Cyberpunk 2077 is a game that a lot of PC gamers are looking forward to. And given how amazing The Witcher 3 was (yes, even though it was downgraded it was an amazing game), we really can’t wait what CD Projekt RED has in store for us.
While there is still no ETA for when Cyberpunk 2077 will be released, it appears that its development is in full swing.
When asked about the development of Cyberpunk 2077, Katarzyna Szulc said that its development team is currently larger than the one that worked on The Witcher 3: Wild Hunt.
“There are currently more game developers working on Cyberpunk 2077 than on The Witcher 3 in its most intensive month.”
In other words, it appears that CD Projekt RED is now focused on this project. When asked a possible release date, Szulc said that they like surprises, which is why they won’t – at least for now – reveal it.

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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This is one game that I can’t wait for it to come out.
Cause you know its gonna be epic 😀
I cant wait for this game
I remember there was an IGN interview with a dev when the teaser trailer was first released, and he said they were aiming for the graphical fidelity in the trailer for the game itself. LOL that’s not happening.
Yeah. Linear corridor shooters are going to look almost photorealistic when this game hits in 2020 but not open world games.
It’s a shame though, CPRD using semi open world for Witcher 2 made it the best looking game for years.
No, it didn’t. Crysis was the best looking game until Crysis 3. Then both drowned in a sea of current-gen games that are all too similar to hand out a general graphics king crown to anyone. Each game does some aspect really well now. No game has it all.
I found the interiors of Witcher 2 to be much better looking than Crysis. Crysis only had the foliage and water shaders going for it, and many of it’s textures are downright hideous without mods (rocks especially). Crysis 3 came out after Witcher 2.
no and no what tare you talking about?
First of all the lighting was awful in order for the game to be ported to a console and second of all, all of its levels were connected with corridors, i dont know about you but when i play a open world game i dont want to go through identical swamp or mountain corridors, i want a open world game. Oh and lets not get into how all the settlements had doors in order to hide the npcs spawning in when you got close.
So true. It was the whole reason I got back into PC gaming. At the time the visuals blew me away and it was one of those rare cases where it got better before release too. A major shift of an upgrade from the first game.
Honestly, I don’t know. At the pace GPU’s are advancing (a GTX 1060 is now equal to a GTX 980!) and considering that this game will probably be out after NVIDIA announces their next 1100 Series GPU’s (late next year) we might actually have the computational ability to achieve the kind of graphics in the trailer. On top of that, we have DX12 and Vulkan which are incredibly efficient API’s. Maybe, with the combination of better hardware and more efficient API’s we could actually achieve these graphics. If we used real-time ray tracing (like the brigade engine) we could even surpass the graphics seen in the trailer.
Correction: Vulkan is efficient, DX12 is currently a joke.
It’s proven to be an excellent performance hog & Windows 10 exclusivity DRM 😀
Correction: You have no proof of this.
Correction: See DX11 vs. DX12 benchmarks on any game that features both API’s.
Also, DOOM on Vulkan vs. DOOM on OpenGL.
Well the trailer is real life footage captured with various techniques, no seriously they are videos of two actors posing. To be fair it has been a long time since then, the trailer does not look that great anymore.
Hell, it’s about time.
I don’t know if any developer can pull of a cyberpunk open world game that has vehicles in it, It sounds too good to be true, I mean they can go for it but managing to keep the standards that witcher 3 had with this theme kind of sounds impossible when you think about it
Be careful what you wish for.
Batmobile, never forget.
you know the batmobile was a good idea i liked how you use it in puzzles in the main quest, but holy batman jesus, why did you have to use it all the time? TANKS TANKS EVERYWHERE, non lethal bullets, Riddler here, RACES, BATMOBILES RACES CUZ WHY NOT?
Wtf?
a cyberpunk world would be far more complicated,dense and detailed
My 3 most anticipated games:
1. Half-Life 3
2. Mass Effect: Andromeda
3. Cyberpunk 2077
Same! ^_^
Rip HL3
I still have to know who is G-Maaaaaaaaaaannnnnnnnnn!!!!!!!!!! ?????
And what happened to Alyx after Eli!!!!!!
GOD F’CKING DAMMNIT CLIFFHANGER POS GAAAAHHHHHHH!!!!!!!
(????)?????
