Patch 1.5 is currently available on the Public Test Server for Tom Clancy’s The Division and it appears that this latest update adds support for Microsoft’s latest API, DirectX 12.
According to various reports, this new renderer slightly improves framerates, especially on systems with older CPUs.
Naturally, NVIDIA users should not expect major performance improvements when using high-end CPUs.
Kudos to our reader ‘kalid owaida‘ for providing us the following image that confirms the new DX12 renderer.
Below you can find a video comparison between the game’s DX11 and DX12 renderer. In this video, LordOfWar666 used an AMD FX 8350 that was clocked at 4.4Ghz. What’s interesting here is that the performance difference between these two renderers is around 20fps.

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Oh good.
Nice, but it would have to improve the frame rate as much with good CPUs to get me excited.
You’re missing the point, the FX 8350 is a good CPU, that is, when paired with software that take full advantage of its architecture. Apps are becoming increasingly multi-threaded and this has allowed the FX CPUs to shine.
Buying the 8350 instead of the i5 might have been a questionable decision in 2013, but it seems tables are turning and I might have made the best choice after all.
If you factor in Dx12, it still holds up pretty well compared to other CPUs from 2012.
It’ll probably remain relevant for another 2-3 years, give or take.
Well according to an engine programmer gpgpu is more for servers than games. It’s just a buzzword that was thrown around when these consoles were released. Pile driver has 1 fp unit per 2 cores that’s why it sucks and it’s weak to.
Thing is you can process stuff like particle effects and all that on the gpu and it is faster but it’s not a silver bullet nor is async compute on pc. Would take to much time tuning the async for all the gpus. Async is more of a console thing really. You can get more out of it IF it’s done right which it never is because they don’t care on pc.
With AMD current chip designs it isn’t any one thing, it’s all of it. It’s a flawed architecture from the start
While the FX 8350 does have the better architecture when using heavily parallelized or multi-threaded applications, IPC is still an extremely important factor and that’s historically why Intel CPU’s have outperformed AMD CPU’s
We can blame Intel for the lack of AMD CPUs performance, the CPUs themselves have lots of hidden potencial that can rival with Intel CPUs.
But the moment software developers only optimize properly for Intel CPUs, it killed Bulldozer!
Reason why AMD is being forced to make a new architecture similar to Intel with ZEN.
wrongly said indeed. FX was never reason why DX11 was bound by one core IPC. intel has same problem with DX11 they could also be much faster if combine with very fast graphic. point is we have multi-core CPUs for many years and until now DX API couldn’t use them properly.
Well that was architectural decision, AMD FX8000 was answer to SMT inside i7. AMD used CMT instead. FX is not proper 8core CPU as intel i7 is not only 4core CPU, they just used different strategy. 1 FP wasnt that huge problem!, much bigger was slow cache (couldn’t feed CPU fast enough) and automatic desing they had to use due lack of investment.
Do not forget intel used unfair business practices years ago which cost AMD huge amount of potential profit and that was the main reason why AMD did not have money to properly optimize Bulldozer architecture. Architecture itself was not to blame, not on its own anyway.
Actually if you look at newest iteration Excavator it is incredibly efficient architecture and it’s still on 28nm and it is certainly comparable to intel 14nm. Excavator is not much different from 1st iteration that bulldozer had. They just had time and money to optimize it. No doubt Zen will be better in every way, but Bulldozer however is here to blame was not bad architecture,since there were much more things in play, many AMD could ever affect.
Had you seen the video, you’d have noticed that the GPU was still mostly the bottleneck there, at 96% of usage, compared to 82% CPU.
I watched it, but only FPS-wise.
I guess I can start being happy about DX12.
I’m surprised, though, that a $150 CPU was sufficient.
So with sli should hit 100+ right
SLI in DX12? Are you sure about that?
yea
Right.. NVidia DirectX12 Support is poor, expect worse performance.
These devs are going down swinging. Respect.
DX12 properly implemented for once? …
What?
I’m tired of all these DX12 ports, we need some proper DX12 games, built on it from the ground up.
Also what the hell is the point of giving upgrades like these to dead games?
Then I only see it as a test for them to release future games with optional DX12 binaries.
Switching an engine to DX12 requires quite a bit of re-writing for a proper implementation, don’t think they need the public for that.
games die now? /Goes back to play Deus Ex.
I uninstalled it couple months after it’s release and i have something like 20 hours gameplay, am i going to waste my time and my internet my downloading it again?i started to like rainbowsix siege lot, that and csgo are the only games i enjoy
FX8350 and GTX970 combo here, the game ran great before and now is going to run even better. Praise the sun!!!
FX 8350 is very fast in modern APIs, in THIEF it doubled minFPS for me which was huge improvement. It is actually amazing how good AMD FX are if they can use all their cores. Shame we had to wait for so long for this 🙁
It sounds like good news finally. Would performance increase 20fps on a 3770k?
no its not showing improvement on nvidia hardware its just the amd cpu that is severely holding back the 1070 in dx11 mode.
here a comparison with an i7 4790k that proves that dx12 still perform worse than dx11 on nvidia
https://www.youtube.com/watch?v=C7XkrXMX_yI
exactly, it was even stated in the article. DX12 is supposed to lessen the load on cpu’s with lots of cores but weak core performance. CPU’s that already are strong can’t be improved upon because they are already peak performance.