Deep Silver claims that it released Homefront: The Revolution too early

In an interview with MCV, Deep Silver’s global brand and marketing director, Paul Nicholls, said that the publisher released Homefront: The Revolution too early. According to Nicholls, this was one of the reasons that had a negative impact on the game’s sales.

As Nicholls claimed, Deep Silver learnt a lot from Homefront: The Revolution, both in terms of product quality and launch dates, especially since these days a number of big IPs are struggling to meet their sale goals.

Nicholls stated that Dambuster did a great job patching the game. However – and especially regarding the PC version – the game’s launch state was not as awful as Dishonored 2’s or Batman: Arkham Knight’s.

Nicholls concluded that Deep Silver is getting a lot of “positive feedback compared to when we launched, so timing was probably the biggest lesson we have learnt there.

43 thoughts on “Deep Silver claims that it released Homefront: The Revolution too early”

  1. And they say this right after they realized it was a flop… Also maybe the reason Dishonored 2 and Batman Arkham Knight still sold relatively well, despite technical problems was because they were fun games. At least Dishonored 2 is… can’t really speak on behalf of Arkham Knight, but I’d bet my left nut it’s still more fun to play than Homefront: The Disappointment

    1. Well i kinda liked the guerrilla approach and how you had to spend alot of time finding resources and making money in order to be able to afford multiple weapon mods and attachments and armor pads that increase your health. Where going guns and blazing without those would make you end up dead or out of ammo. Very different from your traditional fps. But enemies spawned everywhere like they beamed down from freaking enterprise thanks to the wanted system and often the game felt like a repetitive pickupfest. Still better than the last 20 something assasins creed games and the linear scripted corridor shooters of 2008-2013.

  2. i guess not even the Denuvo (which is marketed by its creators as saviour of PC gaming) with its 0piracy rate cant save badly timed and bugged release

    1. I think it’s good, because it means that pubs using it can no longer use ye old “bu-but piracy!” excuse anymore, it’s down to their shoddy porting at the end of it all.

  3. So these console focused publishers have finally started noticing PC gamers due to poor sales. Who would have thought?

    When PC gamers stop pre-ordering and buying games on day one, publishers will start respecting PC gamers and stop pushing out badly ported PC games.

    The Division after months of bug fixing and with update 1.5, has finally gotten to where it should have been on launch day. This is probably the time to buy the game and at a cheaper price too.

    PC gamers should hold off on Dishonored 2, that should keep the publishers on their toes till they fix all the bugs.

      1. Yes you are right, they cant blame pirates anymore, the truth is as clear as day. Badly ported PC games are the cause of poor sales

        1. …..but but but evil pirates are to blame , they are stealing 90% of our game installs and such…… like in cases of Civ6 or SWicther

      1. Take-Two (Mafia III), Square Enix (Disaster Ex: Mankind Incomplete), Blizzard (Diablo 3, Warlords of Draenor).

        Then again, Warlords was a complete mess development-wise from start to finish, so it was both early & late. Not that they ever actually apologized for it, of course, & as far as I’m aware, Square Enix is being mum about MD.

        Sure, Rockstar is basically independent of Take-Two, but eh. Valve is barely a publisher. Do you really count as a publisher if all you publish are your own games? Is CDPR a publisher? They own GOG, so they’re a distributor, sure, & so is Valve because of Steam, but a publisher? That’s different.

        1. Diablo 3 released over 4 years ago and Warlords of Draenor released more than 2 years ago how is that “these days” and it wasn’t unfinished the servers were. I’m not sure how you consider DE:MD somehow incomplete I saw no mention of that in any reviews. Yes of course I count valve as a publisher since they publish their own games why wouldn’t I? Activision publishes their own games does that disqualify them? BTW Rockstar is it’s own publisher there’s no getting around it TT is just the distributor.