The company who practically “owns” the PC gaming distribution market, spend money on game engines, PC accessories, VR Technologies, game tournaments and what not, can’t do a single player game because it’s too expensive and complex?
Resistance is Futile!
I JUST WANT CLOSURE! ;_;
No it is because they like working WHEREVER THEY FEEL LIKE and having a small team at this point making HL3 is impossible for valve, they are too spoiled and lazy, give it to cdprojekt or other polish studios, they like working.
in the question you have the answer.
“Try playing with developer commentary on it tell why single-player game are so expensive and complex to make!”
What’s it all this then? ?(????
One theory I heard claims they don’t want to do it, because community expectations have reached ridiculous levels, & they know we’d nitpick over the tiniest of details even if the game was perfect, so in the end, as there’s a much higher chance of it damaging their reputations rather than adding to it, there’s no real value in doing it.
Smart, but yeah, sad stuff 🙁
My Top 5 most anticipated games:
1. Half-Life 3
2. Mass Effect: Andromeda
3. Cyberpunk 2077
4. Star Citizen
5. Visceral’s Star Wars Game
Visceral’s linear corridor shooter (or, should I say, EA’s linear corridor shooter) is going to be even worse than Mass Effect Andromeda, & really, that’s saying something, considering how f*cked up I expect Andromeda to be.
dead space 3 was boring repetitive and bulletspongy. Good idea, horrible execution. ALSO LETS SPEND MONEY ON COOP CAMPAIGN AND PAY FOR IT WITH MICROTRANSACTIONS BECAUSE WE ARE EA AND WE ARE DUMB DUMB DUMB DUMBDYY DUMMY DUMB….CORPORATEEEEEEE… SUITS!!!!!
half life 3?
PFFT
I dont see why you are excited for adromeda considering the lead gameplay designer is the biggest sjw i have ever seen.
Personally i prefer going for games that i have seen gameplay and i know how they play, so ghost recon wildlands, because i like open world mecenary thingy and mafia 3 because it looks like a decent open world game and shadow warrior 2 for obvious reasons.
My top 3:
1. Kingdom Come
2. Cuphead
3. Thimbleweed Park
Your taste in games is excremental in nature.
Care to elaborate?
This should be fun.
Same thought.
LOL indeed.
“Talk tough to me, I like tough guys”
I though that only TES would be capable of making me buy an entire new rig, but yes…
at this time, CDPR will do it. I´ll buy a new rig to play this game the way it deserves to be played!
You had to buy a new rig for a elder scroll game…..why though?
Took them long enough.
Could you stop with this downgrade crap already? Yes, we get it, it doesn’t look quite like the screenshots. But use the STML lighting mod, ultra settings and crank up the resolution to 4K and talk about a downgrade while enjoying the most beautiful open-world game ever made, and I’ll start banging my head against the wall.
It has a vast, rich, detailed and in every respect better world than any other RPG I’ve played in the last decade. And it has a few of those worlds separated into large open areas, most of which are larger than most RPG’s entire worlds.
If this isn’t open world, then nothing is. QED.
Open World vs. Sandbox, mate.
What would you call Fallout New Vegas, for example?
Little-known secret: EVE Online also has “corridors” linking Star Systems together. They’re called Stargates, & they have a fancy animation that’s intended to hide the fact that there’s a loading screen going on right behind that.
Doesn’t mean each Star System isn’t an Open World operating (connected to) as a part of the great New Eden Sandbox.
Even the almighty Crysis has Loading Screens on its missions, & not to mention, invisible walls. Yes, it’s an Open World + Sandbox, but at the same time, technological limitations of the age are apparent on it as well.
Batman: Arkham City also has “corridors” (read: doors) & loading screens – every time you enter a building, you switch “areas” & get a loading screen to go with it. Does that change how Arkham City itself (the prison) is an Open World?
Batman: Arkham City also has “corridors” (read: doors) & loading screens – every time you enter a building, you switch “areas” & get a loading screen to go with it. Does that change how Arkham City itself (the prison) is an Open World?
You’re going by an extremely strict definition of Open World, one that’s not commonly accepted by the majority of people.
Going back to EVE Online; every single Star System features Planets, Asteroid Belts, etc. etc. etc. which in turn means many, varied activities available. Likewise, you can let your ship drift through any Star System for hours on end, if you want. Each System is vast, & fully materialised the moment you set foot into it. All you need to do is pick a direction & wander.
