Warhorse Studios has released a new developer diary for Kingdom Come: Deliverance, in which the team presents the latest development progresses and status of the game. In this video, Warhorse Studios delves into the internal Alpha which provides a good overview about the final game.
This video showcases some of the new features that have been added to the game, like polearms, hand-to-hand combat, the ability to fight on a horse, improved combat AI and movement, as well as book reading.
Warhorse Studios also addressed the status of the PC version. According to the team, the game is being developed on PC primarily and won’t be compromised by the console versions. Instead, all the optimizations that will be featured in the console version will be carried over to the PC version in order to make the game run better.
Enjoy!

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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Just finished watching it.
https://uploads.disquscdn.com/images/eae6d15500ec8064585e8c725277b8ada03581658eeac5d4bbcf64558a070d63.jpg
“the game is being developed on PC primarily and won’t be compromised by the console versions. Instead, all the optimizations that will be featured in the console version will be carried over to the PC version in order to make the game run better” – so graphical downgrade is imminent I take it.
After Doom using Vulkan to superb effect I’m all for its implementation.
Optimization doesn’t necessarily imply a downgrade. Although these days that seems to be happening more often. It is definitely possible to optimize without degrading fidelity. For example they could be changing the way the renderer handles shadows or how their GI method is implemented or how the renderer threads on a CPU. (These are all hypothetical examples however)
Very Very Impressive. But really step up the marketing guys! I rarely see this game on mainstream channels and sites.
A mainstream-targetted marketing campaign makes no sense until the game is finished. Anyone who was going to “back” the game already has. The rest of the audience will only consider a finished product so they shouldn’t spend any money advertising until that exists.
You need to build up hype. Since the game is coming out next year, its a good time now.
No. Hype isn’t built in the mainstream. Only “enthusiasts” pay attention to game news. And enthusiasts know about the game already. For mainstream appeal you do one concentrated push leading up to release.
Devs that pull ye old “guys we won’t compromise for you, we promise, consoles make things better for you!”, makes me want to hold said promise right up to their throat, because I’m honestly getting sick and tired of devs giving you the lip service first and then backing out on the promises later. Devs have already stated in the video itself that they had to cut content, what about optimization, because that can easily happen and has so far this gen on a whim.
Just get it right and prove you can do what you set out to do with your actions.
Ease up on the cynicism, it’s bad for your health.
Not as bad as getting hyped for video games.
I’ll ease up when the industry decides to not pull out unneeded words and bad practices, those aren’t healthy either and are a root cause to the cynicism
R.I.P. blacksmithing.
The game looks great anyway. I’m worried about the size of the map, though. I hope it will be so filled with content that we won’t even notice it’s small. Oh, and we don’t have airplanes or (probably) quick travel.
Content, content always the bloody content.
I agree, what’s the point of having a big world if you can’t do any interesting activities in it?
Not even relative to the world size (I’m biased because I love them). Sometimes (even considering the bad side of the games getting more expensive or the feeling of emptiness), the world is just there to convey a place or a idea of a place, not to be a playground where you “do stuff in every bit of geometry”.
Yes, the original Mafia’s world was empty in terms of the activities you could do, but served as a great background.
Yep, I’ve saw people praising Mafia III over the previous ones because “it had more stuff to do” and later complaining that is had too much or it was meaningless.
I bet those who praised it and those who complained were 2 distinctly different groups of people.
Yeah (obviously), but I’ve encountered some hypocrites too.
Yup. As the saying goes, “A mile wide, an inch deep”
More content wouldn’t make magic. It would only appears as so.
And it is most likely to make things even more expensive.
“Hand-to-hand comba”-missed the T, John lol
At last got. although I will be able to play just by the end of the week! Hypeeed!
goVEGAN
Indeed the game looks great and very interesting. Also,now it really looks that is near release. The combat system is the only thing that is a bit confusing for me.
All the rest is awesome!
lol