          1. Activision publishes games from multiple studios, though, & they also have a history of publishing 3rd-party titles. Hell, they’re publishing 3rd-party titles right now, even; Destiny, for example. Valve, on the other hand, only publishes Valve-developed titles.

            True enough on Rockstar.

            Warlords was considerably late, & it was missing vast swathes of promised content, so, yeah, unfinished. The launch issues with the servers were a problem, sure, but that was a temporary problem compared to the long-term issues Warlords had. As for Diablo 3, well, they only actually fixed it with Reaper of Souls back in 2014, so….. but, OK, sure.

            Mankind Divided’s main story is a mess. It’s obvious if you play it through that they intended for it to be yet another Square Enix Episodic, but they switched it over a $60 game mid-way through. As it is, they were likely planning post-launch storyline DLC’s much like Human Revolution’s Missing Link before all the backslash.

            Now, I see them most likely moving straight to the inevitable Director’s Cut re-release. Regardless, I can assure you, while the side content in MD is fine, the main story is blatantly incomplete, & a real f*cking mess. Here’s an example; there’s two different sets of tutorials, the second of which appears 4 hours into the main story, & depicts….. wait for it – standard shooting mechanics in a gun range.

            Yeap. For more details, there’s an excellent video review on the subject on Youtube, courtesy of someone who’s not a member of the heavily biased mainstream gaming media press corps; Super BunnyHop.

          2. Just because the game is a mess doesn’t mean its necessarily incomplete. Homefront was blatantly unfinished with countless bugs abysmal performance the game launched in a pseudo-beta phase and later got several patches to fix this somewhat. Something like GTA IV still gets drops to about 23FPS on my dual GTX 1080 machine yet its quite clear that the game is finished.

          3. Sure, but those are all technical issues. I’m saying content-wise, the main story is literally not only a mess, but also literally, incomplete. It seriously just stops, period. No ending, no nothing. It’s weirder than Halo 2’s infamous “Finishing the Fight” – Credits.

        1. No they aren’t, 2K is owned by Take-Two who also owns Rockstar. Also Rockstar publishes it’s own games that’s why you don’t see a take-two logo when you start up GTA V

    1. The Guys who made Inside, just released a new update for their game,
      Patch note:

      *Removed Denuvo Anti-Tamper

      *Minor fixes

        1. Really nice Art too, but not my type of game, they gave Limbo for free couple months ago on steam, couldn’t play it more than 10 min but yeah the Art and the atmosphere were top notch.

          1. Yeah it isn’t everyone’s cup of tea and I would still call it a bit niche, but I love their Show, Don’t Tell approach with their games.

  4. The problem, by which I mean the rancid underlying problem upon which all the other problems scuttle and defecate, is that Homefront:The Revolution is chasing a trend that we’ve already left behind. No one wants contemporary shooters anymore; Battlefield decided it’s going to wring some fun out of World War I, and good luck to them, cause that’s like wringing apologetic tears out of Hillary Clinton, while Call of Duty is off to fight Zargon warships on the Planet Shithouse. Meanwhile, the success of Doom and Overwatch shows a lean towards good old-fashioned fast-paced fun violence on a layer of shrink-wrapped bum cheeks.

    Homefront: The Revolution is just a game that’s past its time. Its time was 1346 AD, when the Black Death broke out.

    1. Sometimes i think __________ purposely release their games early.
      It’s easier to name the companies thst don’t rush games now a days.

  5. Deep Silver, a company in business for almost 15 years, “learnt a lot from Homefront: The Revolution, both in terms of product quality and launch dates,…”.

    Am I the only one looking at these PR monumental mountains of Bu!!$hite thinking “How has this not buried all the gaming community under its weight?”. The only thing that comes to mind is that delusion is one hell of support for it.

  6. It was 2 years too early. This gen is just not all that great for AA games, they come out loaded with ways to take more money from your wallet and output at such poor quality and performance for the high asking price. I’ve been having more fun with games from years gone by and indie titles than AAA games from the past 3 years.

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