition over Origins, as I think there’s a difference between making and old-school game over an overly complicated one (Tiranny, for me, is a fine example of an old-school game that can be enjoyed by people who not necessarily played those games 20 years ago). But again, that’s me. Story-wise, with exception of Mass Effect 3’s arguably simplistic resolution of a narrative that got too expansive (thanks also to EA for not allowing enough time) to properly address every choice you made in previous games and Inquisition’s bland side quests, they still deliver solid (at worst) stories that can be enjoyed in various levels, Dragon Age II, again IMO, being among the best stories they’ve made, gameplay notwithstanding. As for the inclusive characters, I personally don’t complain. Sera and Dorian were the funniest and more compelling characters in Inquisition. As for the trans character that came with Bull, I actually card little about him/her (I still don’t know how to address them) mainly due to his/her relative inconsequence for the main plot. And believe me, I tend to be a bit touchy when someone tries to shove something down my throat.

          3. Agreed. Like I said; much as with No Man’s Lie, both parties are most likely responsible, no matter how it may &/or may not appear.

            I can’t blame EA for Mass Effect 3’s ending, however. I mean, just look at how BioWare responded to the backslash; an “extended ending” DLC. What did the “extended ending” do, exactly? Nothing. It just filled in some gaps. It was, as is so often the case these days, a band-aid fix applied to a full-frontal Claymore wound. Sure, I suppose one could say that EA’s poor oversight was partly to blame on that one, but in this particular case, an overwhelming amount of the fault lies with BioWare, in my opinion.

            As for the SJW stuff; yeah, sure, that irritates some people, but I think most just aren’t satisfied with the level of quality provided in a BioWare RPG these days, period, both in terms of story & gameplay, though with some people, it can be just one or the other (again, SJW bullsh*t, for example).

            It’s funny, I had this conversation a short while ago with someone (you?), & I basically said something along the lines of; the Dragon Age sequels do improve on some of the gameplay aspects when compared to Origins, but in the end, even those improvements don’t make up for the fact that overall, the sequels are simply inferior games, period – & I stand by that. The newer BioWare offerings simply aren’t up to par, which is something I doubt Andromeda will change, unfortunately, SJW content or otherwise.

            Sure, as you said, that’s extremely subjective, but regardless, it does seem to be a rather popular &/or vocal opinion these days, even if we exclude the “SJW pandering” calls.

          4. Yeah, it’s likely that we talked about that before.
            As for why I blamed EA partially on why ME 3 was a letdown? Basically for the same reason Dragon Age II was an incomplete game: a rushed release date. I mean, ME 3 released what? A year after ME 2? And I don’t think Bioware had as many people working on them as Activision has on every Call of Duty (and look how that turns out, with exception of Treyarch). I mean, even if you had two years to write that thing, bringing closure to everything you left hanging in the previous ones would have been a titanic task. The “extended endings” were obviously a restoration of cut content they weren’t able to get ready for launch. But even taking that into account, Citadel was amazing.
            I might agree that, from a certain perspective, DA II and Inquisition are inferior games compared to Origins, at least for the broadly different, ahem, origins you could have for your main character but solely from a storytelling angle, DA II is the most focused and a great shakeup to the “chosen one” formula and Inquisition does a great job of further exploring the politics in Thedas. And damn, Tresspasser is marvelous storytelling. Inquisition’s biggest flaw (sidequests) show that Bioware looked up to WoW and their own SW:TOR rather than Bethesda’s games.
            As for the Bioware games’ quality, I don’t think it’s popular opinion though: Inquisition sold like hotcakes. Vocal most likely, mostly from people that can’t accept that Baldur’s Gate is a 20 year old game and that RPGs have changed, for better or worse, due to increased budgets and thus, the need to reach a wider audience.

          5. Disagree with looking up to Bethesda (Fallout 3 & 4 are ridiculous compared to New Vegas, & both Skyrim & Oblivion are inferior to Morrowind, honestly), but other than that, agreed.

            As for sales numbers; well, a lot of junk sells well. Call of Duty was routinely the highest selling game for years on end before it declined, the joke that is Battlefield 1 sold well, etc. etc. etc. Either way, it launched just over 2 years ago now, at a time when the industry was still in a completely different environment, so I’d say Andromeda’s sales numbers should provide a far more accurate representation of just how much the BioWare label sells for these days, really, but we’ll have to wait on those for a little bit longer, unfortunately.

          6. Well, I mention Bethesda because, frankly, the sidequests are the best part of their games which could be something special with Bioware’s writting staff.
            I agree that there’s junk that sells well but there’s also good stuff that sell well so… depends on point of view. But yeah, hopefully Andromeda is going to be the make it or break it for Bioware, specially if they actually learned from Inquisition’s shortcomings and improve on the good things (seriously, if they offer something as exciting as the dragon hunts, I’ll be pleased).

        2. Bioware and DICE, two great studios that fell victim to the EA meat grinder. EA has bought out so many great studios and then either disbanded them or reshuffled them so much that they are merely ghosts of their former selves. It really is sad to see how corporate interest affects games.

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