If you wander long enough, eventually, chances are, you’ll even run into something. What? Who knows. Maybe an Asteroid Belt, maybe Pirates (depending on the System’s Security Rating), maybe a Station orbiting a Planet. It’ll take you hours, maybe even days, which is why you normally use FLT to move through the System towards your destination, but regardless, the entire System is there, available, as an Open World.
The fact that each System is attached to the other, together, in a unified environment introduces the Sandbox portion of it all, wherein what you do in one System is recorded throughout & as a result affects the entire world, but that’s a separate thing. The Sandbox however, is so massive, it has to be divided into “sections”, or “areas”, or “environments”, or “zones”, or, alternatively, Star Systems. Nevertheless, however, they’re still interconnected to each other, & of course, a part of the greater whole – the Sandbox.
The only time you’ll ever see loading screens within a Star System is when you’re docking into a Station, but that’s akin to the Arkham City “entering a building” scenario I mentioned above.
I hope this time they won’t lie, like Marcin Momot did with The Witcher 3.
Such a nice teaser.
as long as they don’t show Graphics they can’t deliver Gamers will be happy across the board I believe they should just focus on showing PC gameplay at ultra settings and leave it at that
Honestly, I don’t think gamers in general will ever be happy. Even if this game is perfect, I guarantee a bunch of people will complain.
People complain about life in general, suffering and all that jazz. Doesn’t mean we can’t be critical about a game or anything else in life.
i missed the part humans are like the borg and they look for the same things in a videogame.
If isolated pockets of the community complain about something ridiculous, that’s one thing.
If a sizeable portion of the community complains about something, that’s another thing entirely.
Yeah but wut if that other thing doesn’t conflict with the 3rd thing? Does the 2nd thing grow exponentially? Especially considering 4th thing. Whoah, that 4th thing is a doozy…
That would depend on what the 3rd thing is, though, wouldn’t it.
Not to mention the 4th thing. Btw, does the 4th thing have anything to do with the 1st thing?
I just hope they come clean with the entire process of the project. Don’t show us gameplay trailers months before launch and then change it on the fly, all while excusing it with “this wouldn’t be possibru without consoles”. You’re supposed to be PC devs, not sellouts, so I expect no defensive excuses for something you cannot deliver while also defending weak hardware.
I’d guess that’s why they haven’t released a damn thing since the first trailer. The first Witcher 3 gameplay was what, 2012?
They didn’t change gameplay, effects were changed.
True, I’d like to know where this guy sees changed gameplay?
seen the trailer….but what kind of game this game actually? first person? third person ala Gears? or total RPG like the witcher?
It’s a dating sim.
Definitely Prey 2 meets Blade Runner meets Witcher.
96% turn based combat mixed in with a little(3%)card games and puzzles(1%).
” how amazing The Witcher 3 was (yes, even though it was downgraded it was an amazing game),’
No one claim that downgrade means the game is bad.
It will be held back by consoles, as usual. Just as it happened with TW3.
and witcher 2.
To be fair, even though the game was made with possible porting in mind they were still a PC enthusiast developer then. The fact they released it on PC and then a year later down the line on the 360 really spoke for itself. And there were some compromises made just to get it running on that system.
Only if you mean visually, because from a control standpoint, The Witcher 2 was released on PC with a console port already planned, even if it was released only a year later.
At first Witcher 2 was actually gonna feature combat akin to Witcher 1, as seen in the very early demo of the game. But somewhere during development they switched the focus from Keyboard+Mouse to gamepad, and it’s very easy to spot that even if you play with a KB+M.
I remember watching those early demos before the game had the radical change. I’m not sure if there was a set of features they were striving for back then but couldn’t achieve it due to the shift. But the one thing that was off putting about The Witcher 2 was how all the graphical options were placed in the launcher rather than in the actual game’s menu.
I don’t think the game suffered control wise just because they implemented a controller friendly interface. But I do wish they could of also had a menu especially designed for mouse and keyboard players. So I suppose you’re right about them having a key focus on one over the other.
For some reason though I’ve seen people complain about the gameplay for the combat system in the first game in comparison to the sequels. I’m obviously in the minority who liked it for what it was.
The original Witcher’s combat played more like a CRPG, that style of gameplay is not as popular anymore as it was back in the mid 90s and early 00s.
