Battlefield 1 – December patch detailed, introducing new free map, balance tweaks & CPU optimizations

DICE has revealed the complete changelog for Battlefield 1’s December update. This update comes with a ton of important balance changes and fixes, as well as an exciting new Custom Game setting with Standard Issue Rifles and a Spectator Mode.

Battlefield 1’s December update will introduce a new free map called Giant’s Shadow. Giant’s Shadow will be available to pre-order and Premium Pass customers on December 13th, and to everyone as a free map on December 20th.

DICE has made several fixes and tweaks to the controls and input handling for the soldier experience, and players can expect improvements and tweaks to pretty much all vehicles and weapons.

DICE has also made some changes to Battlefield 1’s Hardcore mode.

Below you can find some of the changes that will be coming with this brand new update.

Battlefield 1 – December Update Changelog:

Stability& Performance

Stability and performance is always critical to us, and in this patch we’ve done a number of improvements to ensure a solid gameplay experience. Below are some of the major changes.

  • Fixed an issue that caused a hang when pressing J/K/L on console keyboard
  • Added a new Framerate Limiter option that limits the maximum framerate the game will run at to a specific amount. Limiting your framerate to a lower number can help improve performance if you are experiencing high CPU usage
  • CPU optimization to improve high framerate operation on high end video cards where there is no VRAM pressure
  • Fixed an issue where the game would sometimes crash when loading levels
  • Fixed an issue where the game would sometimes crash when dying in a vehicle
  • Fixed a server crash related to trip wires
  • Fixed an issue where outdated game clients could still connect to EA servers without receiving an error
  • PC: Forced v-sync to on during loading movies on PC to prevent screen tearing and stutters
  • PC: Fixed some issues that could lead to GPU hang on DX11
  • PC: Fixed ghosting issues
  • PC: Borderless full screen now works as intended
  • PC: Fixed an issue with full screen causing other windows to be resized and/or moved around

 

General

Below you’ll find the list of general fixes not included in the things we’ve already covered above.

  • Monte Grappa, Suez, Ballroom Blitz & Argonne Forest – Made tweaks to certain areas of the map where attackers had a very difficult time capturing specific sectors
  • Fixed an issue where players could get team kills when killing an enemy who has joined on a friend in your team
  • Netcode improvements to apply pose changes faster. Before it was only applied when standing and going from stand to crouch. Now it is applied for all pose transitions and while walking as well
  • Wrecked Airship parts left behind by a destroyed airship should no longer occasionally kill soldiers
  • Fixed rubber banding issues and non-smooth movement of airplanes in MP
  • Slightly adjusted the matchmaking rule set for Operations to reduce the chance of entering an Operation that is about to end
  • Re-worked how the behemoth enters the map in Operations game mode. The Behemoth will no longer appear if a team is in a significant lead. This affects both attackers and defenders in Operations
  • Defenders will no longer get a behemoth on a new level if attackers are on their last battalion
  • Reduced attacker behemoths to prevent them from getting one on each retry on second and third maps
  • Increased score difference between teams needed for behemoth to appear
  • Fixed camera jitter during deploy transition to airborne vehicles
  • Binoculars in Single Player are now working if click-to-zoom option is selected. In multiplayer if click-to-zoom is selected, the zoom clicks are not lost anymore if happening during weapon switch or reload transitions
  • Added kick of player if spawning with restricted weapons to prevent usage of weapons not allowed in Custom Games
  • Split the click/hold-to-zoom weapon option into separate ones for vehicles and soldiers
  • Fixed an issue where the player was not being awarded score for capturing a conquest point after exiting and reentering the capture area
  • Reduced mortar dispersion increase per shot from 3 to 2.75
  • Prevented the possibility to spawn with the wrong class when switching class at the time of deploy
  • Fixed an issue where grenades didn’t rotate correctly or at all when thrown from the player
  • Fixed an issue with camera transitions when dying
  • Fixed an issue with horse twitching from explosives
  • Fixed an issue where trying to place a limpet charge on a door resulted in a crooked, floating charge instead
  • Fixed an issue where prone aiming constraints were not properly applied after respawn
  • Fixed an issue where players sometimes became invisible when exiting certain vehicles
  • Fixed an issue where soldiers would get stuck on top of vehicles
  • Fixed an issue where captured flags could be stretched by shooting them with shell projectiles
  • Fixed 3p stuttering of Behemoth when viewed from the ground
  • Fixed an issue with the placed collision on the tunnel ceiling on Monte Grappa
  • Fixed an issue where the rifle on cavalry would appear with the sabre animation
  • Fixed an issue where destroying turrets on behemoths with explosives would sometimes disable the wrong turrets
  • Fixed an issue which caused part destruction on airships to not work as intended
  • Fixed an issue where Elite Classes in vehicles or stationary turrets took the same amount of damage as normal soldiers
  • For players using the click-to-zoom option, sprint is now properly interrupted on zoom and re-engaged on un-zoom
  • Fortress turret wrecks now stay forever, or until a new turret respawns to prevent issues with vehicle and soldier collision
  • Minor adjustments to Ballroom Blitz battlement gate damage behavior
  • Destruction tuning to avoid floating lamps
  • Adjusted Sinai desert rock bridge debris damage and health for consistency
  • Fixed object on Ballroom Blitz that improperly caused collision damage to tanks
  • Fixed strange looking enter animation on QF1 AA Stationary Weapon
  • Added more spawn variations to the C flag in Conquest on Empire’s Edge
  • Soldiers can no longer enter the tower on Ballroom Blitz after it has been destroyed
  • Grenade throws will no longer be canceled by pressing Zoom while holding the grenade button. Instead they can be canceled with Reload
  • Fixed flare projectiles penetrating aircraft
  • Flare projectile now breaks glass
  • Soldiers can no longer switch to rifle grenades when they are out of ammo. The C96 Carbine now automatically switches to secondary when out of ammo
  • Fixed the beam reticule for the Cei-Rigotti showing the cross reticule instead
  • Corrected occlusion and collision issues on Ballroom Blitz
  • Resized the Ring Reticule for improved shooting experience
  • The mortar can no longer be deployed on bushes
  • Fixed an issue where sometimes matchmaking from recommendation did not show the loading screen
  • Fixed an issue where players would sometimes be taken to an earlier check point when rebooting the console while playing the campaign

