During CitizenCon 2016, Cloud Imperium revealed some new information about Squadron 42; the single-player mode of Star Citizen. According to the team, Squadron 42 will feature 28 chapters that will be equivalent to 60+ missions.
The game will feature 340 speaking roles with state of the art facial scanning and mocap, and over 20 hours of performance capture. In addition, its story arc is made of 1255 pages of dialogue.
Squadron 42 will have 40 distinct ships, hand-crafted environments that will be enhanced by procedural tech, systemic space and FPS gameplay (from stealth to brute force), dogfighting in both space and planetary atmosphere and a subsumption AI.
The game has been delayed to 2017, though Cloud Imperium may give everyone a small glimpse of it by the end of this year.
Cloud Imperium has also demoed a new build of Star Citizen, showcasing the new tech that is coming to it. Star Citizen’s demo is easily one of the best things you’ll see this year, so here is hoping that Cloud Imperium will be able to deliver what it has promised.
Enjoy!

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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WOW… .just WOW. That opening. This is a Marvel.
Can’t wait for squadron 42 polish this game as much as they want to get it right but please don’t make this game development a every year delay. 5 years max.
they just made a full 4 years… (with no studio and people from start)
I will give them 1-2 more…
1-2 more years until they run out of money, that is. There won’t be a finished game by then though.
lol ok bud.
major fanboy
“Dear dreamers, we know you remember your dreams as a kid vividly. When you were dreaming about flying deep into space… we were there. When, you were thinking about flying down to the surface of a distant planet with buddies online… we were there. Now is the time we let you go though, so you can at last dream big… and make those dreams a reality.
Sincerely. All gens consoles”
Anyone still remember Battlefront 3’s ground-to-space tech?
Only took someone 10 years to “re-create” it (note quotations).
I fully agree with the others, btw; whatever one may think of Star Citizen, there really is no denying, that was one hell of an opening shot.
Also, damn…. Well, considering we know where No Man’s Lie is, would it be remiss me of to say; I think I just found No Man’s Truth?
;D
Release date : 2054….
but honestly is a good game…maybe a day i can return on pc gaming for this game….a day….
but i think a console version It is in development 😉
LOL. No.
You got the release date right 2054…………………………….for consoles!
By then you should be able to run it at 1080p with your cinematic 24fps lock if you’re lucky.
VR or GTFO.
Would be amazing in VR. A dream come true. But graphics would have to be tuned insanely dow for it to work in VR. Same goes for a lot of features to get everything working in that 11ms window…
We now have ASW so make that 22ms. 😉
Some things to consider
-el horrible gameplay.
-not like battlefield 1, don’t push it Roberts.
-after all the 100M investment and still ragdolls, pathetic.
Entirely subjective.
The video was to demonstrate the Planetside tech, not the gameplay. They are still working on the AI.
Also, what is wrong with ragdolls? this is a persistent universe where you can go from walking FP on the ground to flying a ship across the system you are in all seamlessly without a loading screen. The dealbreaker for you however is ragdolls? K.
Also, when he mentioned BF1 he was referring to the visual fidelity of the planetside area. Though i would say at this point i would say it isn’t AS good as BF1 (visuals wise of course), but for procedural generation with only minimal tweaks from an artist to get around the same level, that is damn impressive.
To answer your question, “Also, what is wrong with ragdolls?” everything that is not wrong with euphoria. Remember that little perfect engine with Dynamic Motion Synthesis for animating 3D characters on-the-fly.
Has there been any word on what the reward is for golden ticket accounts yet? Be interezting to know what we are getting.
Quite beautiful.
Simply amazing. Take your time, fellas. This might very well become the best game ever created.
I have to say, just watched the above video and thought it was very impressive. Looking forward to having this game in my life, and to replace the vapid darkness of my being, and replace it with the vapidness of space.
Sick of seeing this labelled a delay by the Publisher controlled media.
No release date has been given for Squadron 42, so it hasn’t been delayed.
A hoped for goal of end of 2016 has not been achieved, due to development not going perfectly, which it never does, most backers accept things take longer than we wish they did.
If this wasn’t the open development project it actually is, nobody would know about these so called delays.
Frankly if you haven’t backed the project, you have no reason to complain, and backers would only complain if it was rushed to hit the christmas target, we want it done right, not fast.
Also, as a backer, i NEVER expected Squadron 42 to actually release in 2016. I always had it pegged as some time mid to late 2017 here.
Wasn’t expecting SQ42 but I was expecting some word on 2.6
THIS IS HOW A TRUE PC GAME LOOKS.
Funny its 2020 and the game is still not released..its delayed to somewhere end of 2021..