And I wasn’t just talking about the menus and interface, the combat was meant to be played on a controller, that’s easily noticeable.
Witcher 2 and 3 are amazing games, but its clear that CDPR shifted focus from PC to console with Witcher 2, which is kind of disappointing. It almost always like this, small devs start and grow with PC, but then shift focus to consoles later on as they get bigger .
And with the massive success that was Witcher 3, it’s not that hard to imagine Cyberpunk 2077 being even more console focused.
Lol if being the best RPG made in the past how many years means being held back… BRING IT ON MAN LADY
Seriously? There isn’t even a release date and you think they already have the UI nailed down? Even then, ever thought that we could be getting a UI that adapts to the controller scheme like in DA:I where the KB+M input had more fleshed out options in a strip and the controller had a pause wheel?
On the other hand, I agree: they need to show almost final footage in order to not build unrealistic expectations. Because, seriously, who ever thought they could run the initial version of the Witcher 3 in anything slower than a 980, nevermind platform parity?
Looking at some of the UI, yes it does give you a decent early representation of some of it adhering to console gamepad input than say K+M which would involve more than left right up and down options to select for example.
I’d love to see more UI that showcases what the PC players can expect, but we haven’t seen any such showcase or footage besides the early look at some UI elements that point towards the gamepad first (which isn’t a good sign).
See in years past, I’ve normally seen CDPR devs as those who are for PC first and formost, but since Witcher 3 that has changed just a bit and honestly it’s not always a good sign when said PC devs end up adhering to the consoles in one form or another, be it visual, gamepad or UI changes. I’d rather they make their games for PC first, as in every form of the game to be designed around K_M and not the gamepad. The gamepad should be the second input method to be included after, that way the controls for PC and gameplay can be ironed out first and consoles for whatever they can scale towards.
except when they took consoles in mind we got their best game yet. I have zero issues with CDPR strategy. The only issue I had in the past was the graphical downgrade which was caused in part with the consoles getting lower power components than initially thought. Many of the big publishers had issues with having to downgrade their games due to sony/microsoft going with their crap AMD laptop parts.
“best game” is a subjective matter tbh, We’ve had two other good games from them before that were critically acclaimed on PC.
See you put that as a personal issue with the downgrade, I’m basing it from an objective standpoint, not personal. I don’t want Cyberpunk to be objectively downgraded to adhere to consoles over PC.
You’re alleging a direct connection between CDPR’s move to multi-platform & the non-graphical part of the Witcher 3 end-result? That’s absurd.
Established IP’s either get better with every sequel, due to the developers learning how to do things better, or they get worse, because the publisher wants to milk the IP for all it’s worth by mainstreaming it.
That bullsh*t that CDPR pulled, claiming “Witcher 3 wouldn’t be possible in its correct form if it wasn’t for consoles” is just that – bullsh*t, & even if it wasn’t, the only thing consoles added to the actual development process itself, aside from technical limitations, is additional funds.
Even without a consoles focus, Witcher 3 would have been an improvement over Witcher 2 regardless, just as Witcher 2 was an improvement over Witcher.
I feel like I have been waiting for this game for a long long time.
I always wanted a game in a ghost in the shell like universe with the dark grim feel.
Same feeling.
I doubt that RED would surpass W1 and W2 greatness in W3. Well they proved me wrong. I wont doubt them again, ever! haha
goVEGAN
goVEGAN and enjoy your pale, gaunt, and frail body as it withers away like a dying plant.
… which is why you install a better vegetation tex mod. Also, why you go into the ini and tweak the density levels.
i did downloaded some mods but they didn’t do anything still the same the problem is the absence of tessellation the only thing that looks good is the lighting specially at dawn
and tweaked the ini and its still the same
wish they released a real redkit to create some real mods
Damn fool, you must have had some garbo rigs cause TES games aren’t really known for pushing GPU’s(with mods they do though so maybe you have a point). Oblivion at the time raped the CPU’s of the day until Intel made the huge leap in performance.
“TO ARMS! TO ARMS!”
I must forgive you for your sins… maybe you were watching teletubies at that time? For YEARS Oblivion+Ini tweak+MODs pushed GPUs AND CPUs to the limits.
But yes, my rig wasn´t that good late in 2007. That´s why i kept money in 2010, spent it all in 2011 and built a great rig. Then i seated and waited for Skyrim.