UI

  • Improved overall UI performance and stability
  • Fixed an issue of Medics not seeing 3D revive/minimap death icons of team mates who died behind them until they look at the body
  • Hardcore now shows team kills in the score log
  • Made it simpler to report offensive emblems by adding reporting functionality in the EoR scoreboard
  • Improved latency in End of Round when scrolling through the scoreboard
  • Fixed an issue where vehicle crosshairs would disappear in Hardcore when using the Armored Train or Dreadnaught
  • Gadgets now take priority if pressing DPAD up and DPAD left or right at the same time
  • Fixed an issue with the Operation Outcome screen that caused it to display the wrong information about the result of the Operation
  • Crosshair visibility can now be adjusted in the gameplay options
  • Fixed an exploit where a player could steal Squad Leader status from an active squad leader
  • Fixed anissue with the number of service stars always showing as zero in the customize screen
  • a gas mask in stationary weapons and other vehicle seats where it was previously hardcoded
  • Fixed an issue where customization submenus would automatically close while selecting equipment
  • Fixed an issue with the current soldier not displaying in the squad screen in Team Deathmatch
  • Squads with players in a party now stay unlocked if there are only two players in the party
  • Prevent squads having too many players when running map rotations with mixed game modes
  • Joystick now works without setting the controller layout to Custom
  • Fixed an issue causing delays in game chat
  • Fixed an issue where hints would get stuck on the screen
  • Skins unlocked from Battlepacks now properly indicate they are for all patterns of a specific weapon
  • Fixed an issue where friendly mortars would sometimes appear as deploy points
  • Player can now select squad spawn points with the DPAD
  • Fixed an issue where a tech hang was caused by joining an Operation’s session while in progressive installation
  • Fixed an issue where no error messages were displayed when accepting a Multiplayer invite during progressive installation while playing Singleplayer
  • Fixed an issue where joining a multiplayer game invite resulted in a black background
  • Fixed an issue where no queue information was provided after accepting an invite to a full server, while on another server with the option menu open
  • Fixed an issue where the round bonus score bar in EoR personal tab was counting up and then disappearing
  • Fixed an issue where spamming the options button in EoR lead to a technical hang in the next round
  • Fixed an issue with Model 10-A Slug that was tracked as Artillery kills in the EOR screen
  • Fixed an issue where the EoR countdown stopped when quickly navigating through tabs
  • Fixed an issue where a tech-hang was caused after selecting the shovel and bayonet in Weapons and gadgets
  • PC: Added server info in the “…” menu
  • PC: Pressing “ESC” while in customize now properly takes you back to the deploy screen
  • PC: Exposed Gas Mask key bind in vehicle section. This allows you to rebind the button to put on

Audio

  • Fixed so that master and music volume fades nicely to the saved settings when starting the game
  • Fixed an issue with in-world sound heard briefly when going into the Deploy Screen

58 thoughts on “Battlefield 1 – December patch detailed, introducing new free map, balance tweaks & CPU optimizations”

      1. If I could go back in time I wouldn’t have played the campaign because it’s an absolute joke. It’s worse than BF3 and BF4 and it makes a huge mockery out of the most brutal war humanity has engaged in.

        1. I agree. I was not in WW1 of course, but I am a combat veteran and they missed the point: suffering and success together. The only way things were accomplished were by teamwork, corny as that sounds. One person cannot win a war.

          Yes there is bickering and anger amongst soldiers because lives are on the line and our truest selves are revealed under duress, but it was never ever about a one single soldier. Even Medal of Honor recipients attribute much of their success to getting help from their team and perhaps others at some point (though they sacrificed the most).

          In the end they made the campaign about an ego trip where only one person solves problems and everyone is a complete and utter dumbshit and this could not be further from the truth. Imagine if you and those you highly respected were with you and everyone weighed and measured options. Now add gunfire to that. It was each person relying on training and focusing on their job and tasks that kept most alive and completed every mission.

          Every one of them were heroes not just a select few.

          1. For one, I think it’s clearly visible that they spent very little time on the campaign, it’s only 4h long and they reuse the multiplayer maps almost completely unchanged, copy pasted.
            It was a CoD power fantasy under the guise of WW1, it played just like a modern shooter, it was all about unrealistic set pieces and ridiculous superhuman feats of heroism.
            The very start of the campaign is the closest it got to making a somewhat respectable portrayal of the war, yet it’s disappointing how they never put you on the side of the Austro-Hungarian troops, imagine if in the first mission you went back and forth between soldiers of each side.
            Also what is up with making the Harlem Hellfighters the center piece of all the marketing, the cover of the game, the collector’s edition statue as well as placing them everywhere on the game’s menu when they were literally featured for 10 minutes in the game???
            The whole game was a Michael Bay Hollywood action blockbuster clusterfck.

        2. I agree, but as am a graphicswh*re, I play it mainly for the graphics. And since it’s downgraded, I don’t wanna continue til they fix it.

          I can’t take BF1 seriously either. Better turn our hopes to an eventual BC3 instead.

          1. Wow another one that uses the word “triggered” so often that it loses its meaning.
            Just tired of your BS, that’s all.

    1. Downgrade I do not think they will eliminate it. I think they did it to improve the gameplay. There were too many things on the screen and sometimes people got confused and did not see clearly.

      1. Alright. You must be trolling.

        How does lowing HBAO+, shadow resolution, downgrading tessellation and terrain quality have to do with too many things on screen? How do they impact gameplay?

          1. Oh you are SO CUTE! Just because I don’t join in with your circlejerk that MUST mean I have a PS4! How dare I not diss the PS4. FOR SHAME! BAD ME!

            Jesus Christ the people on this website never cease to amaze me with the utter bullsh*t that they type.

          2. Come on… dont talk about people posting bullshit when you, yourself are posting about how its a good thing they are removing features because only a few people can use them. It doesn’t get much dumber than that.

            PC games have fidelity settings for a reason. Just because you or some other people dont have the hardware to run it doesnt make it a “good cause” (sic) to remove it for the people that can.

          3. “when you, yourself are posting about how its a good thing they are removing features because only a few people can use them.”

            Haha my man. I’m doing no such thing but whatever 🙂 You seem to be mixing me up with Martian

          1. Alright. Let me just figure out what the hell you’re on about.

            Ok so a small percent of people can’t run the high graphic preset so they downgraded it.

            Do you know how dumb you sound right now?

  1. “Stability and performance is always critical to us”

    If that was the case then why did the last patch do nothing about those issues people shouted loudest about beforehand?. They gave out a patch for the little things that didn’t matter as well as a hotfix.

    Also Borderless window mode is working as intended?. It was working fine for me since launch, unless I’m missing something.

      1. In relation to what?.

        What I was stating was what actually happened in the actual forums.

        Never once stated that everyone’s PC is the same as mine, that’s you putting words in my mouth.

  2. So still unplayable then!
    Where is the fix that many are asking for, Flickering and multi gpu support.
    Undo last patch and game will be fine.

      1. Doesn’t matter what the statistics are, The game was working great BEFORE the last patch and now it’s broken, Stuttering mess on my G sync monitor.
        Pretty much unplayable, I am not going to wreck an expensive monitor because of their incompetence.
        Fix it or offer a full refund!

  3. ”CPU optimization to improve high framerate operation on high end video cards where there is no VRAM pressure”

    Thanks, my 1080 is so bottlenecked by my i5-4670K at 4.2Ghz that I can run the game at 1440p 125% resolution scale and it’s still my CPU.

      1. Yes it does but it could be better, and according to the patchnotes they have been fixing the CPU utilization. If there was no point then why would they do that? Also OC’d 4670K is pretty high end and fps goes down to around 60 at many parts because of the CPU. Otherwise I could run the game at around 100fps at least.

          1. How is that a solution? And I have 144Hz G-sync already. I just dislike that the game runs at 120fps in TDM servers and drops to 60fps in big servers despite my rig. My GPU may run at only 50%.

  4. Am I a terrible gamer if I said that Infinite Warfare’s campaign is actually solid and way better than BF1s?

      1. I honestly found the campaign fun, if a bit short. The problem with COD is that its not necessarily a terrible game series, its the fact that the series is so milked thats bad. It just screams greed. The multiplayer of this one is lackluster though.

  5. Obviously you don’t understand that most people know that they are playing with fire by using those and there’s always a risk for something like this. Just use one, I’m tellin you it’s only going to get worse because most devs can’t even bother finishing game for normal setups.

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